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Open Source Computer Vision Library
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163 lines
4.9 KiB
163 lines
4.9 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "util.hpp" |
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using namespace std; |
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using namespace cv; |
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void DjSets::create(int n) |
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{ |
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rank_.assign(n, 0); |
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size.assign(n, 1); |
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parent.resize(n); |
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for (int i = 0; i < n; ++i) |
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parent[i] = i; |
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} |
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int DjSets::find(int elem) |
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{ |
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int set = elem; |
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while (set != parent[set]) |
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set = parent[set]; |
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int next; |
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while (elem != parent[elem]) |
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{ |
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next = parent[elem]; |
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parent[elem] = set; |
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elem = next; |
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} |
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return set; |
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} |
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int DjSets::merge(int set1, int set2) |
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{ |
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if (rank_[set1] < rank_[set2]) |
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{ |
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parent[set1] = set2; |
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size[set2] += size[set1]; |
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return set2; |
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} |
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if (rank_[set2] < rank_[set1]) |
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{ |
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parent[set2] = set1; |
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size[set1] += size[set2]; |
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return set1; |
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} |
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parent[set1] = set2; |
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rank_[set2]++; |
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size[set2] += size[set1]; |
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return set2; |
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} |
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void Graph::addEdge(int from, int to, float weight) |
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{ |
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edges_[from].push_back(GraphEdge(from, to, weight)); |
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} |
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bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi) |
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{ |
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int x_tl = max(tl1.x, tl2.x); |
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int y_tl = max(tl1.y, tl2.y); |
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int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width); |
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int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height); |
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if (x_tl < x_br && y_tl < y_br) |
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{ |
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roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl); |
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return true; |
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} |
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return false; |
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} |
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Rect resultRoi(const vector<Point> &corners, const vector<Mat> &images) |
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{ |
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vector<Size> sizes(images.size()); |
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for (size_t i = 0; i < images.size(); ++i) |
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sizes[i] = images[i].size(); |
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return resultRoi(corners, sizes); |
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} |
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Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes) |
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{ |
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CV_Assert(sizes.size() == corners.size()); |
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max()); |
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Point br(numeric_limits<int>::min(), numeric_limits<int>::min()); |
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for (size_t i = 0; i < corners.size(); ++i) |
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{ |
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tl.x = min(tl.x, corners[i].x); |
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tl.y = min(tl.y, corners[i].y); |
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br.x = max(br.x, corners[i].x + sizes[i].width); |
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br.y = max(br.y, corners[i].y + sizes[i].height); |
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} |
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return Rect(tl, br); |
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} |
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Point resultTl(const vector<Point> &corners) |
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{ |
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max()); |
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for (size_t i = 0; i < corners.size(); ++i) |
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{ |
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tl.x = min(tl.x, corners[i].x); |
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tl.y = min(tl.y, corners[i].y); |
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} |
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return tl; |
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} |
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void selectRandomSubset(int count, int size, vector<int> &subset) |
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{ |
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subset.clear(); |
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for (int i = 0; i < size; ++i) |
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{ |
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if (randu<int>() % (size - i) < count) |
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{ |
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subset.push_back(i); |
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count--; |
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} |
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} |
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}
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