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Open Source Computer Vision Library
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324 lines
8.1 KiB
324 lines
8.1 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "test_precomp.hpp" |
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using namespace cv; |
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using namespace cv::cuda; |
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using namespace cv::cudev; |
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using namespace cvtest; |
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TEST(Sum, GpuMat) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<float> dst = sum_(d_src); |
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float res; |
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dst.download(_OutputArray(&res, 1)); |
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Scalar dst_gold = cv::sum(src); |
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ASSERT_FLOAT_EQ(static_cast<float>(dst_gold[0]), res); |
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} |
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TEST(Sum, Expr) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src1 = randomMat(size, CV_32FC1, 0, 1); |
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Mat src2 = randomMat(size, CV_32FC1, 0, 1); |
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GpuMat_<float> d_src1(src1), d_src2(src2); |
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GpuMat_<float> dst = sum_(abs_(d_src1 - d_src2)); |
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float res; |
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dst.download(_OutputArray(&res, 1)); |
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Scalar dst_gold = cv::norm(src1, src2, NORM_L1); |
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ASSERT_FLOAT_EQ(static_cast<float>(dst_gold[0]), res); |
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} |
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TEST(MinVal, GpuMat) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<float> dst = minVal_(d_src); |
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float res; |
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dst.download(_OutputArray(&res, 1)); |
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double res_gold; |
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cv::minMaxLoc(src, &res_gold, 0); |
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ASSERT_FLOAT_EQ(static_cast<float>(res_gold), res); |
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} |
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TEST(MaxVal, Expr) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src1 = randomMat(size, CV_32SC1); |
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Mat src2 = randomMat(size, CV_32SC1); |
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GpuMat_<int> d_src1(src1), d_src2(src2); |
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GpuMat_<float> dst = maxVal_(abs_(d_src1 - d_src2)); |
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float res; |
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dst.download(_OutputArray(&res, 1)); |
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double res_gold = cv::norm(src1, src2, NORM_INF); |
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ASSERT_FLOAT_EQ(static_cast<float>(res_gold), res); |
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} |
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TEST(MinMaxVal, GpuMat) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<float> dst = minMaxVal_(d_src); |
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float res[2]; |
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dst.download(Mat(1, 2, CV_32FC1, res)); |
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double res_gold[2]; |
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cv::minMaxLoc(src, &res_gold[0], &res_gold[1]); |
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ASSERT_FLOAT_EQ(static_cast<float>(res_gold[0]), res[0]); |
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ASSERT_FLOAT_EQ(static_cast<float>(res_gold[1]), res[1]); |
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} |
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TEST(NonZeroCount, Accuracy) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1, 0, 5); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<int> dst1 = countNonZero_(d_src); |
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GpuMat_<int> dst2 = sum_(cvt_<int>(d_src) != 0); |
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EXPECT_MAT_NEAR(dst1, dst2, 0.0); |
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} |
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TEST(ReduceToRow, Sum) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<int> dst = reduceToRow_<Sum<int> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 0, REDUCE_SUM, CV_32S); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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TEST(ReduceToRow, Avg) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<float> dst = reduceToRow_<Avg<float> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 0, REDUCE_AVG, CV_32F); |
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EXPECT_MAT_NEAR(dst_gold, dst, 1e-4); |
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} |
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TEST(ReduceToRow, Min) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<uchar> dst = reduceToRow_<Min<uchar> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 0, REDUCE_MIN); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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TEST(ReduceToRow, Max) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<uchar> dst = reduceToRow_<Max<uchar> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 0, REDUCE_MAX); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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TEST(ReduceToColumn, Sum) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<int> dst = reduceToColumn_<Sum<int> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 1, REDUCE_SUM, CV_32S); |
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dst_gold.cols = dst_gold.rows; |
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dst_gold.rows = 1; |
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dst_gold.step = dst_gold.cols * dst_gold.elemSize(); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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TEST(ReduceToColumn, Avg) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<float> dst = reduceToColumn_<Avg<float> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 1, REDUCE_AVG, CV_32F); |
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dst_gold.cols = dst_gold.rows; |
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dst_gold.rows = 1; |
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dst_gold.step = dst_gold.cols * dst_gold.elemSize(); |
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EXPECT_MAT_NEAR(dst_gold, dst, 1e-4); |
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} |
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TEST(ReduceToColumn, Min) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<uchar> dst = reduceToColumn_<Min<uchar> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 1, REDUCE_MIN); |
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dst_gold.cols = dst_gold.rows; |
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dst_gold.rows = 1; |
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dst_gold.step = dst_gold.cols * dst_gold.elemSize(); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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TEST(ReduceToColumn, Max) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<uchar> dst = reduceToColumn_<Max<uchar> >(d_src); |
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Mat dst_gold; |
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cv::reduce(src, dst_gold, 1, REDUCE_MAX); |
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dst_gold.cols = dst_gold.rows; |
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dst_gold.rows = 1; |
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dst_gold.step = dst_gold.cols * dst_gold.elemSize(); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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} |
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static void calcHistGold(const cv::Mat& src, cv::Mat& hist) |
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{ |
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hist.create(1, 256, CV_32SC1); |
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hist.setTo(cv::Scalar::all(0)); |
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int* hist_row = hist.ptr<int>(); |
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for (int y = 0; y < src.rows; ++y) |
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{ |
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const uchar* src_row = src.ptr(y); |
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for (int x = 0; x < src.cols; ++x) |
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++hist_row[src_row[x]]; |
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} |
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} |
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TEST(Histogram, GpuMat) |
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{ |
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const Size size = randomSize(100, 400); |
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Mat src = randomMat(size, CV_8UC1); |
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GpuMat_<uchar> d_src(src); |
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GpuMat_<int> dst = histogram_<256>(d_src); |
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Mat dst_gold; |
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calcHistGold(src, dst_gold); |
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EXPECT_MAT_NEAR(dst_gold, dst, 0.0); |
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}
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