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209 lines
7.0 KiB
209 lines
7.0 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMF_INPUT_FILE_H |
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#define INCLUDED_IMF_INPUT_FILE_H |
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//----------------------------------------------------------------------------- |
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// |
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// class InputFile -- a scanline-based interface that can be used |
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// to read both scanline-based and tiled OpenEXR image files. |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfHeader.h> |
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#include <ImfFrameBuffer.h> |
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#include <ImfTiledOutputFile.h> |
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#include <string> |
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#include <fstream> |
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#include <ImfThreading.h> |
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namespace Imf { |
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class TiledInputFile; |
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class ScanLineInputFile; |
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class InputFile |
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{ |
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public: |
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//----------------------------------------------------------- |
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// A constructor that opens the file with the specified name. |
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// Destroying the InputFile object will close the file. |
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// |
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// numThreads determines the number of threads that will be |
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// used to read the file (see ImfThreading.h). |
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//----------------------------------------------------------- |
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InputFile (const char fileName[], int numThreads = globalThreadCount()); |
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//------------------------------------------------------------- |
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// A constructor that attaches the new InputFile object to a |
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// file that has already been opened. Destroying the InputFile |
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// object will not close the file. |
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// |
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// numThreads determines the number of threads that will be |
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// used to read the file (see ImfThreading.h). |
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//------------------------------------------------------------- |
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InputFile (IStream &is, int numThreads = globalThreadCount()); |
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//----------- |
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// Destructor |
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//----------- |
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virtual ~InputFile (); |
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//------------------------ |
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// Access to the file name |
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//------------------------ |
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const char * fileName () const; |
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//-------------------------- |
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// Access to the file header |
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//-------------------------- |
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const Header & header () const; |
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//---------------------------------- |
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// Access to the file format version |
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//---------------------------------- |
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int version () const; |
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//----------------------------------------------------------- |
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// Set the current frame buffer -- copies the FrameBuffer |
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// object into the InputFile object. |
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// |
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// The current frame buffer is the destination for the pixel |
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// data read from the file. The current frame buffer must be |
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// set at least once before readPixels() is called. |
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// The current frame buffer can be changed after each call |
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// to readPixels(). |
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//----------------------------------------------------------- |
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void setFrameBuffer (const FrameBuffer &frameBuffer); |
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//----------------------------------- |
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// Access to the current frame buffer |
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//----------------------------------- |
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const FrameBuffer & frameBuffer () const; |
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//--------------------------------------------------------------- |
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// Check if the file is complete: |
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// |
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// isComplete() returns true if all pixels in the data window are |
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// present in the input file, or false if any pixels are missing. |
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// (Another program may still be busy writing the file, or file |
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// writing may have been aborted prematurely.) |
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//--------------------------------------------------------------- |
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bool isComplete () const; |
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//--------------------------------------------------------------- |
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// Read pixel data: |
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// |
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// readPixels(s1,s2) reads all scan lines with y coordinates |
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// in the interval [min (s1, s2), max (s1, s2)] from the file, |
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// and stores them in the current frame buffer. |
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// |
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// Both s1 and s2 must be within the interval |
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// [header().dataWindow().min.y, header().dataWindow().max.y] |
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// |
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// The scan lines can be read from the file in random order, and |
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// individual scan lines may be skipped or read multiple times. |
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// For maximum efficiency, the scan lines should be read in the |
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// order in which they were written to the file. |
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// |
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// readPixels(s) calls readPixels(s,s). |
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// |
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//--------------------------------------------------------------- |
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void readPixels (int scanLine1, int scanLine2); |
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void readPixels (int scanLine); |
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//---------------------------------------------- |
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// Read a block of raw pixel data from the file, |
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// without uncompressing it (this function is |
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// used to implement OutputFile::copyPixels()). |
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//---------------------------------------------- |
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void rawPixelData (int firstScanLine, |
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const char *&pixelData, |
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int &pixelDataSize); |
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//-------------------------------------------------- |
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// Read a tile of raw pixel data from the file, |
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// without uncompressing it (this function is |
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// used to implement TiledOutputFile::copyPixels()). |
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//-------------------------------------------------- |
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void rawTileData (int &dx, int &dy, |
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int &lx, int &ly, |
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const char *&pixelData, |
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int &pixelDataSize); |
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struct Data; |
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private: |
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InputFile (const InputFile &); // not implemented |
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InputFile & operator = (const InputFile &); // not implemented |
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void initialize (); |
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TiledInputFile * tFile (); |
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friend void TiledOutputFile::copyPixels (InputFile &); |
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Data * _data; |
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}; |
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} // namespace Imf |
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#endif
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