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Open Source Computer Vision Library
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164 lines
3.9 KiB
164 lines
3.9 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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//--------------------------------------------------------------------------- |
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// |
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// toFloat |
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// |
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// A program to generate the lookup table for half-to-float |
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// conversion needed by class half. |
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// The program loops over all 65536 possible half numbers, |
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// converts each of them to a float, and prints the result. |
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// |
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//--------------------------------------------------------------------------- |
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#include <iostream> |
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#include <iomanip> |
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using namespace std; |
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//--------------------------------------------------- |
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// Interpret an unsigned short bit pattern as a half, |
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// and convert that half to the corresponding float's |
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// bit pattern. |
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//--------------------------------------------------- |
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unsigned int |
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halfToFloat (unsigned short y) |
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{ |
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int s = (y >> 15) & 0x00000001; |
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int e = (y >> 10) & 0x0000001f; |
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int m = y & 0x000003ff; |
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if (e == 0) |
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{ |
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if (m == 0) |
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{ |
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// |
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// Plus or minus zero |
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// |
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return s << 31; |
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} |
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else |
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{ |
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// |
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// Denormalized number -- renormalize it |
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// |
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while (!(m & 0x00000400)) |
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{ |
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m <<= 1; |
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e -= 1; |
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} |
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e += 1; |
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m &= ~0x00000400; |
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} |
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} |
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else if (e == 31) |
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{ |
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if (m == 0) |
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{ |
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// |
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// Positive or negative infinity |
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// |
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return (s << 31) | 0x7f800000; |
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} |
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else |
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{ |
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// |
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// Nan -- preserve sign and significand bits |
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// |
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return (s << 31) | 0x7f800000 | (m << 13); |
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} |
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} |
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// |
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// Normalized number |
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// |
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e = e + (127 - 15); |
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m = m << 13; |
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// |
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// Assemble s, e and m. |
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// |
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return (s << 31) | (e << 23) | m; |
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} |
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//--------------------------------------------- |
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// Main - prints the half-to-float lookup table |
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//--------------------------------------------- |
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int |
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main () |
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{ |
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cout.precision (9); |
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cout.setf (ios_base::hex, ios_base::basefield); |
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cout << "//\n" |
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"// This is an automatically generated file.\n" |
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"// Do not edit.\n" |
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"//\n\n"; |
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cout << "{\n "; |
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const int iMax = (1 << 16); |
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for (int i = 0; i < iMax; i++) |
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{ |
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cout << "{0x" << setfill ('0') << setw (8) << halfToFloat (i) << "}, "; |
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if (i % 4 == 3) |
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{ |
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cout << "\n"; |
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if (i < iMax - 1) |
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cout << " "; |
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} |
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} |
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cout << "};\n"; |
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return 0; |
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}
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