Open Source Computer Vision Library https://opencv.org/
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Vadim Pisarevsky 139e790fbf always remove libopencv_world.a before building framework to always include the up-to-date code into the framework binary. 13 years ago
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cmake merged all the latest changes from 2.4 to trunk 13 years ago
Info.plist.in added script to build the universal opencv2.framework for iOS device and simulator. fixed opencv_world cmake script to create static libopencv_world.a for iOS. temporarily disable compressed file storages in the case of iOS (to avoid dependency of zlib) 13 years ago
build_framework.py always remove libopencv_world.a before building framework to always include the up-to-date code into the framework binary. 13 years ago
configure-device_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 14 years ago
configure-simulator_xcode.sh modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 14 years ago
readme.txt modified highgui and ts modules and cmakelists for ios cross-compiling, added ios toolchains, added ios build tutorial 14 years ago

readme.txt

Assuming that your build directory is on the same level that opencv source,
From the build directory run
../opencv/ios/configure-device_xcode.sh
or
../opencv/ios/configure-simulator_xcode.sh

Then from the same folder invoke

xcodebuild -sdk iphoneos -configuration Release -target ALL_BUILD
xcodebuild -sdk iphoneos -configuration Release -target install install

or

xcodebuild -sdk iphonesimulator -configuration Release -target ALL_BUILD
xcodebuild -sdk iphonesimulator -configuration Release -target install install