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222 lines
6.3 KiB
222 lines
6.3 KiB
////////////////////////////////////////////////////////////////////////// |
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// |
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// OpQueue.h |
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// Async operation queue. |
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// |
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF |
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO |
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A |
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// PARTICULAR PURPOSE. |
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// |
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// Copyright (c) Microsoft Corporation. All rights reserved. |
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// |
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////////////////////////////////////////////////////////////////////////// |
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#pragma once |
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#pragma warning( push ) |
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#pragma warning( disable : 4355 ) // 'this' used in base member initializer list |
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/* |
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This header file defines an object to help queue and serialize |
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asynchronous operations. |
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Background: |
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To perform an operation asynchronously in Media Foundation, an object |
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does one of the following: |
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1. Calls MFPutWorkItem(Ex), using either a standard work queue |
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identifier or a caller-allocated work queue. The work-queue |
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thread invokes the object's callback. |
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2. Creates an async result object (IMFAsyncResult) and calls |
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MFInvokeCallback to invoke the object's callback. |
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Ultimately, either of these cause the object's callback to be invoked |
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from a work-queue thread. The object can then complete the operation |
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inside the callback. |
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However, the Media Foundation platform may dispatch async callbacks in |
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parallel on several threads. Putting an item on a work queue does NOT |
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guarantee that one operation will complete before the next one starts, |
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or even that work items will be dispatched in the same order they were |
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called. |
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To serialize async operations that should not overlap, an object should |
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use a queue. While one operation is pending, subsequent operations are |
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put on the queue, and only dispatched after the previous operation is |
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complete. |
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The granularity of a single "operation" depends on the requirements of |
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that particular object. A single operation might involve several |
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asynchronous calls before the object dispatches the next operation on |
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the queue. |
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*/ |
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//------------------------------------------------------------------- |
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// OpQueue class template |
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// |
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// Base class for an async operation queue. |
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// |
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// TOperation: The class used to describe operations. This class must |
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// implement IUnknown. |
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// |
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// The OpQueue class is an abstract class. The derived class must |
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// implement the following pure-virtual methods: |
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// |
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// - IUnknown methods (AddRef, Release, QI) |
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// |
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// - DispatchOperation: |
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// |
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// Performs the asynchronous operation specified by pOp. |
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// |
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// At the end of each operation, the derived class must call |
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// ProcessQueue to process the next operation in the queue. |
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// |
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// NOTE: An operation is not required to complete inside the |
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// DispatchOperation method. A single operation might consist |
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// of several asynchronous method calls. |
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// |
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// - ValidateOperation: |
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// |
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// Checks whether the object can perform the operation specified |
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// by pOp at this time. |
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// |
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// If the object cannot perform the operation now (e.g., because |
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// another operation is still in progress) the method should |
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// return MF_E_NOTACCEPTING. |
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// |
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//------------------------------------------------------------------- |
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#include "linklist.h" |
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#include "AsyncCB.h" |
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template <class T, class TOperation> |
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class OpQueue //: public IUnknown |
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{ |
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public: |
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typedef ComPtrList<TOperation> OpList; |
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HRESULT QueueOperation(TOperation *pOp); |
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protected: |
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HRESULT ProcessQueue(); |
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HRESULT ProcessQueueAsync(IMFAsyncResult *pResult); |
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virtual HRESULT DispatchOperation(TOperation *pOp) = 0; |
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virtual HRESULT ValidateOperation(TOperation *pOp) = 0; |
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OpQueue(CRITICAL_SECTION& critsec) |
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: m_OnProcessQueue(static_cast<T *>(this), &OpQueue::ProcessQueueAsync), |
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m_critsec(critsec) |
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{ |
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} |
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virtual ~OpQueue() |
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{ |
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} |
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protected: |
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OpList m_OpQueue; // Queue of operations. |
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CRITICAL_SECTION& m_critsec; // Protects the queue state. |
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AsyncCallback<T> m_OnProcessQueue; // ProcessQueueAsync callback. |
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}; |
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//------------------------------------------------------------------- |
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// Place an operation on the queue. |
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// Public method. |
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//------------------------------------------------------------------- |
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template <class T, class TOperation> |
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HRESULT OpQueue<T, TOperation>::QueueOperation(TOperation *pOp) |
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{ |
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HRESULT hr = S_OK; |
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EnterCriticalSection(&m_critsec); |
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hr = m_OpQueue.InsertBack(pOp); |
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if (SUCCEEDED(hr)) |
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{ |
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hr = ProcessQueue(); |
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} |
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LeaveCriticalSection(&m_critsec); |
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return hr; |
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} |
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//------------------------------------------------------------------- |
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// Process the next operation on the queue. |
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// Protected method. |
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// |
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// Note: This method dispatches the operation to a work queue. |
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//------------------------------------------------------------------- |
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template <class T, class TOperation> |
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HRESULT OpQueue<T, TOperation>::ProcessQueue() |
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{ |
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HRESULT hr = S_OK; |
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if (m_OpQueue.GetCount() > 0) |
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{ |
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hr = MFPutWorkItem2( |
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MFASYNC_CALLBACK_QUEUE_STANDARD, // Use the standard work queue. |
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0, // Default priority |
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&m_OnProcessQueue, // Callback method. |
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nullptr // State object. |
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); |
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} |
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return hr; |
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} |
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//------------------------------------------------------------------- |
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// Process the next operation on the queue. |
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// Protected method. |
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// |
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// Note: This method is called from a work-queue thread. |
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//------------------------------------------------------------------- |
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template <class T, class TOperation> |
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HRESULT OpQueue<T, TOperation>::ProcessQueueAsync(IMFAsyncResult *pResult) |
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{ |
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HRESULT hr = S_OK; |
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TOperation *pOp = nullptr; |
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EnterCriticalSection(&m_critsec); |
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if (m_OpQueue.GetCount() > 0) |
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{ |
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hr = m_OpQueue.GetFront(&pOp); |
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if (SUCCEEDED(hr)) |
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{ |
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hr = ValidateOperation(pOp); |
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} |
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if (SUCCEEDED(hr)) |
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{ |
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hr = m_OpQueue.RemoveFront(nullptr); |
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} |
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if (SUCCEEDED(hr)) |
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{ |
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(void)DispatchOperation(pOp); |
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} |
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} |
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if (pOp != nullptr) |
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{ |
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pOp->Release(); |
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} |
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LeaveCriticalSection(&m_critsec); |
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return hr; |
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} |
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#pragma warning( pop )
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