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absdiff.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
accumulate.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
add.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
add_weighted.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
bitwise.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
blur.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
canny.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
channel_extract.cpp
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Do not enable asm with clang
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7 years ago |
channels_combine.cpp
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Do not enable asm with clang
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7 years ago |
cmp.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
colorconvert.cpp
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fix test failure of ColorCvtRGB2Gray
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6 years ago |
common.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
common.hpp
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Fix android libc++ build
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8 years ago |
convert.cpp
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Do not enable asm with clang
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7 years ago |
convert_depth.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
convert_scale.cpp
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Do not enable asm with clang
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7 years ago |
convolution.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
count_nonzero.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
div.cpp
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core: follow IEEE 754 rules for floating-point division
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6 years ago |
dot_product.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
fast.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
fill_minmaxloc.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
flip.cpp
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build: detect Android via '__ANDROID__' macro
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8 years ago |
gaussian_blur.cpp
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Do not enable asm with clang
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7 years ago |
in_range.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
integral.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
intrinsics.hpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
laplacian.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
magnitude.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
meanstddev.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
median_filter.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
min_max.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
minmaxloc.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
morph.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
mul.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
norm.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
opticalflow.cpp
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android: make optional "cpufeatures", build fixes for NDK r15
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8 years ago |
phase.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
pyramid.cpp
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Do not enable asm with clang
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7 years ago |
reduce.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
remap.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
remap.hpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
resize.cpp
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fix implicit fallthrough warning.
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6 years ago |
saturate_cast.hpp
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carotene: removed unnecessary 'register' specifier
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7 years ago |
scharr.cpp
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Do not enable asm with clang
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7 years ago |
separable_filter.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
separable_filter.hpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
sobel.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
sub.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
sum.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
template_matching.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
threshold.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
vtransform.hpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
warp_affine.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |
warp_perspective.cpp
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Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms
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9 years ago |