Open Source Computer Vision Library https://opencv.org/
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Nghia Ho, nghiaho12@yahoo.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of OpenCV Foundation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the OpenCV Foundation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
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//M*/
#include "precomp.hpp"
namespace cv
{
int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
{
CV_INSTRUMENT_REGION();
// L2 metric
const float samePointEps = std::max(1e-16f, 1e-6f * (float)std::max(rect1.size.area(), rect2.size.area()));
Point2f vec1[4], vec2[4];
Point2f pts1[4], pts2[4];
std::vector <Point2f> intersection; intersection.reserve(24);
rect1.points(pts1);
rect2.points(pts2);
int ret = INTERSECT_FULL;
// Specical case of rect1 == rect2
{
bool same = true;
for( int i = 0; i < 4; i++ )
{
if( fabs(pts1[i].x - pts2[i].x) > samePointEps || (fabs(pts1[i].y - pts2[i].y) > samePointEps) )
{
same = false;
break;
}
}
if(same)
{
intersection.resize(4);
for( int i = 0; i < 4; i++ )
{
intersection[i] = pts1[i];
}
Mat(intersection).copyTo(intersectingRegion);
return INTERSECT_FULL;
}
}
// Line vector
// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
for( int i = 0; i < 4; i++ )
{
vec1[i].x = pts1[(i+1)%4].x - pts1[i].x;
vec1[i].y = pts1[(i+1)%4].y - pts1[i].y;
vec2[i].x = pts2[(i+1)%4].x - pts2[i].x;
vec2[i].y = pts2[(i+1)%4].y - pts2[i].y;
}
// Line test - test all line combos for intersection
for( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
// Solve for 2x2 Ax=b
float x21 = pts2[j].x - pts1[i].x;
float y21 = pts2[j].y - pts1[i].y;
float vx1 = vec1[i].x;
float vy1 = vec1[i].y;
float vx2 = vec2[j].x;
float vy2 = vec2[j].y;
float det = vx2*vy1 - vx1*vy2;
float t1 = (vx2*y21 - vy2*x21) / det;
float t2 = (vx1*y21 - vy1*x21) / det;
// This takes care of parallel lines
if( cvIsInf(t1) || cvIsInf(t2) || cvIsNaN(t1) || cvIsNaN(t2) )
{
continue;
}
if( t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f )
{
float xi = pts1[i].x + vec1[i].x*t1;
float yi = pts1[i].y + vec1[i].y*t1;
intersection.push_back(Point2f(xi,yi));
}
}
}
if( !intersection.empty() )
{
ret = INTERSECT_PARTIAL;
}
// Check for vertices from rect1 inside recct2
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts1[i].x;
float y = pts1[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec2[j].y;
float B = vec2[j].x;
float C = -(A*pts2[j].x + B*pts2[j].y);
float s = A*x+ B*y+ C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts1[i]);
}
}
// Reverse the check - check for vertices from rect2 inside recct1
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts2[i].x;
float y = pts2[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec1[j].y;
float B = vec1[j].x;
float C = -(A*pts1[j].x + B*pts1[j].y);
float s = A*x + B*y + C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts2[i]);
}
}
int N = (int)intersection.size();
if (N == 0)
{
return INTERSECT_NONE;
}
// Get rid of duplicated points
int Nstride = N;
cv::AutoBuffer<float, 100> distPt(N * N);
cv::AutoBuffer<int> ptDistRemap(N);
for (int i = 0; i < N; ++i)
{
const Point2f pt0 = intersection[i];
ptDistRemap[i] = i;
for (int j = i + 1; j < N; )
{
const Point2f pt1 = intersection[j];
float d2 = normL2Sqr<float>(pt1 - pt0);
if(d2 <= samePointEps)
{
if (j < N - 1)
intersection[j] = intersection[N - 1];
N--;
continue;
}
distPt[i*Nstride + j] = d2;
++j;
}
}
while (N > 8) // we still have duplicate points after samePointEps threshold (eliminate closest points)
{
int minI = 0;
int minJ = 1;
float minD = distPt[1];
for (int i = 0; i < N - 1; ++i)
{
float* pDist = distPt.data() + Nstride * ptDistRemap[i];
for (int j = i + 1; j < N; ++j)
{
float d = pDist[ptDistRemap[j]];
if (d < minD)
{
minD = d;
minI = i;
minJ = j;
}
}
}
CV_Assert(fabs(normL2Sqr<float>(intersection[minI] - intersection[minJ]) - minD) < 1e-6); // ptDistRemap is not corrupted
// drop minJ point
if (minJ < N - 1)
{
intersection[minJ] = intersection[N - 1];
ptDistRemap[minJ] = ptDistRemap[N - 1];
}
N--;
}
// order points
for (int i = 0; i < N - 1; ++i)
{
Point2f diffI = intersection[i + 1] - intersection[i];
for (int j = i + 2; j < N; ++j)
{
Point2f diffJ = intersection[j] - intersection[i];
if (diffI.cross(diffJ) < 0)
{
std::swap(intersection[i + 1], intersection[j]);
diffI = diffJ;
}
}
}
intersection.resize(N);
Mat(intersection).copyTo(intersectingRegion);
return ret;
}
} // end namespace