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138 lines
4.8 KiB
138 lines
4.8 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "precomp.hpp" |
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#include "opencv2/videostab/deblurring.hpp" |
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#include "opencv2/videostab/global_motion.hpp" |
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using namespace std; |
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namespace cv |
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{ |
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namespace videostab |
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{ |
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float calcBlurriness(const Mat &frame) |
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{ |
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Mat Gx, Gy; |
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Sobel(frame, Gx, CV_32F, 1, 0); |
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Sobel(frame, Gy, CV_32F, 0, 1); |
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double normGx = norm(Gx); |
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double normGy = norm(Gx); |
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double sumSq = normGx*normGx + normGy*normGy; |
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return static_cast<float>(1. / (sumSq / frame.size().area() + 1e-6)); |
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} |
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WeightingDeblurer::WeightingDeblurer() |
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{ |
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setSensitivity(0.1f); |
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} |
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void WeightingDeblurer::deblur(int idx, Mat &frame) |
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{ |
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CV_Assert(frame.type() == CV_8UC3); |
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bSum_.create(frame.size()); |
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gSum_.create(frame.size()); |
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rSum_.create(frame.size()); |
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wSum_.create(frame.size()); |
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for (int y = 0; y < frame.rows; ++y) |
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{ |
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for (int x = 0; x < frame.cols; ++x) |
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{ |
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Point3_<uchar> p = frame.at<Point3_<uchar> >(y,x); |
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bSum_(y,x) = p.x; |
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gSum_(y,x) = p.y; |
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rSum_(y,x) = p.z; |
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wSum_(y,x) = 1.f; |
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} |
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} |
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for (int k = idx - radius_; k <= idx + radius_; ++k) |
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{ |
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const Mat &neighbor = at(k, *frames_); |
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float bRatio = at(idx, *blurrinessRates_) / at(k, *blurrinessRates_); |
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Mat_<float> M = getMotion(idx, k, *motions_); |
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if (bRatio > 1.f) |
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{ |
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for (int y = 0; y < frame.rows; ++y) |
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{ |
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for (int x = 0; x < frame.cols; ++x) |
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{ |
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int x1 = cvRound(M(0,0)*x + M(0,1)*y + M(0,2)); |
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int y1 = cvRound(M(1,0)*x + M(1,1)*y + M(1,2)); |
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if (x1 >= 0 && x1 < neighbor.cols && y1 >= 0 && y1 < neighbor.rows) |
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{ |
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const Point3_<uchar> &p = frame.at<Point3_<uchar> >(y,x); |
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const Point3_<uchar> &p1 = neighbor.at<Point3_<uchar> >(y1,x1); |
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float w = bRatio * sensitivity_ / |
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(sensitivity_ + std::abs(intensity(p1) - intensity(p))); |
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bSum_(y,x) += w * p1.x; |
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gSum_(y,x) += w * p1.y; |
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rSum_(y,x) += w * p1.z; |
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wSum_(y,x) += w; |
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} |
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} |
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} |
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} |
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} |
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for (int y = 0; y < frame.rows; ++y) |
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{ |
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for (int x = 0; x < frame.cols; ++x) |
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{ |
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float wSumInv = 1.f / wSum_(y,x); |
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frame.at<Point3_<uchar> >(y,x) = Point3_<uchar>( |
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static_cast<uchar>(bSum_(y,x)*wSumInv), |
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static_cast<uchar>(gSum_(y,x)*wSumInv), |
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static_cast<uchar>(rSum_(y,x)*wSumInv)); |
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} |
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} |
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} |
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} // namespace videostab |
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} // namespace cv
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