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2042 lines
67 KiB
2042 lines
67 KiB
//M*////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// Intel License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000, Intel Corporation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of Intel Corporation may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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/************************************************************************************\ |
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This is improved variant of chessboard corner detection algorithm that |
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uses a graph of connected quads. It is based on the code contributed |
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by Vladimir Vezhnevets and Philip Gruebele. |
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Here is the copyright notice from the original Vladimir's code: |
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=============================================================== |
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The algorithms developed and implemented by Vezhnevets Vldimir |
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aka Dead Moroz (vvp@graphics.cs.msu.ru) |
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See http://graphics.cs.msu.su/en/research/calibration/opencv.html |
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for detailed information. |
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Reliability additions and modifications made by Philip Gruebele. |
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<a href="mailto:pgruebele@cox.net">pgruebele@cox.net</a> |
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Some further improvements for detection of partially ocluded boards at non-ideal |
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lighting conditions have been made by Alex Bovyrin and Kurt Kolonige |
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\************************************************************************************/ |
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#include "precomp.hpp" |
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#include "circlesgrid.hpp" |
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#include <stdarg.h> |
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//#define ENABLE_TRIM_COL_ROW |
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//#define DEBUG_CHESSBOARD |
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#ifdef DEBUG_CHESSBOARD |
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# include "opencv2/opencv_modules.hpp" |
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# ifdef HAVE_OPENCV_HIGHGUI |
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# include "opencv2/highgui/highgui.hpp" |
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# else |
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# undef DEBUG_CHESSBOARD |
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# endif |
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#endif |
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#ifdef DEBUG_CHESSBOARD |
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static int PRINTF( const char* fmt, ... ) |
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{ |
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va_list args; |
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va_start(args, fmt); |
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return vprintf(fmt, args); |
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} |
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#else |
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static int PRINTF( const char*, ... ) |
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{ |
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return 0; |
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} |
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#endif |
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//===================================================================================== |
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// Implementation for the enhanced calibration object detection |
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//===================================================================================== |
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#define MAX_CONTOUR_APPROX 7 |
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struct CvContourEx |
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{ |
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CV_CONTOUR_FIELDS() |
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int counter; |
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}; |
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//===================================================================================== |
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/// Corner info structure |
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/** This structure stores information about the chessboard corner.*/ |
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struct CvCBCorner |
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{ |
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CvPoint2D32f pt; // Coordinates of the corner |
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int row; // Board row index |
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int count; // Number of neighbor corners |
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struct CvCBCorner* neighbors[4]; // Neighbor corners |
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float meanDist(int *_n) const |
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{ |
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float sum = 0; |
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int n = 0; |
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for( int i = 0; i < 4; i++ ) |
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{ |
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if( neighbors[i] ) |
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{ |
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float dx = neighbors[i]->pt.x - pt.x; |
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float dy = neighbors[i]->pt.y - pt.y; |
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sum += sqrt(dx*dx + dy*dy); |
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n++; |
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} |
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} |
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if(_n) |
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*_n = n; |
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return sum/MAX(n,1); |
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} |
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}; |
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//===================================================================================== |
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/// Quadrangle contour info structure |
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/** This structure stores information about the chessboard quadrange.*/ |
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struct CvCBQuad |
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{ |
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int count; // Number of quad neighbors |
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int group_idx; // quad group ID |
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int row, col; // row and column of this quad |
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bool ordered; // true if corners/neighbors are ordered counter-clockwise |
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float edge_len; // quad edge len, in pix^2 |
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// neighbors and corners are synced, i.e., neighbor 0 shares corner 0 |
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CvCBCorner *corners[4]; // Coordinates of quad corners |
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struct CvCBQuad *neighbors[4]; // Pointers of quad neighbors |
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}; |
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//===================================================================================== |
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//static CvMat* debug_img = 0; |
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static int icvGenerateQuads( CvCBQuad **quads, CvCBCorner **corners, |
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CvMemStorage *storage, CvMat *image, int flags ); |
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/*static int |
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icvGenerateQuadsEx( CvCBQuad **out_quads, CvCBCorner **out_corners, |
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CvMemStorage *storage, CvMat *image, CvMat *thresh_img, int dilation, int flags );*/ |
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static void icvFindQuadNeighbors( CvCBQuad *quads, int quad_count ); |
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static int icvFindConnectedQuads( CvCBQuad *quads, int quad_count, |
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CvCBQuad **quad_group, int group_idx, |
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CvMemStorage* storage ); |
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static int icvCheckQuadGroup( CvCBQuad **quad_group, int count, |
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CvCBCorner **out_corners, CvSize pattern_size ); |
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static int icvCleanFoundConnectedQuads( int quad_count, |
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CvCBQuad **quads, CvSize pattern_size ); |
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static int icvOrderFoundConnectedQuads( int quad_count, CvCBQuad **quads, |
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int *all_count, CvCBQuad **all_quads, CvCBCorner **corners, |
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CvSize pattern_size, CvMemStorage* storage ); |
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static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common); |
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#ifdef ENABLE_TRIM_COL_ROW |
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static int icvTrimCol(CvCBQuad **quads, int count, int col, int dir); |
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static int icvTrimRow(CvCBQuad **quads, int count, int row, int dir); |
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#endif |
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static int icvAddOuterQuad(CvCBQuad *quad, CvCBQuad **quads, int quad_count, |
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CvCBQuad **all_quads, int all_count, CvCBCorner **corners); |
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static void icvRemoveQuadFromGroup(CvCBQuad **quads, int count, CvCBQuad *q0); |
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static int icvCheckBoardMonotony( CvPoint2D32f* corners, CvSize pattern_size ); |
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#if 0 |
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static void |
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icvCalcAffineTranf2D32f(CvPoint2D32f* pts1, CvPoint2D32f* pts2, int count, CvMat* affine_trans) |
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{ |
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int i, j; |
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int real_count = 0; |
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for( j = 0; j < count; j++ ) |
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{ |
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if( pts1[j].x >= 0 ) real_count++; |
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} |
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if(real_count < 3) return; |
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cv::Ptr<CvMat> xy = cvCreateMat( 2*real_count, 6, CV_32FC1 ); |
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cv::Ptr<CvMat> uv = cvCreateMat( 2*real_count, 1, CV_32FC1 ); |
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//estimate affine transfromation |
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for( i = 0, j = 0; j < count; j++ ) |
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{ |
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if( pts1[j].x >= 0 ) |
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{ |
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CV_MAT_ELEM( *xy, float, i*2+1, 2 ) = CV_MAT_ELEM( *xy, float, i*2, 0 ) = pts2[j].x; |
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CV_MAT_ELEM( *xy, float, i*2+1, 3 ) = CV_MAT_ELEM( *xy, float, i*2, 1 ) = pts2[j].y; |
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CV_MAT_ELEM( *xy, float, i*2, 2 ) = CV_MAT_ELEM( *xy, float, i*2, 3 ) = CV_MAT_ELEM( *xy, float, i*2, 5 ) = \ |
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CV_MAT_ELEM( *xy, float, i*2+1, 0 ) = CV_MAT_ELEM( *xy, float, i*2+1, 1 ) = CV_MAT_ELEM( *xy, float, i*2+1, 4 ) = 0; |
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CV_MAT_ELEM( *xy, float, i*2, 4 ) = CV_MAT_ELEM( *xy, float, i*2+1, 5 ) = 1; |
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CV_MAT_ELEM( *uv, float, i*2, 0 ) = pts1[j].x; |
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CV_MAT_ELEM( *uv, float, i*2+1, 0 ) = pts1[j].y; |
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i++; |
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} |
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} |
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cvSolve( xy, uv, affine_trans, CV_SVD ); |
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} |
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#endif |
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CV_IMPL |
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int cvFindChessboardCorners( const void* arr, CvSize pattern_size, |
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CvPoint2D32f* out_corners, int* out_corner_count, |
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int flags ) |
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{ |
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int found = 0; |
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CvCBQuad *quads = 0, **quad_group = 0; |
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CvCBCorner *corners = 0, **corner_group = 0; |
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try |
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{ |
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int k = 0; |
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const int min_dilations = 0; |
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const int max_dilations = 7; |
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cv::Ptr<CvMat> norm_img, thresh_img; |
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#ifdef DEBUG_CHESSBOARD |
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cv::Ptr<IplImage> dbg_img; |
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cv::Ptr<IplImage> dbg1_img; |
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cv::Ptr<IplImage> dbg2_img; |
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#endif |
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cv::Ptr<CvMemStorage> storage; |
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CvMat stub, *img = (CvMat*)arr; |
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int expected_corners_num = (pattern_size.width/2+1)*(pattern_size.height/2+1); |
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int prev_sqr_size = 0; |
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if( out_corner_count ) |
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*out_corner_count = 0; |
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IplImage _img; |
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int check_chessboard_result; |
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int quad_count = 0, group_idx = 0, dilations = 0; |
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img = cvGetMat( img, &stub ); |
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//debug_img = img; |
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if( CV_MAT_DEPTH( img->type ) != CV_8U || CV_MAT_CN( img->type ) == 2 ) |
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CV_Error( CV_StsUnsupportedFormat, "Only 8-bit grayscale or color images are supported" ); |
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if( pattern_size.width <= 2 || pattern_size.height <= 2 ) |
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CV_Error( CV_StsOutOfRange, "Both width and height of the pattern should have bigger than 2" ); |
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if( !out_corners ) |
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CV_Error( CV_StsNullPtr, "Null pointer to corners" ); |
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storage = cvCreateMemStorage(0); |
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thresh_img = cvCreateMat( img->rows, img->cols, CV_8UC1 ); |
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#ifdef DEBUG_CHESSBOARD |
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dbg_img = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 3 ); |
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dbg1_img = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 3 ); |
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dbg2_img = cvCreateImage(cvGetSize(img), IPL_DEPTH_8U, 3 ); |
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#endif |
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if( CV_MAT_CN(img->type) != 1 || (flags & CV_CALIB_CB_NORMALIZE_IMAGE) ) |
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{ |
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// equalize the input image histogram - |
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// that should make the contrast between "black" and "white" areas big enough |
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norm_img = cvCreateMat( img->rows, img->cols, CV_8UC1 ); |
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if( CV_MAT_CN(img->type) != 1 ) |
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{ |
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cvCvtColor( img, norm_img, CV_BGR2GRAY ); |
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img = norm_img; |
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} |
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if( flags & CV_CALIB_CB_NORMALIZE_IMAGE ) |
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{ |
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cvEqualizeHist( img, norm_img ); |
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img = norm_img; |
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} |
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} |
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if( flags & CV_CALIB_CB_FAST_CHECK) |
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{ |
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cvGetImage(img, &_img); |
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check_chessboard_result = cvCheckChessboard(&_img, pattern_size); |
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if(check_chessboard_result <= 0) |
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{ |
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return 0; |
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} |
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} |
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// Try our standard "1" dilation, but if the pattern is not found, iterate the whole procedure with higher dilations. |
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// This is necessary because some squares simply do not separate properly with a single dilation. However, |
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// we want to use the minimum number of dilations possible since dilations cause the squares to become smaller, |
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// making it difficult to detect smaller squares. |
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for( k = 0; k < 6; k++ ) |
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{ |
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for( dilations = min_dilations; dilations <= max_dilations; dilations++ ) |
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{ |
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if (found) |
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break; // already found it |
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cvFree(&quads); |
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cvFree(&corners); |
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/*if( k == 1 ) |
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{ |
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//Pattern was not found using binarization |
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// Run multi-level quads extraction |
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// In case one-level binarization did not give enough number of quads |
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CV_CALL( quad_count = icvGenerateQuadsEx( &quads, &corners, storage, img, thresh_img, dilations, flags )); |
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PRINTF("EX quad count: %d/%d\n", quad_count, expected_corners_num); |
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} |
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else*/ |
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{ |
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// convert the input grayscale image to binary (black-n-white) |
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if( flags & CV_CALIB_CB_ADAPTIVE_THRESH ) |
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{ |
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int block_size = cvRound(prev_sqr_size == 0 ? |
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MIN(img->cols,img->rows)*(k%2 == 0 ? 0.2 : 0.1): prev_sqr_size*2)|1; |
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// convert to binary |
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cvAdaptiveThreshold( img, thresh_img, 255, |
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CV_ADAPTIVE_THRESH_MEAN_C, CV_THRESH_BINARY, block_size, (k/2)*5 ); |
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if (dilations > 0) |
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cvDilate( thresh_img, thresh_img, 0, dilations-1 ); |
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} |
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else |
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{ |
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// Make dilation before the thresholding. |
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// It splits chessboard corners |
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//cvDilate( img, thresh_img, 0, 1 ); |
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// empiric threshold level |
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double mean = cvAvg( img ).val[0]; |
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int thresh_level = cvRound( mean - 10 ); |
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thresh_level = MAX( thresh_level, 10 ); |
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cvThreshold( img, thresh_img, thresh_level, 255, CV_THRESH_BINARY ); |
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cvDilate( thresh_img, thresh_img, 0, dilations ); |
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} |
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#ifdef DEBUG_CHESSBOARD |
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cvCvtColor(thresh_img,dbg_img,CV_GRAY2BGR); |
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#endif |
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// So we can find rectangles that go to the edge, we draw a white line around the image edge. |
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// Otherwise FindContours will miss those clipped rectangle contours. |
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// The border color will be the image mean, because otherwise we risk screwing up filters like cvSmooth()... |
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cvRectangle( thresh_img, cvPoint(0,0), cvPoint(thresh_img->cols-1, |
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thresh_img->rows-1), CV_RGB(255,255,255), 3, 8); |
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quad_count = icvGenerateQuads( &quads, &corners, storage, thresh_img, flags ); |
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PRINTF("Quad count: %d/%d\n", quad_count, expected_corners_num); |
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} |
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#ifdef DEBUG_CHESSBOARD |
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cvCopy(dbg_img, dbg1_img); |
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cvNamedWindow("all_quads", 1); |
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// copy corners to temp array |
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for(int i = 0; i < quad_count; i++ ) |
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{ |
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for (int k=0; k<4; k++) |
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{ |
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CvPoint2D32f pt1, pt2; |
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CvScalar color = CV_RGB(30,255,30); |
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pt1 = quads[i].corners[k]->pt; |
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pt2 = quads[i].corners[(k+1)%4]->pt; |
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pt2.x = (pt1.x + pt2.x)/2; |
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pt2.y = (pt1.y + pt2.y)/2; |
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if (k>0) |
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color = CV_RGB(200,200,0); |
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cvLine( dbg1_img, cvPointFrom32f(pt1), cvPointFrom32f(pt2), color, 3, 8); |
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} |
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} |
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cvShowImage("all_quads", (IplImage*)dbg1_img); |
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cvWaitKey(); |
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#endif |
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if( quad_count <= 0 ) |
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continue; |
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// Find quad's neighbors |
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icvFindQuadNeighbors( quads, quad_count ); |
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// allocate extra for adding in icvOrderFoundQuads |
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cvFree(&quad_group); |
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cvFree(&corner_group); |
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quad_group = (CvCBQuad**)cvAlloc( sizeof(quad_group[0]) * (quad_count+quad_count / 2)); |
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corner_group = (CvCBCorner**)cvAlloc( sizeof(corner_group[0]) * (quad_count+quad_count / 2)*4 ); |
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for( group_idx = 0; ; group_idx++ ) |
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{ |
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int count = 0; |
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count = icvFindConnectedQuads( quads, quad_count, quad_group, group_idx, storage ); |
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int icount = count; |
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if( count == 0 ) |
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break; |
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// order the quad corners globally |
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// maybe delete or add some |
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PRINTF("Starting ordering of inner quads\n"); |
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count = icvOrderFoundConnectedQuads(count, quad_group, &quad_count, &quads, &corners, |
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pattern_size, storage ); |
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PRINTF("Orig count: %d After ordering: %d\n", icount, count); |
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#ifdef DEBUG_CHESSBOARD |
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cvCopy(dbg_img,dbg2_img); |
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cvNamedWindow("connected_group", 1); |
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// copy corners to temp array |
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for(int i = 0; i < quad_count; i++ ) |
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{ |
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if (quads[i].group_idx == group_idx) |
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for (int k=0; k<4; k++) |
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{ |
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CvPoint2D32f pt1, pt2; |
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CvScalar color = CV_RGB(30,255,30); |
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if (quads[i].ordered) |
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color = CV_RGB(255,30,30); |
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pt1 = quads[i].corners[k]->pt; |
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pt2 = quads[i].corners[(k+1)%4]->pt; |
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pt2.x = (pt1.x + pt2.x)/2; |
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pt2.y = (pt1.y + pt2.y)/2; |
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if (k>0) |
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color = CV_RGB(200,200,0); |
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cvLine( dbg2_img, cvPointFrom32f(pt1), cvPointFrom32f(pt2), color, 3, 8); |
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} |
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} |
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cvShowImage("connected_group", (IplImage*)dbg2_img); |
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cvWaitKey(); |
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#endif |
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if (count == 0) |
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continue; // haven't found inner quads |
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// If count is more than it should be, this will remove those quads |
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// which cause maximum deviation from a nice square pattern. |
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count = icvCleanFoundConnectedQuads( count, quad_group, pattern_size ); |
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PRINTF("Connected group: %d orig count: %d cleaned: %d\n", group_idx, icount, count); |
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count = icvCheckQuadGroup( quad_group, count, corner_group, pattern_size ); |
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PRINTF("Connected group: %d count: %d cleaned: %d\n", group_idx, icount, count); |
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{ |
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int n = count > 0 ? pattern_size.width * pattern_size.height : -count; |
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n = MIN( n, pattern_size.width * pattern_size.height ); |
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float sum_dist = 0; |
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int total = 0; |
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for(int i = 0; i < n; i++ ) |
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{ |
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int ni = 0; |
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float avgi = corner_group[i]->meanDist(&ni); |
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sum_dist += avgi*ni; |
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total += ni; |
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} |
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prev_sqr_size = cvRound(sum_dist/MAX(total, 1)); |
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if( count > 0 || (out_corner_count && -count > *out_corner_count) ) |
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{ |
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// copy corners to output array |
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for(int i = 0; i < n; i++ ) |
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out_corners[i] = corner_group[i]->pt; |
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|
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if( out_corner_count ) |
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*out_corner_count = n; |
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|
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if( count == pattern_size.width*pattern_size.height && |
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icvCheckBoardMonotony( out_corners, pattern_size )) |
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{ |
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found = 1; |
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break; |
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} |
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} |
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} |
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} |
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}//dilations |
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}// |
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if( found ) |
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found = icvCheckBoardMonotony( out_corners, pattern_size ); |
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|
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// check that none of the found corners is too close to the image boundary |
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if( found ) |
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{ |
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const int BORDER = 8; |
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for( k = 0; k < pattern_size.width*pattern_size.height; k++ ) |
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{ |
|
if( out_corners[k].x <= BORDER || out_corners[k].x > img->cols - BORDER || |
|
out_corners[k].y <= BORDER || out_corners[k].y > img->rows - BORDER ) |
|
break; |
|
} |
|
|
|
found = k == pattern_size.width*pattern_size.height; |
|
} |
|
|
|
if( found && pattern_size.height % 2 == 0 && pattern_size.width % 2 == 0 ) |
|
{ |
|
int last_row = (pattern_size.height-1)*pattern_size.width; |
|
double dy0 = out_corners[last_row].y - out_corners[0].y; |
|
if( dy0 < 0 ) |
|
{ |
|
int n = pattern_size.width*pattern_size.height; |
|
for(int i = 0; i < n/2; i++ ) |
|
{ |
|
CvPoint2D32f temp; |
|
CV_SWAP(out_corners[i], out_corners[n-i-1], temp); |
|
} |
|
} |
|
} |
|
|
|
if( found ) |
|
{ |
|
cv::Ptr<CvMat> gray; |
|
if( CV_MAT_CN(img->type) != 1 ) |
|
{ |
|
gray = cvCreateMat(img->rows, img->cols, CV_8UC1); |
|
cvCvtColor(img, gray, CV_BGR2GRAY); |
|
} |
|
else |
|
{ |
|
gray = cvCloneMat(img); |
|
} |
|
int wsize = 2; |
|
cvFindCornerSubPix( gray, out_corners, pattern_size.width*pattern_size.height, |
|
cvSize(wsize, wsize), cvSize(-1,-1), cvTermCriteria(CV_TERMCRIT_EPS+CV_TERMCRIT_ITER, 15, 0.1)); |
|
} |
|
} |
|
catch(...) |
|
{ |
|
cvFree(&quads); |
|
cvFree(&corners); |
|
cvFree(&quad_group); |
|
cvFree(&corner_group); |
|
throw; |
|
} |
|
|
|
cvFree(&quads); |
|
cvFree(&corners); |
|
cvFree(&quad_group); |
|
cvFree(&corner_group); |
|
return found; |
|
} |
|
|
|
// |
|
// Checks that each board row and column is pretty much monotonous curve: |
|
// It analyzes each row and each column of the chessboard as following: |
|
// for each corner c lying between end points in the same row/column it checks that |
|
// the point projection to the line segment (a,b) is lying between projections |
|
// of the neighbor corners in the same row/column. |
|
// |
|
// This function has been created as temporary workaround for the bug in current implementation |
|
// of cvFindChessboardCornes that produces absolutely unordered sets of corners. |
|
// |
|
|
|
static int |
|
icvCheckBoardMonotony( CvPoint2D32f* corners, CvSize pattern_size ) |
|
{ |
|
int i, j, k; |
|
|
|
for( k = 0; k < 2; k++ ) |
|
{ |
|
for( i = 0; i < (k == 0 ? pattern_size.height : pattern_size.width); i++ ) |
|
{ |
|
CvPoint2D32f a = k == 0 ? corners[i*pattern_size.width] : corners[i]; |
|
CvPoint2D32f b = k == 0 ? corners[(i+1)*pattern_size.width-1] : |
|
corners[(pattern_size.height-1)*pattern_size.width + i]; |
|
float prevt = 0, dx0 = b.x - a.x, dy0 = b.y - a.y; |
|
if( fabs(dx0) + fabs(dy0) < FLT_EPSILON ) |
|
return 0; |
|
for( j = 1; j < (k == 0 ? pattern_size.width : pattern_size.height) - 1; j++ ) |
|
{ |
|
CvPoint2D32f c = k == 0 ? corners[i*pattern_size.width + j] : |
|
corners[j*pattern_size.width + i]; |
|
float t = ((c.x - a.x)*dx0 + (c.y - a.y)*dy0)/(dx0*dx0 + dy0*dy0); |
|
if( t < prevt || t > 1 ) |
|
return 0; |
|
prevt = t; |
|
} |
|
} |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// |
|
// order a group of connected quads |
|
// order of corners: |
|
// 0 is top left |
|
// clockwise from there |
|
// note: "top left" is nominal, depends on initial ordering of starting quad |
|
// but all other quads are ordered consistently |
|
// |
|
// can change the number of quads in the group |
|
// can add quads, so we need to have quad/corner arrays passed in |
|
// |
|
|
|
static int |
|
icvOrderFoundConnectedQuads( int quad_count, CvCBQuad **quads, |
|
int *all_count, CvCBQuad **all_quads, CvCBCorner **corners, |
|
CvSize pattern_size, CvMemStorage* storage ) |
|
{ |
|
cv::Ptr<CvMemStorage> temp_storage = cvCreateChildMemStorage( storage ); |
|
CvSeq* stack = cvCreateSeq( 0, sizeof(*stack), sizeof(void*), temp_storage ); |
|
|
|
// first find an interior quad |
|
CvCBQuad *start = NULL; |
|
for (int i=0; i<quad_count; i++) |
|
{ |
|
if (quads[i]->count == 4) |
|
{ |
|
start = quads[i]; |
|
break; |
|
} |
|
} |
|
|
|
if (start == NULL) |
|
return 0; // no 4-connected quad |
|
|
|
// start with first one, assign rows/cols |
|
int row_min = 0, col_min = 0, row_max=0, col_max = 0; |
|
|
|
std::map<int, int> col_hist; |
|
std::map<int, int> row_hist; |
|
|
|
cvSeqPush(stack, &start); |
|
start->row = 0; |
|
start->col = 0; |
|
start->ordered = true; |
|
|
|
// Recursively order the quads so that all position numbers (e.g., |
|
// 0,1,2,3) are in the at the same relative corner (e.g., lower right). |
|
|
|
while( stack->total ) |
|
{ |
|
CvCBQuad* q; |
|
cvSeqPop( stack, &q ); |
|
int col = q->col; |
|
int row = q->row; |
|
col_hist[col]++; |
|
row_hist[row]++; |
|
|
|
// check min/max |
|
if (row > row_max) row_max = row; |
|
if (row < row_min) row_min = row; |
|
if (col > col_max) col_max = col; |
|
if (col < col_min) col_min = col; |
|
|
|
for(int i = 0; i < 4; i++ ) |
|
{ |
|
CvCBQuad *neighbor = q->neighbors[i]; |
|
switch(i) // adjust col, row for this quad |
|
{ // start at top left, go clockwise |
|
case 0: |
|
row--; col--; break; |
|
case 1: |
|
col += 2; break; |
|
case 2: |
|
row += 2; break; |
|
case 3: |
|
col -= 2; break; |
|
} |
|
|
|
// just do inside quads |
|
if (neighbor && neighbor->ordered == false && neighbor->count == 4) |
|
{ |
|
PRINTF("col: %d row: %d\n", col, row); |
|
icvOrderQuad(neighbor, q->corners[i], (i+2)%4); // set in order |
|
neighbor->ordered = true; |
|
neighbor->row = row; |
|
neighbor->col = col; |
|
cvSeqPush( stack, &neighbor ); |
|
} |
|
} |
|
} |
|
|
|
for (int i=col_min; i<=col_max; i++) |
|
PRINTF("HIST[%d] = %d\n", i, col_hist[i]); |
|
|
|
// analyze inner quad structure |
|
int w = pattern_size.width - 1; |
|
int h = pattern_size.height - 1; |
|
int drow = row_max - row_min + 1; |
|
int dcol = col_max - col_min + 1; |
|
|
|
// normalize pattern and found quad indices |
|
if ((w > h && dcol < drow) || |
|
(w < h && drow < dcol)) |
|
{ |
|
h = pattern_size.width - 1; |
|
w = pattern_size.height - 1; |
|
} |
|
|
|
PRINTF("Size: %dx%d Pattern: %dx%d\n", dcol, drow, w, h); |
|
|
|
// check if there are enough inner quads |
|
if (dcol < w || drow < h) // found enough inner quads? |
|
{ |
|
PRINTF("Too few inner quad rows/cols\n"); |
|
return 0; // no, return |
|
} |
|
#ifdef ENABLE_TRIM_COL_ROW |
|
// too many columns, not very common |
|
if (dcol == w+1) // too many, trim |
|
{ |
|
PRINTF("Trimming cols\n"); |
|
if (col_hist[col_max] > col_hist[col_min]) |
|
{ |
|
PRINTF("Trimming left col\n"); |
|
quad_count = icvTrimCol(quads,quad_count,col_min,-1); |
|
} |
|
else |
|
{ |
|
PRINTF("Trimming right col\n"); |
|
quad_count = icvTrimCol(quads,quad_count,col_max,+1); |
|
} |
|
} |
|
|
|
// too many rows, not very common |
|
if (drow == h+1) // too many, trim |
|
{ |
|
PRINTF("Trimming rows\n"); |
|
if (row_hist[row_max] > row_hist[row_min]) |
|
{ |
|
PRINTF("Trimming top row\n"); |
|
quad_count = icvTrimRow(quads,quad_count,row_min,-1); |
|
} |
|
else |
|
{ |
|
PRINTF("Trimming bottom row\n"); |
|
quad_count = icvTrimRow(quads,quad_count,row_max,+1); |
|
} |
|
} |
|
#endif |
|
|
|
// check edges of inner quads |
|
// if there is an outer quad missing, fill it in |
|
// first order all inner quads |
|
int found = 0; |
|
for (int i=0; i<quad_count; i++) |
|
{ |
|
if (quads[i]->count == 4) |
|
{ // ok, look at neighbors |
|
int col = quads[i]->col; |
|
int row = quads[i]->row; |
|
for (int j=0; j<4; j++) |
|
{ |
|
switch(j) // adjust col, row for this quad |
|
{ // start at top left, go clockwise |
|
case 0: |
|
row--; col--; break; |
|
case 1: |
|
col += 2; break; |
|
case 2: |
|
row += 2; break; |
|
case 3: |
|
col -= 2; break; |
|
} |
|
CvCBQuad *neighbor = quads[i]->neighbors[j]; |
|
if (neighbor && !neighbor->ordered && // is it an inner quad? |
|
col <= col_max && col >= col_min && |
|
row <= row_max && row >= row_min) |
|
{ |
|
// if so, set in order |
|
PRINTF("Adding inner: col: %d row: %d\n", col, row); |
|
found++; |
|
icvOrderQuad(neighbor, quads[i]->corners[j], (j+2)%4); |
|
neighbor->ordered = true; |
|
neighbor->row = row; |
|
neighbor->col = col; |
|
} |
|
} |
|
} |
|
} |
|
|
|
// if we have found inner quads, add corresponding outer quads, |
|
// which are missing |
|
if (found > 0) |
|
{ |
|
PRINTF("Found %d inner quads not connected to outer quads, repairing\n", found); |
|
for (int i=0; i<quad_count; i++) |
|
{ |
|
if (quads[i]->count < 4 && quads[i]->ordered) |
|
{ |
|
int added = icvAddOuterQuad(quads[i],quads,quad_count,all_quads,*all_count,corners); |
|
*all_count += added; |
|
quad_count += added; |
|
} |
|
} |
|
} |
|
|
|
|
|
// final trimming of outer quads |
|
if (dcol == w && drow == h) // found correct inner quads |
|
{ |
|
PRINTF("Inner bounds ok, check outer quads\n"); |
|
int rcount = quad_count; |
|
for (int i=quad_count-1; i>=0; i--) // eliminate any quad not connected to |
|
// an ordered quad |
|
{ |
|
if (quads[i]->ordered == false) |
|
{ |
|
bool outer = false; |
|
for (int j=0; j<4; j++) // any neighbors that are ordered? |
|
{ |
|
if (quads[i]->neighbors[j] && quads[i]->neighbors[j]->ordered) |
|
outer = true; |
|
} |
|
if (!outer) // not an outer quad, eliminate |
|
{ |
|
PRINTF("Removing quad %d\n", i); |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]); |
|
rcount--; |
|
} |
|
} |
|
|
|
} |
|
return rcount; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
|
|
// add an outer quad |
|
// looks for the neighbor of <quad> that isn't present, |
|
// tries to add it in. |
|
// <quad> is ordered |
|
|
|
static int |
|
icvAddOuterQuad( CvCBQuad *quad, CvCBQuad **quads, int quad_count, |
|
CvCBQuad **all_quads, int all_count, CvCBCorner **corners ) |
|
|
|
{ |
|
int added = 0; |
|
for (int i=0; i<4; i++) // find no-neighbor corners |
|
{ |
|
if (!quad->neighbors[i]) // ok, create and add neighbor |
|
{ |
|
int j = (i+2)%4; |
|
PRINTF("Adding quad as neighbor 2\n"); |
|
CvCBQuad *q = &(*all_quads)[all_count]; |
|
memset( q, 0, sizeof(*q) ); |
|
added++; |
|
quads[quad_count] = q; |
|
quad_count++; |
|
|
|
// set neighbor and group id |
|
quad->neighbors[i] = q; |
|
quad->count += 1; |
|
q->neighbors[j] = quad; |
|
q->group_idx = quad->group_idx; |
|
q->count = 1; // number of neighbors |
|
q->ordered = false; |
|
q->edge_len = quad->edge_len; |
|
|
|
// make corners of new quad |
|
// same as neighbor quad, but offset |
|
CvPoint2D32f pt = quad->corners[i]->pt; |
|
CvCBCorner* corner; |
|
float dx = pt.x - quad->corners[j]->pt.x; |
|
float dy = pt.y - quad->corners[j]->pt.y; |
|
for (int k=0; k<4; k++) |
|
{ |
|
corner = &(*corners)[all_count*4+k]; |
|
pt = quad->corners[k]->pt; |
|
memset( corner, 0, sizeof(*corner) ); |
|
corner->pt = pt; |
|
q->corners[k] = corner; |
|
corner->pt.x += dx; |
|
corner->pt.y += dy; |
|
} |
|
// have to set exact corner |
|
q->corners[j] = quad->corners[i]; |
|
|
|
// now find other neighbor and add it, if possible |
|
if (quad->neighbors[(i+3)%4] && |
|
quad->neighbors[(i+3)%4]->ordered && |
|
quad->neighbors[(i+3)%4]->neighbors[i] && |
|
quad->neighbors[(i+3)%4]->neighbors[i]->ordered ) |
|
{ |
|
CvCBQuad *qn = quad->neighbors[(i+3)%4]->neighbors[i]; |
|
q->count = 2; |
|
q->neighbors[(j+1)%4] = qn; |
|
qn->neighbors[(i+1)%4] = q; |
|
qn->count += 1; |
|
// have to set exact corner |
|
q->corners[(j+1)%4] = qn->corners[(i+1)%4]; |
|
} |
|
|
|
all_count++; |
|
} |
|
} |
|
return added; |
|
} |
|
|
|
|
|
// trimming routines |
|
#ifdef ENABLE_TRIM_COL_ROW |
|
static int |
|
icvTrimCol(CvCBQuad **quads, int count, int col, int dir) |
|
{ |
|
int rcount = count; |
|
// find the right quad(s) |
|
for (int i=0; i<count; i++) |
|
{ |
|
#ifdef DEBUG_CHESSBOARD |
|
if (quads[i]->ordered) |
|
PRINTF("index: %d cur: %d\n", col, quads[i]->col); |
|
#endif |
|
if (quads[i]->ordered && quads[i]->col == col) |
|
{ |
|
if (dir == 1) |
|
{ |
|
if (quads[i]->neighbors[1]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[1]); |
|
rcount--; |
|
} |
|
if (quads[i]->neighbors[2]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[2]); |
|
rcount--; |
|
} |
|
} |
|
else |
|
{ |
|
if (quads[i]->neighbors[0]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[0]); |
|
rcount--; |
|
} |
|
if (quads[i]->neighbors[3]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[3]); |
|
rcount--; |
|
} |
|
} |
|
|
|
} |
|
} |
|
return rcount; |
|
} |
|
|
|
static int |
|
icvTrimRow(CvCBQuad **quads, int count, int row, int dir) |
|
{ |
|
int i, rcount = count; |
|
// find the right quad(s) |
|
for (i=0; i<count; i++) |
|
{ |
|
#ifdef DEBUG_CHESSBOARD |
|
if (quads[i]->ordered) |
|
PRINTF("index: %d cur: %d\n", row, quads[i]->row); |
|
#endif |
|
if (quads[i]->ordered && quads[i]->row == row) |
|
{ |
|
if (dir == 1) // remove from bottom |
|
{ |
|
if (quads[i]->neighbors[2]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[2]); |
|
rcount--; |
|
} |
|
if (quads[i]->neighbors[3]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[3]); |
|
rcount--; |
|
} |
|
} |
|
else // remove from top |
|
{ |
|
if (quads[i]->neighbors[0]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[0]); |
|
rcount--; |
|
} |
|
if (quads[i]->neighbors[1]) |
|
{ |
|
icvRemoveQuadFromGroup(quads,rcount,quads[i]->neighbors[1]); |
|
rcount--; |
|
} |
|
} |
|
|
|
} |
|
} |
|
return rcount; |
|
} |
|
#endif |
|
|
|
// |
|
// remove quad from quad group |
|
// |
|
|
|
static void |
|
icvRemoveQuadFromGroup(CvCBQuad **quads, int count, CvCBQuad *q0) |
|
{ |
|
int i, j; |
|
// remove any references to this quad as a neighbor |
|
for(i = 0; i < count; i++ ) |
|
{ |
|
CvCBQuad *q = quads[i]; |
|
for(j = 0; j < 4; j++ ) |
|
{ |
|
if( q->neighbors[j] == q0 ) |
|
{ |
|
q->neighbors[j] = 0; |
|
q->count--; |
|
for(int k = 0; k < 4; k++ ) |
|
if( q0->neighbors[k] == q ) |
|
{ |
|
q0->neighbors[k] = 0; |
|
q0->count--; |
|
break; |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// remove the quad |
|
for(i = 0; i < count; i++ ) |
|
{ |
|
CvCBQuad *q = quads[i]; |
|
if (q == q0) |
|
{ |
|
quads[i] = quads[count-1]; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// |
|
// put quad into correct order, where <corner> has value <common> |
|
// |
|
|
|
static void |
|
icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common) |
|
{ |
|
// find the corner |
|
int tc; |
|
for (tc=0; tc<4; tc++) |
|
if (quad->corners[tc]->pt.x == corner->pt.x && |
|
quad->corners[tc]->pt.y == corner->pt.y) |
|
break; |
|
|
|
// set corner order |
|
// shift |
|
while (tc != common) |
|
{ |
|
// shift by one |
|
CvCBCorner *tempc; |
|
CvCBQuad *tempq; |
|
tempc = quad->corners[3]; |
|
tempq = quad->neighbors[3]; |
|
for (int i=3; i>0; i--) |
|
{ |
|
quad->corners[i] = quad->corners[i-1]; |
|
quad->neighbors[i] = quad->neighbors[i-1]; |
|
} |
|
quad->corners[0] = tempc; |
|
quad->neighbors[0] = tempq; |
|
tc++; |
|
tc = tc%4; |
|
} |
|
} |
|
|
|
|
|
// if we found too many connect quads, remove those which probably do not belong. |
|
static int |
|
icvCleanFoundConnectedQuads( int quad_count, CvCBQuad **quad_group, CvSize pattern_size ) |
|
{ |
|
CvPoint2D32f center = {0,0}; |
|
int i, j, k; |
|
// number of quads this pattern should contain |
|
int count = ((pattern_size.width + 1)*(pattern_size.height + 1) + 1)/2; |
|
|
|
// if we have more quadrangles than we should, |
|
// try to eliminate duplicates or ones which don't belong to the pattern rectangle... |
|
if( quad_count <= count ) |
|
return quad_count; |
|
|
|
// create an array of quadrangle centers |
|
cv::AutoBuffer<CvPoint2D32f> centers( quad_count ); |
|
cv::Ptr<CvMemStorage> temp_storage = cvCreateMemStorage(0); |
|
|
|
for( i = 0; i < quad_count; i++ ) |
|
{ |
|
CvPoint2D32f ci = {0,0}; |
|
CvCBQuad* q = quad_group[i]; |
|
|
|
for( j = 0; j < 4; j++ ) |
|
{ |
|
CvPoint2D32f pt = q->corners[j]->pt; |
|
ci.x += pt.x; |
|
ci.y += pt.y; |
|
} |
|
|
|
ci.x *= 0.25f; |
|
ci.y *= 0.25f; |
|
|
|
centers[i] = ci; |
|
center.x += ci.x; |
|
center.y += ci.y; |
|
} |
|
center.x /= quad_count; |
|
center.y /= quad_count; |
|
|
|
// If we still have more quadrangles than we should, |
|
// we try to eliminate bad ones based on minimizing the bounding box. |
|
// We iteratively remove the point which reduces the size of |
|
// the bounding box of the blobs the most |
|
// (since we want the rectangle to be as small as possible) |
|
// remove the quadrange that causes the biggest reduction |
|
// in pattern size until we have the correct number |
|
for( ; quad_count > count; quad_count-- ) |
|
{ |
|
double min_box_area = DBL_MAX; |
|
int skip, min_box_area_index = -1; |
|
CvCBQuad *q0, *q; |
|
|
|
// For each point, calculate box area without that point |
|
for( skip = 0; skip < quad_count; skip++ ) |
|
{ |
|
// get bounding rectangle |
|
CvPoint2D32f temp = centers[skip]; // temporarily make index 'skip' the same as |
|
centers[skip] = center; // pattern center (so it is not counted for convex hull) |
|
CvMat pointMat = cvMat(1, quad_count, CV_32FC2, centers); |
|
CvSeq *hull = cvConvexHull2( &pointMat, temp_storage, CV_CLOCKWISE, 1 ); |
|
centers[skip] = temp; |
|
double hull_area = fabs(cvContourArea(hull, CV_WHOLE_SEQ)); |
|
|
|
// remember smallest box area |
|
if( hull_area < min_box_area ) |
|
{ |
|
min_box_area = hull_area; |
|
min_box_area_index = skip; |
|
} |
|
cvClearMemStorage( temp_storage ); |
|
} |
|
|
|
q0 = quad_group[min_box_area_index]; |
|
|
|
// remove any references to this quad as a neighbor |
|
for( i = 0; i < quad_count; i++ ) |
|
{ |
|
q = quad_group[i]; |
|
for( j = 0; j < 4; j++ ) |
|
{ |
|
if( q->neighbors[j] == q0 ) |
|
{ |
|
q->neighbors[j] = 0; |
|
q->count--; |
|
for( k = 0; k < 4; k++ ) |
|
if( q0->neighbors[k] == q ) |
|
{ |
|
q0->neighbors[k] = 0; |
|
q0->count--; |
|
break; |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// remove the quad |
|
quad_count--; |
|
quad_group[min_box_area_index] = quad_group[quad_count]; |
|
centers[min_box_area_index] = centers[quad_count]; |
|
} |
|
|
|
return quad_count; |
|
} |
|
|
|
//===================================================================================== |
|
|
|
static int |
|
icvFindConnectedQuads( CvCBQuad *quad, int quad_count, CvCBQuad **out_group, |
|
int group_idx, CvMemStorage* storage ) |
|
{ |
|
cv::Ptr<CvMemStorage> temp_storage = cvCreateChildMemStorage( storage ); |
|
CvSeq* stack = cvCreateSeq( 0, sizeof(*stack), sizeof(void*), temp_storage ); |
|
int i, count = 0; |
|
|
|
// Scan the array for a first unlabeled quad |
|
for( i = 0; i < quad_count; i++ ) |
|
{ |
|
if( quad[i].count > 0 && quad[i].group_idx < 0) |
|
break; |
|
} |
|
|
|
// Recursively find a group of connected quads starting from the seed quad[i] |
|
if( i < quad_count ) |
|
{ |
|
CvCBQuad* q = &quad[i]; |
|
cvSeqPush( stack, &q ); |
|
out_group[count++] = q; |
|
q->group_idx = group_idx; |
|
q->ordered = false; |
|
|
|
while( stack->total ) |
|
{ |
|
cvSeqPop( stack, &q ); |
|
for( i = 0; i < 4; i++ ) |
|
{ |
|
CvCBQuad *neighbor = q->neighbors[i]; |
|
if( neighbor && neighbor->count > 0 && neighbor->group_idx < 0 ) |
|
{ |
|
cvSeqPush( stack, &neighbor ); |
|
out_group[count++] = neighbor; |
|
neighbor->group_idx = group_idx; |
|
neighbor->ordered = false; |
|
} |
|
} |
|
} |
|
} |
|
|
|
return count; |
|
} |
|
|
|
|
|
//===================================================================================== |
|
|
|
static int |
|
icvCheckQuadGroup( CvCBQuad **quad_group, int quad_count, |
|
CvCBCorner **out_corners, CvSize pattern_size ) |
|
{ |
|
const int ROW1 = 1000000; |
|
const int ROW2 = 2000000; |
|
const int ROW_ = 3000000; |
|
int result = 0; |
|
int i, out_corner_count = 0, corner_count = 0; |
|
std::vector<CvCBCorner*> corners(quad_count*4); |
|
|
|
int j, k, kk; |
|
int width = 0, height = 0; |
|
int hist[5] = {0,0,0,0,0}; |
|
CvCBCorner* first = 0, *first2 = 0, *right, *cur, *below, *c; |
|
|
|
// build dual graph, which vertices are internal quad corners |
|
// and two vertices are connected iff they lie on the same quad edge |
|
for( i = 0; i < quad_count; i++ ) |
|
{ |
|
CvCBQuad* q = quad_group[i]; |
|
/*CvScalar color = q->count == 0 ? cvScalar(0,255,255) : |
|
q->count == 1 ? cvScalar(0,0,255) : |
|
q->count == 2 ? cvScalar(0,255,0) : |
|
q->count == 3 ? cvScalar(255,255,0) : |
|
cvScalar(255,0,0);*/ |
|
|
|
for( j = 0; j < 4; j++ ) |
|
{ |
|
//cvLine( debug_img, cvPointFrom32f(q->corners[j]->pt), cvPointFrom32f(q->corners[(j+1)&3]->pt), color, 1, CV_AA, 0 ); |
|
if( q->neighbors[j] ) |
|
{ |
|
CvCBCorner *a = q->corners[j], *b = q->corners[(j+1)&3]; |
|
// mark internal corners that belong to: |
|
// - a quad with a single neighbor - with ROW1, |
|
// - a quad with two neighbors - with ROW2 |
|
// make the rest of internal corners with ROW_ |
|
int row_flag = q->count == 1 ? ROW1 : q->count == 2 ? ROW2 : ROW_; |
|
|
|
if( a->row == 0 ) |
|
{ |
|
corners[corner_count++] = a; |
|
a->row = row_flag; |
|
} |
|
else if( a->row > row_flag ) |
|
a->row = row_flag; |
|
|
|
if( q->neighbors[(j+1)&3] ) |
|
{ |
|
if( a->count >= 4 || b->count >= 4 ) |
|
goto finalize; |
|
for( k = 0; k < 4; k++ ) |
|
{ |
|
if( a->neighbors[k] == b ) |
|
goto finalize; |
|
if( b->neighbors[k] == a ) |
|
goto finalize; |
|
} |
|
a->neighbors[a->count++] = b; |
|
b->neighbors[b->count++] = a; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( corner_count != pattern_size.width*pattern_size.height ) |
|
goto finalize; |
|
|
|
for( i = 0; i < corner_count; i++ ) |
|
{ |
|
int n = corners[i]->count; |
|
assert( 0 <= n && n <= 4 ); |
|
hist[n]++; |
|
if( !first && n == 2 ) |
|
{ |
|
if( corners[i]->row == ROW1 ) |
|
first = corners[i]; |
|
else if( !first2 && corners[i]->row == ROW2 ) |
|
first2 = corners[i]; |
|
} |
|
} |
|
|
|
// start with a corner that belongs to a quad with a signle neighbor. |
|
// if we do not have such, start with a corner of a quad with two neighbors. |
|
if( !first ) |
|
first = first2; |
|
|
|
if( !first || hist[0] != 0 || hist[1] != 0 || hist[2] != 4 || |
|
hist[3] != (pattern_size.width + pattern_size.height)*2 - 8 ) |
|
goto finalize; |
|
|
|
cur = first; |
|
right = below = 0; |
|
out_corners[out_corner_count++] = cur; |
|
|
|
for( k = 0; k < 4; k++ ) |
|
{ |
|
c = cur->neighbors[k]; |
|
if( c ) |
|
{ |
|
if( !right ) |
|
right = c; |
|
else if( !below ) |
|
below = c; |
|
} |
|
} |
|
|
|
if( !right || (right->count != 2 && right->count != 3) || |
|
!below || (below->count != 2 && below->count != 3) ) |
|
goto finalize; |
|
|
|
cur->row = 0; |
|
//cvCircle( debug_img, cvPointFrom32f(cur->pt), 3, cvScalar(0,255,0), -1, 8, 0 ); |
|
|
|
first = below; // remember the first corner in the next row |
|
// find and store the first row (or column) |
|
for(j=1;;j++) |
|
{ |
|
right->row = 0; |
|
out_corners[out_corner_count++] = right; |
|
//cvCircle( debug_img, cvPointFrom32f(right->pt), 3, cvScalar(0,255-j*10,0), -1, 8, 0 ); |
|
if( right->count == 2 ) |
|
break; |
|
if( right->count != 3 || out_corner_count >= MAX(pattern_size.width,pattern_size.height) ) |
|
goto finalize; |
|
cur = right; |
|
for( k = 0; k < 4; k++ ) |
|
{ |
|
c = cur->neighbors[k]; |
|
if( c && c->row > 0 ) |
|
{ |
|
for( kk = 0; kk < 4; kk++ ) |
|
{ |
|
if( c->neighbors[kk] == below ) |
|
break; |
|
} |
|
if( kk < 4 ) |
|
below = c; |
|
else |
|
right = c; |
|
} |
|
} |
|
} |
|
|
|
width = out_corner_count; |
|
if( width == pattern_size.width ) |
|
height = pattern_size.height; |
|
else if( width == pattern_size.height ) |
|
height = pattern_size.width; |
|
else |
|
goto finalize; |
|
|
|
// find and store all the other rows |
|
for( i = 1; ; i++ ) |
|
{ |
|
if( !first ) |
|
break; |
|
cur = first; |
|
first = 0; |
|
for( j = 0;; j++ ) |
|
{ |
|
cur->row = i; |
|
out_corners[out_corner_count++] = cur; |
|
//cvCircle( debug_img, cvPointFrom32f(cur->pt), 3, cvScalar(0,0,255-j*10), -1, 8, 0 ); |
|
if( cur->count == 2 + (i < height-1) && j > 0 ) |
|
break; |
|
|
|
right = 0; |
|
|
|
// find a neighbor that has not been processed yet |
|
// and that has a neighbor from the previous row |
|
for( k = 0; k < 4; k++ ) |
|
{ |
|
c = cur->neighbors[k]; |
|
if( c && c->row > i ) |
|
{ |
|
for( kk = 0; kk < 4; kk++ ) |
|
{ |
|
if( c->neighbors[kk] && c->neighbors[kk]->row == i-1 ) |
|
break; |
|
} |
|
if( kk < 4 ) |
|
{ |
|
right = c; |
|
if( j > 0 ) |
|
break; |
|
} |
|
else if( j == 0 ) |
|
first = c; |
|
} |
|
} |
|
if( !right ) |
|
goto finalize; |
|
cur = right; |
|
} |
|
|
|
if( j != width - 1 ) |
|
goto finalize; |
|
} |
|
|
|
if( out_corner_count != corner_count ) |
|
goto finalize; |
|
|
|
// check if we need to transpose the board |
|
if( width != pattern_size.width ) |
|
{ |
|
CV_SWAP( width, height, k ); |
|
|
|
memcpy( &corners[0], out_corners, corner_count*sizeof(corners[0]) ); |
|
for( i = 0; i < height; i++ ) |
|
for( j = 0; j < width; j++ ) |
|
out_corners[i*width + j] = corners[j*height + i]; |
|
} |
|
|
|
// check if we need to revert the order in each row |
|
{ |
|
CvPoint2D32f p0 = out_corners[0]->pt, p1 = out_corners[pattern_size.width-1]->pt, |
|
p2 = out_corners[pattern_size.width]->pt; |
|
if( (p1.x - p0.x)*(p2.y - p1.y) - (p1.y - p0.y)*(p2.x - p1.x) < 0 ) |
|
{ |
|
if( width % 2 == 0 ) |
|
{ |
|
for( i = 0; i < height; i++ ) |
|
for( j = 0; j < width/2; j++ ) |
|
CV_SWAP( out_corners[i*width+j], out_corners[i*width+width-j-1], c ); |
|
} |
|
else |
|
{ |
|
for( j = 0; j < width; j++ ) |
|
for( i = 0; i < height/2; i++ ) |
|
CV_SWAP( out_corners[i*width+j], out_corners[(height - i - 1)*width+j], c ); |
|
} |
|
} |
|
} |
|
|
|
result = corner_count; |
|
|
|
finalize: |
|
|
|
if( result <= 0 ) |
|
{ |
|
corner_count = MIN( corner_count, pattern_size.width*pattern_size.height ); |
|
for( i = 0; i < corner_count; i++ ) |
|
out_corners[i] = corners[i]; |
|
result = -corner_count; |
|
|
|
if (result == -pattern_size.width*pattern_size.height) |
|
result = -result; |
|
} |
|
|
|
return result; |
|
} |
|
|
|
|
|
|
|
|
|
//===================================================================================== |
|
|
|
static void icvFindQuadNeighbors( CvCBQuad *quads, int quad_count ) |
|
{ |
|
const float thresh_scale = 1.f; |
|
int idx, i, k, j; |
|
float dx, dy, dist; |
|
|
|
// find quad neighbors |
|
for( idx = 0; idx < quad_count; idx++ ) |
|
{ |
|
CvCBQuad* cur_quad = &quads[idx]; |
|
|
|
// choose the points of the current quadrangle that are close to |
|
// some points of the other quadrangles |
|
// (it can happen for split corners (due to dilation) of the |
|
// checker board). Search only in other quadrangles! |
|
|
|
// for each corner of this quadrangle |
|
for( i = 0; i < 4; i++ ) |
|
{ |
|
CvPoint2D32f pt; |
|
float min_dist = FLT_MAX; |
|
int closest_corner_idx = -1; |
|
CvCBQuad *closest_quad = 0; |
|
CvCBCorner *closest_corner = 0; |
|
|
|
if( cur_quad->neighbors[i] ) |
|
continue; |
|
|
|
pt = cur_quad->corners[i]->pt; |
|
|
|
// find the closest corner in all other quadrangles |
|
for( k = 0; k < quad_count; k++ ) |
|
{ |
|
if( k == idx ) |
|
continue; |
|
|
|
for( j = 0; j < 4; j++ ) |
|
{ |
|
if( quads[k].neighbors[j] ) |
|
continue; |
|
|
|
dx = pt.x - quads[k].corners[j]->pt.x; |
|
dy = pt.y - quads[k].corners[j]->pt.y; |
|
dist = dx * dx + dy * dy; |
|
|
|
if( dist < min_dist && |
|
dist <= cur_quad->edge_len*thresh_scale && |
|
dist <= quads[k].edge_len*thresh_scale ) |
|
{ |
|
// check edge lengths, make sure they're compatible |
|
// edges that are different by more than 1:4 are rejected |
|
float ediff = cur_quad->edge_len - quads[k].edge_len; |
|
if (ediff > 32*cur_quad->edge_len || |
|
ediff > 32*quads[k].edge_len) |
|
{ |
|
PRINTF("Incompatible edge lengths\n"); |
|
continue; |
|
} |
|
closest_corner_idx = j; |
|
closest_quad = &quads[k]; |
|
min_dist = dist; |
|
} |
|
} |
|
} |
|
|
|
// we found a matching corner point? |
|
if( closest_corner_idx >= 0 && min_dist < FLT_MAX ) |
|
{ |
|
// If another point from our current quad is closer to the found corner |
|
// than the current one, then we don't count this one after all. |
|
// This is necessary to support small squares where otherwise the wrong |
|
// corner will get matched to closest_quad; |
|
closest_corner = closest_quad->corners[closest_corner_idx]; |
|
|
|
for( j = 0; j < 4; j++ ) |
|
{ |
|
if( cur_quad->neighbors[j] == closest_quad ) |
|
break; |
|
|
|
dx = closest_corner->pt.x - cur_quad->corners[j]->pt.x; |
|
dy = closest_corner->pt.y - cur_quad->corners[j]->pt.y; |
|
|
|
if( dx * dx + dy * dy < min_dist ) |
|
break; |
|
} |
|
|
|
if( j < 4 || cur_quad->count >= 4 || closest_quad->count >= 4 ) |
|
continue; |
|
|
|
// Check that each corner is a neighbor of different quads |
|
for( j = 0; j < closest_quad->count; j++ ) |
|
{ |
|
if( closest_quad->neighbors[j] == cur_quad ) |
|
break; |
|
} |
|
if( j < closest_quad->count ) |
|
continue; |
|
|
|
// check whether the closest corner to closest_corner |
|
// is different from cur_quad->corners[i]->pt |
|
for( k = 0; k < quad_count; k++ ) |
|
{ |
|
CvCBQuad* q = &quads[k]; |
|
if( k == idx || q == closest_quad ) |
|
continue; |
|
|
|
for( j = 0; j < 4; j++ ) |
|
if( !q->neighbors[j] ) |
|
{ |
|
dx = closest_corner->pt.x - q->corners[j]->pt.x; |
|
dy = closest_corner->pt.y - q->corners[j]->pt.y; |
|
dist = dx*dx + dy*dy; |
|
if( dist < min_dist ) |
|
break; |
|
} |
|
if( j < 4 ) |
|
break; |
|
} |
|
|
|
if( k < quad_count ) |
|
continue; |
|
|
|
closest_corner->pt.x = (pt.x + closest_corner->pt.x) * 0.5f; |
|
closest_corner->pt.y = (pt.y + closest_corner->pt.y) * 0.5f; |
|
|
|
// We've found one more corner - remember it |
|
cur_quad->count++; |
|
cur_quad->neighbors[i] = closest_quad; |
|
cur_quad->corners[i] = closest_corner; |
|
|
|
closest_quad->count++; |
|
closest_quad->neighbors[closest_corner_idx] = cur_quad; |
|
} |
|
} |
|
} |
|
} |
|
|
|
//===================================================================================== |
|
|
|
// returns corners in clockwise order |
|
// corners don't necessarily start at same position on quad (e.g., |
|
// top left corner) |
|
|
|
static int |
|
icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners, |
|
CvMemStorage *storage, CvMat *image, int flags ) |
|
{ |
|
int quad_count = 0; |
|
cv::Ptr<CvMemStorage> temp_storage; |
|
|
|
if( out_quads ) |
|
*out_quads = 0; |
|
|
|
if( out_corners ) |
|
*out_corners = 0; |
|
|
|
CvSeq *src_contour = 0; |
|
CvSeq *root; |
|
CvContourEx* board = 0; |
|
CvContourScanner scanner; |
|
int i, idx, min_size; |
|
|
|
CV_Assert( out_corners && out_quads ); |
|
|
|
// empiric bound for minimal allowed perimeter for squares |
|
min_size = 25; //cvRound( image->cols * image->rows * .03 * 0.01 * 0.92 ); |
|
|
|
// create temporary storage for contours and the sequence of pointers to found quadrangles |
|
temp_storage = cvCreateChildMemStorage( storage ); |
|
root = cvCreateSeq( 0, sizeof(CvSeq), sizeof(CvSeq*), temp_storage ); |
|
|
|
// initialize contour retrieving routine |
|
scanner = cvStartFindContours( image, temp_storage, sizeof(CvContourEx), |
|
CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE ); |
|
|
|
// get all the contours one by one |
|
while( (src_contour = cvFindNextContour( scanner )) != 0 ) |
|
{ |
|
CvSeq *dst_contour = 0; |
|
CvRect rect = ((CvContour*)src_contour)->rect; |
|
|
|
// reject contours with too small perimeter |
|
if( CV_IS_SEQ_HOLE(src_contour) && rect.width*rect.height >= min_size ) |
|
{ |
|
const int min_approx_level = 1, max_approx_level = MAX_CONTOUR_APPROX; |
|
int approx_level; |
|
for( approx_level = min_approx_level; approx_level <= max_approx_level; approx_level++ ) |
|
{ |
|
dst_contour = cvApproxPoly( src_contour, sizeof(CvContour), temp_storage, |
|
CV_POLY_APPROX_DP, (float)approx_level ); |
|
if( dst_contour->total == 4 ) |
|
break; |
|
|
|
// we call this again on its own output, because sometimes |
|
// cvApproxPoly() does not simplify as much as it should. |
|
dst_contour = cvApproxPoly( dst_contour, sizeof(CvContour), temp_storage, |
|
CV_POLY_APPROX_DP, (float)approx_level ); |
|
|
|
if( dst_contour->total == 4 ) |
|
break; |
|
} |
|
|
|
// reject non-quadrangles |
|
if( dst_contour->total == 4 && cvCheckContourConvexity(dst_contour) ) |
|
{ |
|
CvPoint pt[4]; |
|
double d1, d2, p = cvContourPerimeter(dst_contour); |
|
double area = fabs(cvContourArea(dst_contour, CV_WHOLE_SEQ)); |
|
double dx, dy; |
|
|
|
for( i = 0; i < 4; i++ ) |
|
pt[i] = *(CvPoint*)cvGetSeqElem(dst_contour, i); |
|
|
|
dx = pt[0].x - pt[2].x; |
|
dy = pt[0].y - pt[2].y; |
|
d1 = sqrt(dx*dx + dy*dy); |
|
|
|
dx = pt[1].x - pt[3].x; |
|
dy = pt[1].y - pt[3].y; |
|
d2 = sqrt(dx*dx + dy*dy); |
|
|
|
// philipg. Only accept those quadrangles which are more square |
|
// than rectangular and which are big enough |
|
double d3, d4; |
|
dx = pt[0].x - pt[1].x; |
|
dy = pt[0].y - pt[1].y; |
|
d3 = sqrt(dx*dx + dy*dy); |
|
dx = pt[1].x - pt[2].x; |
|
dy = pt[1].y - pt[2].y; |
|
d4 = sqrt(dx*dx + dy*dy); |
|
if( !(flags & CV_CALIB_CB_FILTER_QUADS) || |
|
(d3*4 > d4 && d4*4 > d3 && d3*d4 < area*1.5 && area > min_size && |
|
d1 >= 0.15 * p && d2 >= 0.15 * p) ) |
|
{ |
|
CvContourEx* parent = (CvContourEx*)(src_contour->v_prev); |
|
parent->counter++; |
|
if( !board || board->counter < parent->counter ) |
|
board = parent; |
|
dst_contour->v_prev = (CvSeq*)parent; |
|
//for( i = 0; i < 4; i++ ) cvLine( debug_img, pt[i], pt[(i+1)&3], cvScalar(200,255,255), 1, CV_AA, 0 ); |
|
cvSeqPush( root, &dst_contour ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// finish contour retrieving |
|
cvEndFindContours( &scanner ); |
|
|
|
// allocate quad & corner buffers |
|
*out_quads = (CvCBQuad*)cvAlloc((root->total+root->total / 2) * sizeof((*out_quads)[0])); |
|
*out_corners = (CvCBCorner*)cvAlloc((root->total+root->total / 2) * 4 * sizeof((*out_corners)[0])); |
|
|
|
// Create array of quads structures |
|
for( idx = 0; idx < root->total; idx++ ) |
|
{ |
|
CvCBQuad* q = &(*out_quads)[quad_count]; |
|
src_contour = *(CvSeq**)cvGetSeqElem( root, idx ); |
|
if( (flags & CV_CALIB_CB_FILTER_QUADS) && src_contour->v_prev != (CvSeq*)board ) |
|
continue; |
|
|
|
// reset group ID |
|
memset( q, 0, sizeof(*q) ); |
|
q->group_idx = -1; |
|
assert( src_contour->total == 4 ); |
|
for( i = 0; i < 4; i++ ) |
|
{ |
|
CvPoint2D32f pt = cvPointTo32f(*(CvPoint*)cvGetSeqElem(src_contour, i)); |
|
CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; |
|
|
|
memset( corner, 0, sizeof(*corner) ); |
|
corner->pt = pt; |
|
q->corners[i] = corner; |
|
} |
|
q->edge_len = FLT_MAX; |
|
for( i = 0; i < 4; i++ ) |
|
{ |
|
float dx = q->corners[i]->pt.x - q->corners[(i+1)&3]->pt.x; |
|
float dy = q->corners[i]->pt.y - q->corners[(i+1)&3]->pt.y; |
|
float d = dx*dx + dy*dy; |
|
if( q->edge_len > d ) |
|
q->edge_len = d; |
|
} |
|
quad_count++; |
|
} |
|
|
|
return quad_count; |
|
} |
|
|
|
|
|
CV_IMPL void |
|
cvDrawChessboardCorners( CvArr* _image, CvSize pattern_size, |
|
CvPoint2D32f* corners, int count, int found ) |
|
{ |
|
const int shift = 0; |
|
const int radius = 4; |
|
const int r = radius*(1 << shift); |
|
int i; |
|
CvMat stub, *image; |
|
double scale = 1; |
|
int type, cn, line_type; |
|
|
|
image = cvGetMat( _image, &stub ); |
|
|
|
type = CV_MAT_TYPE(image->type); |
|
cn = CV_MAT_CN(type); |
|
if( cn != 1 && cn != 3 && cn != 4 ) |
|
CV_Error( CV_StsUnsupportedFormat, "Number of channels must be 1, 3 or 4" ); |
|
|
|
switch( CV_MAT_DEPTH(image->type) ) |
|
{ |
|
case CV_8U: |
|
scale = 1; |
|
break; |
|
case CV_16U: |
|
scale = 256; |
|
break; |
|
case CV_32F: |
|
scale = 1./255; |
|
break; |
|
default: |
|
CV_Error( CV_StsUnsupportedFormat, |
|
"Only 8-bit, 16-bit or floating-point 32-bit images are supported" ); |
|
} |
|
|
|
line_type = type == CV_8UC1 || type == CV_8UC3 ? CV_AA : 8; |
|
|
|
if( !found ) |
|
{ |
|
CvScalar color = {{0,0,255}}; |
|
if( cn == 1 ) |
|
color = cvScalarAll(200); |
|
color.val[0] *= scale; |
|
color.val[1] *= scale; |
|
color.val[2] *= scale; |
|
color.val[3] *= scale; |
|
|
|
for( i = 0; i < count; i++ ) |
|
{ |
|
CvPoint pt; |
|
pt.x = cvRound(corners[i].x*(1 << shift)); |
|
pt.y = cvRound(corners[i].y*(1 << shift)); |
|
cvLine( image, cvPoint( pt.x - r, pt.y - r ), |
|
cvPoint( pt.x + r, pt.y + r ), color, 1, line_type, shift ); |
|
cvLine( image, cvPoint( pt.x - r, pt.y + r), |
|
cvPoint( pt.x + r, pt.y - r), color, 1, line_type, shift ); |
|
cvCircle( image, pt, r+(1<<shift), color, 1, line_type, shift ); |
|
} |
|
} |
|
else |
|
{ |
|
int x, y; |
|
CvPoint prev_pt = {0, 0}; |
|
const int line_max = 7; |
|
static const CvScalar line_colors[line_max] = |
|
{ |
|
{{0,0,255}}, |
|
{{0,128,255}}, |
|
{{0,200,200}}, |
|
{{0,255,0}}, |
|
{{200,200,0}}, |
|
{{255,0,0}}, |
|
{{255,0,255}} |
|
}; |
|
|
|
for( y = 0, i = 0; y < pattern_size.height; y++ ) |
|
{ |
|
CvScalar color = line_colors[y % line_max]; |
|
if( cn == 1 ) |
|
color = cvScalarAll(200); |
|
color.val[0] *= scale; |
|
color.val[1] *= scale; |
|
color.val[2] *= scale; |
|
color.val[3] *= scale; |
|
|
|
for( x = 0; x < pattern_size.width; x++, i++ ) |
|
{ |
|
CvPoint pt; |
|
pt.x = cvRound(corners[i].x*(1 << shift)); |
|
pt.y = cvRound(corners[i].y*(1 << shift)); |
|
|
|
if( i != 0 ) |
|
cvLine( image, prev_pt, pt, color, 1, line_type, shift ); |
|
|
|
cvLine( image, cvPoint(pt.x - r, pt.y - r), |
|
cvPoint(pt.x + r, pt.y + r), color, 1, line_type, shift ); |
|
cvLine( image, cvPoint(pt.x - r, pt.y + r), |
|
cvPoint(pt.x + r, pt.y - r), color, 1, line_type, shift ); |
|
cvCircle( image, pt, r+(1<<shift), color, 1, line_type, shift ); |
|
prev_pt = pt; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool cv::findChessboardCorners( InputArray _image, Size patternSize, |
|
OutputArray corners, int flags ) |
|
{ |
|
int count = patternSize.area()*2; |
|
vector<Point2f> tmpcorners(count+1); |
|
Mat image = _image.getMat(); CvMat c_image = image; |
|
bool ok = cvFindChessboardCorners(&c_image, patternSize, |
|
(CvPoint2D32f*)&tmpcorners[0], &count, flags ) > 0; |
|
if( count > 0 ) |
|
{ |
|
tmpcorners.resize(count); |
|
Mat(tmpcorners).copyTo(corners); |
|
} |
|
else |
|
corners.release(); |
|
return ok; |
|
} |
|
|
|
namespace |
|
{ |
|
int quiet_error(int /*status*/, const char* /*func_name*/, |
|
const char* /*err_msg*/, const char* /*file_name*/, |
|
int /*line*/, void* /*userdata*/ ) |
|
{ |
|
return 0; |
|
} |
|
} |
|
|
|
void cv::drawChessboardCorners( InputOutputArray _image, Size patternSize, |
|
InputArray _corners, |
|
bool patternWasFound ) |
|
{ |
|
Mat corners = _corners.getMat(); |
|
if( corners.empty() ) |
|
return; |
|
Mat image = _image.getMat(); CvMat c_image = _image.getMat(); |
|
int nelems = corners.checkVector(2, CV_32F, true); |
|
CV_Assert(nelems >= 0); |
|
cvDrawChessboardCorners( &c_image, patternSize, (CvPoint2D32f*)corners.data, |
|
nelems, patternWasFound ); |
|
} |
|
|
|
bool cv::findCirclesGrid( InputArray _image, Size patternSize, |
|
OutputArray _centers, int flags, const Ptr<FeatureDetector> &blobDetector ) |
|
{ |
|
bool isAsymmetricGrid = (flags & CALIB_CB_ASYMMETRIC_GRID) ? true : false; |
|
bool isSymmetricGrid = (flags & CALIB_CB_SYMMETRIC_GRID ) ? true : false; |
|
CV_Assert(isAsymmetricGrid ^ isSymmetricGrid); |
|
|
|
Mat image = _image.getMat(); |
|
vector<Point2f> centers; |
|
|
|
vector<KeyPoint> keypoints; |
|
blobDetector->detect(image, keypoints); |
|
vector<Point2f> points; |
|
for (size_t i = 0; i < keypoints.size(); i++) |
|
{ |
|
points.push_back (keypoints[i].pt); |
|
} |
|
|
|
if(flags & CALIB_CB_CLUSTERING) |
|
{ |
|
CirclesGridClusterFinder circlesGridClusterFinder(isAsymmetricGrid); |
|
circlesGridClusterFinder.findGrid(points, patternSize, centers); |
|
Mat(centers).copyTo(_centers); |
|
return !centers.empty(); |
|
} |
|
|
|
CirclesGridFinderParameters parameters; |
|
parameters.vertexPenalty = -0.6f; |
|
parameters.vertexGain = 1; |
|
parameters.existingVertexGain = 10000; |
|
parameters.edgeGain = 1; |
|
parameters.edgePenalty = -0.6f; |
|
|
|
if(flags & CALIB_CB_ASYMMETRIC_GRID) |
|
parameters.gridType = CirclesGridFinderParameters::ASYMMETRIC_GRID; |
|
if(flags & CALIB_CB_SYMMETRIC_GRID) |
|
parameters.gridType = CirclesGridFinderParameters::SYMMETRIC_GRID; |
|
|
|
const int attempts = 2; |
|
const size_t minHomographyPoints = 4; |
|
Mat H; |
|
for (int i = 0; i < attempts; i++) |
|
{ |
|
centers.clear(); |
|
CirclesGridFinder boxFinder(patternSize, points, parameters); |
|
bool isFound = false; |
|
#define BE_QUIET 1 |
|
#if BE_QUIET |
|
void* oldCbkData; |
|
ErrorCallback oldCbk = redirectError(quiet_error, 0, &oldCbkData); |
|
#endif |
|
try |
|
{ |
|
isFound = boxFinder.findHoles(); |
|
} |
|
catch (cv::Exception) |
|
{ |
|
|
|
} |
|
#if BE_QUIET |
|
redirectError(oldCbk, oldCbkData); |
|
#endif |
|
if (isFound) |
|
{ |
|
switch(parameters.gridType) |
|
{ |
|
case CirclesGridFinderParameters::SYMMETRIC_GRID: |
|
boxFinder.getHoles(centers); |
|
break; |
|
case CirclesGridFinderParameters::ASYMMETRIC_GRID: |
|
boxFinder.getAsymmetricHoles(centers); |
|
break; |
|
default: |
|
CV_Error(CV_StsBadArg, "Unkown pattern type"); |
|
} |
|
|
|
if (i != 0) |
|
{ |
|
Mat orgPointsMat; |
|
transform(centers, orgPointsMat, H.inv()); |
|
convertPointsFromHomogeneous(orgPointsMat, centers); |
|
} |
|
Mat(centers).copyTo(_centers); |
|
return true; |
|
} |
|
|
|
boxFinder.getHoles(centers); |
|
if (i != attempts - 1) |
|
{ |
|
if (centers.size() < minHomographyPoints) |
|
break; |
|
H = CirclesGridFinder::rectifyGrid(boxFinder.getDetectedGridSize(), centers, points, points); |
|
} |
|
} |
|
Mat(centers).copyTo(_centers); |
|
return false; |
|
} |
|
|
|
/* End of file. */
|
|
|