Open Source Computer Vision Library
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419 lines
17 KiB
419 lines
17 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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// Authors: |
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// * Ozan Tonkal, ozantonkal@gmail.com |
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com |
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// |
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//M*/ |
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#ifndef __OPENCV_VIZ_WIDGETS_HPP__ |
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#define __OPENCV_VIZ_WIDGETS_HPP__ |
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#include <opencv2/viz/types.hpp> |
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namespace cv |
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{ |
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namespace viz |
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{ |
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///////////////////////////////////////////////////////////////////////////// |
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/// Widget rendering properties |
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enum RenderingProperties |
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{ |
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POINT_SIZE, |
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OPACITY, |
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LINE_WIDTH, |
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FONT_SIZE, |
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REPRESENTATION, |
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IMMEDIATE_RENDERING, |
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SHADING |
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}; |
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enum RepresentationValues |
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{ |
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REPRESENTATION_POINTS, |
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REPRESENTATION_WIREFRAME, |
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REPRESENTATION_SURFACE |
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}; |
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enum ShadingValues |
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{ |
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SHADING_FLAT, |
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SHADING_GOURAUD, |
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SHADING_PHONG |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// The base class for all widgets |
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class CV_EXPORTS Widget |
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{ |
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public: |
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Widget(); |
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Widget(const Widget& other); |
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Widget& operator=(const Widget& other); |
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~Widget(); |
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//! Create a widget directly from ply file |
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static Widget fromPlyFile(const String &file_name); |
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//! Rendering properties of this particular widget |
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void setRenderingProperty(int property, double value); |
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double getRenderingProperty(int property) const; |
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//! Casting between widgets |
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template<typename _W> _W cast(); |
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private: |
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class Impl; |
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Impl *impl_; |
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friend struct WidgetAccessor; |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// The base class for all 3D widgets |
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class CV_EXPORTS Widget3D : public Widget |
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{ |
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public: |
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Widget3D() {} |
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//! widget position manipulation, i.e. place where it is rendered |
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void setPose(const Affine3d &pose); |
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void updatePose(const Affine3d &pose); |
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Affine3d getPose() const; |
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//! update internal widget data, i.e. points, normals, etc. |
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void applyTransform(const Affine3d &transform); |
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void setColor(const Color &color); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// The base class for all 2D widgets |
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class CV_EXPORTS Widget2D : public Widget |
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{ |
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public: |
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Widget2D() {} |
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void setColor(const Color &color); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Simple widgets |
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class CV_EXPORTS WLine : public Widget3D |
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{ |
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public: |
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WLine(const Point3d &pt1, const Point3d &pt2, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WPlane : public Widget3D |
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{ |
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public: |
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//! created default plane with center point at origin and normal oriented along z-axis |
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WPlane(const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white()); |
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//! repositioned plane |
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WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, |
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const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WSphere : public Widget3D |
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{ |
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public: |
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WSphere(const cv::Point3d ¢er, double radius, int sphere_resolution = 10, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WArrow : public Widget3D |
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{ |
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public: |
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WArrow(const Point3d& pt1, const Point3d& pt2, double thickness = 0.03, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WCircle : public Widget3D |
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{ |
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public: |
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//! creates default planar circle centred at origin with plane normal along z-axis |
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WCircle(double radius, double thickness = 0.01, const Color &color = Color::white()); |
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//! creates repositioned circle |
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WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WCone : public Widget3D |
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{ |
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public: |
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//! create default cone, oriented along x-axis with center of its base located at origin |
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WCone(double length, double radius, int resolution = 6.0, const Color &color = Color::white()); |
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//! creates repositioned cone |
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WCone(double radius, const Point3d& center, const Point3d& tip, int resolution = 6.0, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WCylinder : public Widget3D |
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{ |
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public: |
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WCylinder(const Point3d& axis_point1, const Point3d& axis_point2, double radius, int numsides = 30, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WCube : public Widget3D |
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{ |
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public: |
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WCube(const Point3d& min_point = Vec3d::all(-0.5), const Point3d& max_point = Vec3d::all(0.5), |
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bool wire_frame = true, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WPolyLine : public Widget3D |
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{ |
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public: |
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WPolyLine(InputArray points, InputArray colors); |
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WPolyLine(InputArray points, const Color &color = Color::white()); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Text and image widgets |
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class CV_EXPORTS WText : public Widget2D |
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{ |
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public: |
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WText(const String &text, const Point &pos, int font_size = 20, const Color &color = Color::white()); |
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void setText(const String &text); |
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String getText() const; |
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}; |
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class CV_EXPORTS WText3D : public Widget3D |
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{ |
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public: |
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//! creates text label in 3D. If face_camera = false, text plane normal is oriented along z-axis. Use widget pose to orient it properly |
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WText3D(const String &text, const Point3d &position, double text_scale = 1., bool face_camera = true, const Color &color = Color::white()); |
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void setText(const String &text); |
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String getText() const; |
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}; |
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class CV_EXPORTS WImageOverlay : public Widget2D |
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{ |
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public: |
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WImageOverlay(InputArray image, const Rect &rect); |
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void setImage(InputArray image); |
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}; |
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class CV_EXPORTS WImage3D : public Widget3D |
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{ |
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public: |
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//! Creates 3D image in a plane centered at the origin with normal orientaion along z-axis, |
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//! image x- and y-axes are oriented along x- and y-axes of 3d world |
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WImage3D(InputArray image, const Size2d &size); |
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//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation |
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WImage3D(InputArray image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector); |
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void setImage(InputArray image); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Compond widgets |
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class CV_EXPORTS WCoordinateSystem : public Widget3D |
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{ |
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public: |
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WCoordinateSystem(double scale = 1.0); |
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}; |
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class CV_EXPORTS WGrid : public Widget3D |
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{ |
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public: |
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//! Creates grid at the origin and normal oriented along z-axis |
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WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white()); |
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//! Creates repositioned grid |
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WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, |
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const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WCameraPosition : public Widget3D |
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{ |
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public: |
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//! Creates camera coordinate frame (axes) at the origin |
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WCameraPosition(double scale = 1.0); |
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//! Creates frustum based on the intrinsic marix K at the origin |
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WCameraPosition(const Matx33d &K, double scale = 1.0, const Color &color = Color::white()); |
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//! Creates frustum based on the field of view at the origin |
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WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white()); |
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//! Creates frustum and display given image at the far plane |
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WCameraPosition(const Matx33d &K, InputArray image, double scale = 1.0, const Color &color = Color::white()); |
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//! Creates frustum and display given image at the far plane |
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WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color::white()); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Trajectories |
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class CV_EXPORTS WTrajectory : public Widget3D |
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{ |
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public: |
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enum {FRAMES = 1, PATH = 2, BOTH = FRAMES + PATH }; |
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//! Takes vector<Affine3<T>> and displays trajectory of the given path either by coordinate frames or polyline |
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WTrajectory(InputArray path, int display_mode = WTrajectory::PATH, double scale = 1.0, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WTrajectoryFrustums : public Widget3D |
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{ |
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public: |
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//! Takes vector<Affine3<T>> and displays trajectory of the given path by frustums |
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WTrajectoryFrustums(InputArray path, const Matx33d &K, double scale = 1., const Color &color = Color::white()); |
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//! Takes vector<Affine3<T>> and displays trajectory of the given path by frustums |
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WTrajectoryFrustums(InputArray path, const Vec2d &fov, double scale = 1., const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WTrajectorySpheres: public Widget3D |
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{ |
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public: |
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//! Takes vector<Affine3<T>> and displays trajectory of the given path |
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WTrajectorySpheres(InputArray path, double line_length = 0.05, double radius = 0.007, |
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const Color &from = Color::red(), const Color &to = Color::white()); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Clouds |
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class CV_EXPORTS WCloud: public Widget3D |
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{ |
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public: |
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//! Each point in cloud is mapped to a color in colors |
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WCloud(InputArray cloud, InputArray colors); |
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//! All points in cloud have the same color |
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WCloud(InputArray cloud, const Color &color = Color::white()); |
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//! Each point in cloud is mapped to a color in colors, normals are used for shading |
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WCloud(InputArray cloud, InputArray colors, InputArray normals); |
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//! All points in cloud have the same color, normals are used for shading |
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WCloud(InputArray cloud, const Color &color, InputArray normals); |
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}; |
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class CV_EXPORTS WPaintedCloud: public Widget3D |
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{ |
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public: |
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//! Paint cloud with default gradient between cloud bounds points |
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WPaintedCloud(InputArray cloud); |
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//! Paint cloud with default gradient between given points |
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WPaintedCloud(InputArray cloud, const Point3d& p1, const Point3d& p2); |
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//! Paint cloud with gradient specified by given colors between given points |
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WPaintedCloud(InputArray cloud, const Point3d& p1, const Point3d& p2, const Color& c1, const Color c2); |
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}; |
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class CV_EXPORTS WCloudCollection : public Widget3D |
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{ |
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public: |
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WCloudCollection(); |
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//! Each point in cloud is mapped to a color in colors |
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void addCloud(InputArray cloud, InputArray colors, const Affine3d &pose = Affine3d::Identity()); |
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//! All points in cloud have the same color |
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void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3d &pose = Affine3d::Identity()); |
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//! Repacks internal structure to single cloud |
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void finalize(); |
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}; |
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class CV_EXPORTS WCloudNormals : public Widget3D |
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{ |
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public: |
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WCloudNormals(InputArray cloud, InputArray normals, int level = 64, double scale = 0.1, const Color &color = Color::white()); |
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}; |
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class CV_EXPORTS WMesh : public Widget3D |
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{ |
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public: |
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WMesh(const Mesh &mesh); |
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WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = noArray()); |
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}; |
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class CV_EXPORTS WWidgetMerger : public Widget3D |
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{ |
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public: |
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WWidgetMerger(); |
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//! Add widget to merge with optional position change |
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void addWidget(const Widget3D& widget, const Affine3d &pose = Affine3d::Identity()); |
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//! Repacks internal structure to single widget |
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void finalize(); |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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/// Utility exports |
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template<> CV_EXPORTS Widget2D Widget::cast<Widget2D>(); |
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template<> CV_EXPORTS Widget3D Widget::cast<Widget3D>(); |
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template<> CV_EXPORTS WLine Widget::cast<WLine>(); |
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template<> CV_EXPORTS WPlane Widget::cast<WPlane>(); |
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template<> CV_EXPORTS WSphere Widget::cast<WSphere>(); |
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template<> CV_EXPORTS WCylinder Widget::cast<WCylinder>(); |
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template<> CV_EXPORTS WArrow Widget::cast<WArrow>(); |
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template<> CV_EXPORTS WCircle Widget::cast<WCircle>(); |
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template<> CV_EXPORTS WCone Widget::cast<WCone>(); |
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template<> CV_EXPORTS WCube Widget::cast<WCube>(); |
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template<> CV_EXPORTS WCoordinateSystem Widget::cast<WCoordinateSystem>(); |
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template<> CV_EXPORTS WPolyLine Widget::cast<WPolyLine>(); |
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template<> CV_EXPORTS WGrid Widget::cast<WGrid>(); |
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template<> CV_EXPORTS WText3D Widget::cast<WText3D>(); |
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template<> CV_EXPORTS WText Widget::cast<WText>(); |
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template<> CV_EXPORTS WImageOverlay Widget::cast<WImageOverlay>(); |
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template<> CV_EXPORTS WImage3D Widget::cast<WImage3D>(); |
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template<> CV_EXPORTS WCameraPosition Widget::cast<WCameraPosition>(); |
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template<> CV_EXPORTS WTrajectory Widget::cast<WTrajectory>(); |
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template<> CV_EXPORTS WTrajectoryFrustums Widget::cast<WTrajectoryFrustums>(); |
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template<> CV_EXPORTS WTrajectorySpheres Widget::cast<WTrajectorySpheres>(); |
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template<> CV_EXPORTS WCloud Widget::cast<WCloud>(); |
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template<> CV_EXPORTS WPaintedCloud Widget::cast<WPaintedCloud>(); |
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template<> CV_EXPORTS WCloudCollection Widget::cast<WCloudCollection>(); |
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template<> CV_EXPORTS WCloudNormals Widget::cast<WCloudNormals>(); |
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template<> CV_EXPORTS WMesh Widget::cast<WMesh>(); |
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template<> CV_EXPORTS WWidgetMerger Widget::cast<WWidgetMerger>(); |
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} /* namespace viz */ |
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} /* namespace cv */ |
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#endif
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