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Open Source Computer Vision Library
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628 lines
20 KiB
628 lines
20 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// Intel License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000, Intel Corporation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of Intel Corporation may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "precomp.hpp" |
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#if 0 |
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#include <malloc.h> |
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//#include "decomppoly.h" |
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#define ZERO_CLOSE 0.00001f |
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#define ONE_CLOSE 0.99999f |
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#define CHECK_COLLINEARITY(vec1_x,vec1_y,vec2_x,vec2_y) \ |
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if( vec1_x == 0 ) { \ |
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if( vec1_y * vec2_y > 0 ) { \ |
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return 0; \ |
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} \ |
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} \ |
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else { \ |
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if( vec1_x * vec2_x > 0 ) { \ |
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return 0; \ |
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} \ |
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} |
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// determines if edge number one lies in counterclockwise |
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// earlier than edge number two |
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inline int icvIsFirstEdgeClosier( int x0, |
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int y0, |
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int x0_end, |
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int y0_end, |
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int x1_end, |
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int y1_end, |
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int x2_end, |
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int y2_end ) |
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{ |
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int mult, mult1, mult2; |
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int vec0_x, vec0_y; |
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int vec1_x, vec1_y; |
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int vec2_x, vec2_y; |
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vec0_x = x0_end - x0; |
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vec0_y = y0_end - y0; |
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vec1_x = x1_end - x0; |
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vec1_y = y1_end - y0; |
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vec2_x = x2_end - x0; |
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vec2_y = y2_end - y0; |
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mult1 = vec1_x * vec0_y - vec0_x * vec1_y; |
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mult2 = vec2_x * vec0_y - vec0_x * vec2_y; |
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if( mult1 == 0 ) { |
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CHECK_COLLINEARITY( vec0_x, vec0_y, vec1_x, vec1_y ); |
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} |
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if( mult2 == 0 ) { |
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CHECK_COLLINEARITY( vec0_x, vec0_y, vec2_x, vec2_y ); |
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} |
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if( mult1 > 0 && mult2 < 0 ) { |
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return 1; |
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} |
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if( mult1 < 0 && mult2 > 0 ) { |
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return -1; |
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} |
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mult = vec1_x * vec2_y - vec2_x * vec1_y; |
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if( mult == 0 ) { |
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CHECK_COLLINEARITY( vec1_x, vec1_y, vec2_x, vec2_y ); |
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} |
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if( mult1 > 0 ) |
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{ |
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if( mult > 0 ) { |
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return -1; |
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} |
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else { |
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return 1; |
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} |
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} // if( mult1 > 0 ) |
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else |
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{ |
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if( mult1 != 0 ) { |
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if( mult > 0 ) { |
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return 1; |
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} |
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else { |
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return -1; |
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} |
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} // if( mult1 != 0 ) |
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else { |
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if( mult2 > 0 ) { |
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return -1; |
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} |
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else { |
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return 1; |
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} |
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} // if( mult1 != 0 ) else |
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} // if( mult1 > 0 ) else |
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} // icvIsFirstEdgeClosier |
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bool icvEarCutTriangulation( CvPoint* contour, |
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int num, |
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int* outEdges, |
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int* numEdges ) |
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{ |
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int i; |
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int notFoundFlag = 0; |
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int begIndex = -1; |
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int isInternal; |
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int currentNum = num; |
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int index1, index2, index3; |
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int ix0, iy0, ix1, iy1, ix2, iy2; |
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int x1, y1, x2, y2, x3, y3; |
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int dx1, dy1, dx2, dy2; |
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int* pointExist = ( int* )0; |
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int det, det1, det2; |
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float t1, t2; |
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(*numEdges) = 0; |
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if( num <= 2 ) { |
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return false; |
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} |
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pointExist = ( int* )malloc( num * sizeof( int ) ); |
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for( i = 0; i < num; i ++ ) { |
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pointExist[i] = 1; |
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} |
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for( i = 0; i < num; i ++ ) { |
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outEdges[ (*numEdges) * 2 ] = i; |
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if( i != num - 1 ) { |
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outEdges[ (*numEdges) * 2 + 1 ] = i + 1; |
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} |
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else { |
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outEdges[ (*numEdges) * 2 + 1 ] = 0; |
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} |
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(*numEdges) ++; |
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} // for( i = 0; i < num; i ++ ) |
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// initializing data before while cycle |
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index1 = 0; |
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index2 = 1; |
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index3 = 2; |
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x1 = contour[ index1 ].x; |
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y1 = contour[ index1 ].y; |
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x2 = contour[ index2 ].x; |
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y2 = contour[ index2 ].y; |
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x3 = contour[ index3 ].x; |
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y3 = contour[ index3 ].y; |
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while( currentNum > 3 ) |
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{ |
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dx1 = x2 - x1; |
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dy1 = y2 - y1; |
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dx2 = x3 - x2; |
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dy2 = y3 - y2; |
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if( dx1 * dy2 - dx2 * dy1 < 0 ) // convex condition |
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{ |
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// checking for noncrossing edge |
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ix1 = x3 - x1; |
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iy1 = y3 - y1; |
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isInternal = 1; |
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for( i = 0; i < num; i ++ ) |
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{ |
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if( i != num - 1 ) { |
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ix2 = contour[ i + 1 ].x - contour[ i ].x; |
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iy2 = contour[ i + 1 ].y - contour[ i ].y; |
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} |
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else { |
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ix2 = contour[ 0 ].x - contour[ i ].x; |
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iy2 = contour[ 0 ].y - contour[ i ].y; |
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} |
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ix0 = contour[ i ].x - x1; |
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iy0 = contour[ i ].y - y1; |
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det = ix2 * iy1 - ix1 * iy2; |
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det1 = ix2 * iy0 - ix0 * iy2; |
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if( det != 0.0f ) |
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{ |
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t1 = ( ( float )( det1 ) ) / det; |
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if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE ) |
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{ |
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det2 = ix1 * iy0 - ix0 * iy1; |
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t2 = ( ( float )( det2 ) ) / det; |
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if( t2 > ZERO_CLOSE && t2 < ONE_CLOSE ) { |
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isInternal = 0; |
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} |
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} // if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE ) |
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} // if( det != 0.0f ) |
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} // for( i = 0; i < (*numEdges); i ++ ) |
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if( isInternal ) |
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{ |
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// this edge is internal |
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notFoundFlag = 0; |
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outEdges[ (*numEdges) * 2 ] = index1; |
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outEdges[ (*numEdges) * 2 + 1 ] = index3; |
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(*numEdges) ++; |
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pointExist[ index2 ] = 0; |
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index2 = index3; |
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x2 = x3; |
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y2 = y3; |
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currentNum --; |
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if( currentNum >= 3 ) { |
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do { |
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index3 ++; |
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if( index3 == num ) { |
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index3 = 0; |
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} |
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} while( !pointExist[ index3 ] ); |
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x3 = contour[ index3 ].x; |
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y3 = contour[ index3 ].y; |
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} // if( currentNum >= 3 ) |
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} // if( isInternal ) |
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else { |
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// this edge intersects some other initial edges |
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if( !notFoundFlag ) { |
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notFoundFlag = 1; |
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begIndex = index1; |
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} |
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index1 = index2; |
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x1 = x2; |
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y1 = y2; |
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index2 = index3; |
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x2 = x3; |
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y2 = y3; |
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do { |
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index3 ++; |
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if( index3 == num ) { |
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index3 = 0; |
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} |
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if( index3 == begIndex ) { |
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if( pointExist ) { |
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free( pointExist ); |
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} |
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return false; |
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} |
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} while( !pointExist[ index3 ] ); |
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x3 = contour[ index3 ].x; |
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y3 = contour[ index3 ].y; |
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} // if( isInternal ) else |
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} // if( dx1 * dy2 - dx2 * dy1 < 0 ) |
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else |
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{ |
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if( !notFoundFlag ) { |
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notFoundFlag = 1; |
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begIndex = index1; |
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} |
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index1 = index2; |
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x1 = x2; |
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y1 = y2; |
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index2 = index3; |
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x2 = x3; |
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y2 = y3; |
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do { |
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index3 ++; |
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if( index3 == num ) { |
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index3 = 0; |
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} |
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if( index3 == begIndex ) { |
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if( pointExist ) { |
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free( pointExist ); |
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} |
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return false; |
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} |
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} while( !pointExist[ index3 ] ); |
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x3 = contour[ index3 ].x; |
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y3 = contour[ index3 ].y; |
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} // if( dx1 * dy2 - dx2 * dy1 < 0 ) else |
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} // while( currentNum > 3 ) |
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if( pointExist ) { |
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free( pointExist ); |
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} |
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return true; |
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} // icvEarCutTriangulation |
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inline bool icvFindTwoNeighbourEdges( CvPoint* contour, |
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int* edges, |
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int numEdges, |
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int vtxIdx, |
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int mainEdgeIdx, |
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int* leftEdgeIdx, |
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int* rightEdgeIdx ) |
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{ |
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int i; |
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int compRes; |
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int vec0_x, vec0_y; |
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int x0, y0, x0_end, y0_end; |
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int x1_left = 0, y1_left = 0, x1_right = 0, y1_right = 0, x2, y2; |
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(*leftEdgeIdx) = -1; |
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(*rightEdgeIdx) = -1; |
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if( edges[ mainEdgeIdx * 2 ] == vtxIdx ) { |
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x0 = contour[ vtxIdx ].x; |
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y0 = contour[ vtxIdx ].y; |
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x0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].x; |
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y0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].y; |
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vec0_x = x0_end - x0; |
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vec0_y = y0_end - y0; |
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} |
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else { |
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//x0 = contour[ edges[ mainEdgeIdx * 2 ] ].x; |
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//y0 = contour[ edges[ mainEdgeIdx * 2 ] ].y; |
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//x0_end = contour[ vtxIdx ].x; |
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//y0_end = contour[ vtxIdx ].y; |
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x0 = contour[ vtxIdx ].x; |
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y0 = contour[ vtxIdx ].y; |
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x0_end = contour[ edges[ mainEdgeIdx * 2 ] ].x; |
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y0_end = contour[ edges[ mainEdgeIdx * 2 ] ].y; |
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vec0_x = x0_end - x0; |
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vec0_y = y0_end - y0; |
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} |
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for( i = 0; i < numEdges; i ++ ) |
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{ |
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if( ( i != mainEdgeIdx ) && |
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( edges[ i * 2 ] == vtxIdx || edges[ i * 2 + 1 ] == vtxIdx ) ) |
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{ |
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if( (*leftEdgeIdx) == -1 ) |
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{ |
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(*leftEdgeIdx) = (*rightEdgeIdx) = i; |
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if( edges[ i * 2 ] == vtxIdx ) { |
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x1_left = x1_right = contour[ edges[ i * 2 + 1 ] ].x; |
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y1_left = y1_right = contour[ edges[ i * 2 + 1 ] ].y; |
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} |
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else { |
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x1_left = x1_right = contour[ edges[ i * 2 ] ].x; |
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y1_left = y1_right = contour[ edges[ i * 2 ] ].y; |
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} |
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} // if( (*leftEdgeIdx) == -1 ) |
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else |
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{ |
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if( edges[ i * 2 ] == vtxIdx ) { |
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x2 = contour[ edges[ i * 2 + 1 ] ].x; |
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y2 = contour[ edges[ i * 2 + 1 ] ].y; |
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} |
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else { |
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x2 = contour[ edges[ i * 2 ] ].x; |
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y2 = contour[ edges[ i * 2 ] ].y; |
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} |
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compRes = icvIsFirstEdgeClosier( x0, |
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y0, x0_end, y0_end, x1_left, y1_left, x2, y2 ); |
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if( compRes == 0 ) { |
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return false; |
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} |
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if( compRes == -1 ) { |
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(*leftEdgeIdx) = i; |
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x1_left = x2; |
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y1_left = y2; |
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} // if( compRes == -1 ) |
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else { |
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compRes = icvIsFirstEdgeClosier( x0, |
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y0, x0_end, y0_end, x1_right, y1_right, x2, y2 ); |
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if( compRes == 0 ) { |
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return false; |
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} |
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if( compRes == 1 ) { |
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(*rightEdgeIdx) = i; |
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x1_right = x2; |
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y1_right = y2; |
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} |
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} // if( compRes == -1 ) else |
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} // if( (*leftEdgeIdx) == -1 ) else |
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} // if( ( i != mainEdgesIdx ) && ... |
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} // for( i = 0; i < numEdges; i ++ ) |
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return true; |
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} // icvFindTwoNeighbourEdges |
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bool icvFindReferences( CvPoint* contour, |
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int num, |
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int* outEdges, |
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int* refer, |
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int* numEdges ) |
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{ |
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int i; |
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int currPntIdx; |
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int leftEdgeIdx, rightEdgeIdx; |
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if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) ) |
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{ |
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for( i = 0; i < (*numEdges); i ++ ) |
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{ |
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refer[ i * 4 ] = -1; |
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refer[ i * 4 + 1 ] = -1; |
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refer[ i * 4 + 2 ] = -1; |
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refer[ i * 4 + 3 ] = -1; |
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} // for( i = 0; i < (*numEdges); i ++ ) |
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for( i = 0; i < (*numEdges); i ++ ) |
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{ |
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currPntIdx = outEdges[ i * 2 ]; |
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if( !icvFindTwoNeighbourEdges( contour, |
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outEdges, (*numEdges), currPntIdx, |
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i, &leftEdgeIdx, &rightEdgeIdx ) ) |
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{ |
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return false; |
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} // if( !icvFindTwoNeighbourEdges( contour, ... |
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else |
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{ |
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if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) { |
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if( refer[ i * 4 ] == -1 ) { |
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refer[ i * 4 ] = ( leftEdgeIdx << 2 ); |
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} |
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} |
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else { |
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if( refer[ i * 4 ] == -1 ) { |
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refer[ i * 4 ] = ( leftEdgeIdx << 2 ) | 2; |
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} |
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} |
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if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) { |
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if( refer[ i * 4 + 1 ] == -1 ) { |
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refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 3; |
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} |
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} |
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else { |
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if( refer[ i * 4 + 1 ] == -1 ) { |
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refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 1; |
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} |
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} |
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} // if( !icvFindTwoNeighbourEdges( contour, ... ) else |
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currPntIdx = outEdges[ i * 2 + 1 ]; |
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if( i == 18 ) { |
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i = i; |
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} |
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if( !icvFindTwoNeighbourEdges( contour, |
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outEdges, (*numEdges), currPntIdx, |
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i, &leftEdgeIdx, &rightEdgeIdx ) ) |
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{ |
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return false; |
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} // if( !icvFindTwoNeighbourEdges( contour, ... |
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else |
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{ |
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if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) { |
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if( refer[ i * 4 + 3 ] == -1 ) { |
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refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ); |
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} |
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} |
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else { |
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if( refer[ i * 4 + 3 ] == -1 ) { |
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refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ) | 2; |
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} |
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} |
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if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) { |
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if( refer[ i * 4 + 2 ] == -1 ) { |
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refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 3; |
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} |
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} |
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else { |
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if( refer[ i * 4 + 2 ] == -1 ) { |
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refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 1; |
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} |
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} |
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} // if( !icvFindTwoNeighbourEdges( contour, ... ) else |
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} // for( i = 0; i < (*numEdges); i ++ ) |
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} // if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) ) |
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else { |
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return false; |
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} // if( icvEarCutTriangulation( contour, num, outEdges, ... ) else |
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return true; |
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} // icvFindReferences |
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void cvDecompPoly( CvContour* cont, |
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CvSubdiv2D** subdiv, |
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CvMemStorage* storage ) |
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{ |
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int* memory; |
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CvPoint* contour; |
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int* outEdges; |
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int* refer; |
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CvSubdiv2DPoint** pntsPtrs; |
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CvQuadEdge2D** edgesPtrs; |
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int numVtx; |
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int numEdges; |
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int i; |
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CvSeqReader reader; |
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CvPoint2D32f pnt; |
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CvQuadEdge2D* quadEdge; |
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numVtx = cont -> total; |
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if( numVtx < 3 ) { |
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return; |
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} |
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*subdiv = ( CvSubdiv2D* )0; |
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memory = ( int* )malloc( sizeof( int ) * ( numVtx * 2 |
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+ numVtx * numVtx * 2 * 5 ) |
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+ sizeof( CvQuadEdge2D* ) * ( numVtx * numVtx ) |
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+ sizeof( CvSubdiv2DPoint* ) * ( numVtx * 2 ) ); |
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contour = ( CvPoint* )memory; |
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outEdges = ( int* )( contour + numVtx ); |
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refer = outEdges + numVtx * numVtx * 2; |
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edgesPtrs = ( CvQuadEdge2D** )( refer + numVtx * numVtx * 4 ); |
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pntsPtrs = ( CvSubdiv2DPoint** )( edgesPtrs + numVtx * numVtx ); |
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cvStartReadSeq( ( CvSeq* )cont, &reader, 0 ); |
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for( i = 0; i < numVtx; i ++ ) |
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{ |
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CV_READ_SEQ_ELEM( (contour[ i ]), reader ); |
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} // for( i = 0; i < numVtx; i ++ ) |
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if( !icvFindReferences( contour, numVtx, outEdges, refer, &numEdges ) ) |
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{ |
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free( memory ); |
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return; |
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} // if( !icvFindReferences( contour, numVtx, outEdges, refer, ... |
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*subdiv = cvCreateSubdiv2D( CV_SEQ_KIND_SUBDIV2D, |
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sizeof( CvSubdiv2D ), |
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sizeof( CvSubdiv2DPoint ), |
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sizeof( CvQuadEdge2D ), |
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storage ); |
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|
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for( i = 0; i < numVtx; i ++ ) |
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{ |
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pnt.x = ( float )contour[ i ].x; |
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pnt.y = ( float )contour[ i ].y; |
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pntsPtrs[ i ] = cvSubdiv2DAddPoint( *subdiv, pnt, 0 ); |
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} // for( i = 0; i < numVtx; i ++ ) |
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|
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for( i = 0; i < numEdges; i ++ ) |
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{ |
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edgesPtrs[ i ] = ( CvQuadEdge2D* ) |
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( cvSubdiv2DMakeEdge( *subdiv ) & 0xfffffffc ); |
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} // for( i = 0; i < numEdges; i ++ ) |
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|
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for( i = 0; i < numEdges; i ++ ) |
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{ |
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quadEdge = edgesPtrs[ i ]; |
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quadEdge -> next[ 0 ] = |
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( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 ] >> 2 ] ) |
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| ( refer[ i * 4 ] & 3 ); |
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quadEdge -> next[ 1 ] = |
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( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 1 ] >> 2 ] ) |
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| ( refer[ i * 4 + 1 ] & 3 ); |
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quadEdge -> next[ 2 ] = |
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( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 2 ] >> 2 ] ) |
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| ( refer[ i * 4 + 2 ] & 3 ); |
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quadEdge -> next[ 3 ] = |
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( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 3 ] >> 2 ] ) |
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| ( refer[ i * 4 + 3 ] & 3 ); |
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quadEdge -> pt[ 0 ] = pntsPtrs[ outEdges[ i * 2 ] ]; |
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quadEdge -> pt[ 1 ] = ( CvSubdiv2DPoint* )0; |
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quadEdge -> pt[ 2 ] = pntsPtrs[ outEdges[ i * 2 + 1 ] ]; |
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quadEdge -> pt[ 3 ] = ( CvSubdiv2DPoint* )0; |
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} // for( i = 0; i < numEdges; i ++ ) |
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|
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(*subdiv) -> topleft.x = ( float )cont -> rect.x; |
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(*subdiv) -> topleft.y = ( float )cont -> rect.y; |
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(*subdiv) -> bottomright.x = |
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( float )( cont -> rect.x + cont -> rect.width ); |
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(*subdiv) -> bottomright.y = |
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( float )( cont -> rect.y + cont -> rect.height ); |
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|
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free( memory ); |
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return; |
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|
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} // cvDecompPoly |
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|
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#endif |
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|
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// End of file decomppoly.cpp
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