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Open Source Computer Vision Library
https://opencv.org/
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314 lines
8.9 KiB
314 lines
8.9 KiB
#include <iostream> |
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#include <iomanip> |
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#include <string> |
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#include "cvconfig.h" |
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#include "opencv2/core/core.hpp" |
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#include "opencv2/core/opengl_interop.hpp" |
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#include "opencv2/highgui/highgui.hpp" |
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#include "opencv2/gpu/gpu.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace cv::gpu; |
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void getFlowField(const Mat& u, const Mat& v, Mat& flowField); |
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#ifdef HAVE_OPENGL |
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void needleMapDraw(void* userdata); |
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#endif |
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int main(int argc, const char* argv[]) |
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{ |
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try |
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{ |
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const char* keys = |
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"{ h | help | false | print help message }" |
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"{ l | left | | specify left image }" |
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"{ r | right | | specify right image }" |
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"{ s | scale | 0.8 | set pyramid scale factor }" |
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"{ a | alpha | 0.197 | set alpha }" |
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"{ g | gamma | 50.0 | set gamma }" |
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"{ i | inner | 10 | set number of inner iterations }" |
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"{ o | outer | 77 | set number of outer iterations }" |
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"{ si | solver | 10 | set number of basic solver iterations }" |
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"{ t | time_step | 0.1 | set frame interpolation time step }"; |
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CommandLineParser cmd(argc, argv, keys); |
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if (cmd.get<bool>("help")) |
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{ |
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cout << "Usage: optical_float [options]" << endl; |
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cout << "Avaible options:" << endl; |
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cmd.printParams(); |
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return 0; |
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} |
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string frame0Name = cmd.get<string>("left"); |
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string frame1Name = cmd.get<string>("right"); |
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float scale = cmd.get<float>("scale"); |
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float alpha = cmd.get<float>("alpha"); |
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float gamma = cmd.get<float>("gamma"); |
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int inner_iterations = cmd.get<int>("inner"); |
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int outer_iterations = cmd.get<int>("outer"); |
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int solver_iterations = cmd.get<int>("solver"); |
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float timeStep = cmd.get<float>("time_step"); |
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if (frame0Name.empty() || frame1Name.empty()) |
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{ |
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cerr << "Missing input file names" << endl; |
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return -1; |
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} |
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Mat frame0Color = imread(frame0Name); |
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Mat frame1Color = imread(frame1Name); |
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if (frame0Color.empty() || frame1Color.empty()) |
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{ |
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cout << "Can't load input images" << endl; |
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return -1; |
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} |
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cout << "OpenCV / NVIDIA Computer Vision" << endl; |
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cout << "Optical Flow Demo: Frame Interpolation" << endl; |
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cout << "=========================================" << endl; |
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namedWindow("Forward flow"); |
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namedWindow("Backward flow"); |
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namedWindow("Needle Map", WINDOW_OPENGL); |
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namedWindow("Interpolated frame"); |
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setGlDevice(); |
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cout << "Press:" << endl; |
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cout << "\tESC to quit" << endl; |
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cout << "\t'a' to move to the previous frame" << endl; |
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cout << "\t's' to move to the next frame\n" << endl; |
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frame0Color.convertTo(frame0Color, CV_32F, 1.0 / 255.0); |
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frame1Color.convertTo(frame1Color, CV_32F, 1.0 / 255.0); |
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Mat frame0Gray, frame1Gray; |
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cvtColor(frame0Color, frame0Gray, COLOR_BGR2GRAY); |
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cvtColor(frame1Color, frame1Gray, COLOR_BGR2GRAY); |
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GpuMat d_frame0(frame0Gray); |
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GpuMat d_frame1(frame1Gray); |
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cout << "Estimating optical flow" << endl; |
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BroxOpticalFlow d_flow(alpha, gamma, scale, inner_iterations, outer_iterations, solver_iterations); |
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cout << "\tForward..." << endl; |
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GpuMat d_fu, d_fv; |
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d_flow(d_frame0, d_frame1, d_fu, d_fv); |
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Mat flowFieldForward; |
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getFlowField(Mat(d_fu), Mat(d_fv), flowFieldForward); |
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cout << "\tBackward..." << endl; |
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GpuMat d_bu, d_bv; |
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d_flow(d_frame1, d_frame0, d_bu, d_bv); |
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Mat flowFieldBackward; |
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getFlowField(Mat(d_bu), Mat(d_bv), flowFieldBackward); |
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#ifdef HAVE_OPENGL |
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cout << "Create Optical Flow Needle Map..." << endl; |
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GpuMat d_vertex, d_colors; |
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createOpticalFlowNeedleMap(d_bu, d_bv, d_vertex, d_colors); |
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#endif |
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cout << "Interpolating..." << endl; |
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// first frame color components |
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GpuMat d_b, d_g, d_r; |
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// second frame color components |
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GpuMat d_bt, d_gt, d_rt; |
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// prepare color components on host and copy them to device memory |
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Mat channels[3]; |
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cv::split(frame0Color, channels); |
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d_b.upload(channels[0]); |
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d_g.upload(channels[1]); |
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d_r.upload(channels[2]); |
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cv::split(frame1Color, channels); |
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d_bt.upload(channels[0]); |
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d_gt.upload(channels[1]); |
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d_rt.upload(channels[2]); |
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// temporary buffer |
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GpuMat d_buf; |
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// intermediate frame color components (GPU memory) |
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GpuMat d_rNew, d_gNew, d_bNew; |
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GpuMat d_newFrame; |
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vector<Mat> frames; |
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frames.reserve(static_cast<int>(1.0f / timeStep) + 2); |
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frames.push_back(frame0Color); |
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// compute interpolated frames |
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for (float timePos = timeStep; timePos < 1.0f; timePos += timeStep) |
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{ |
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// interpolate blue channel |
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interpolateFrames(d_b, d_bt, d_fu, d_fv, d_bu, d_bv, timePos, d_bNew, d_buf); |
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// interpolate green channel |
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interpolateFrames(d_g, d_gt, d_fu, d_fv, d_bu, d_bv, timePos, d_gNew, d_buf); |
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// interpolate red channel |
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interpolateFrames(d_r, d_rt, d_fu, d_fv, d_bu, d_bv, timePos, d_rNew, d_buf); |
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GpuMat channels[] = {d_bNew, d_gNew, d_rNew}; |
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merge(channels, 3, d_newFrame); |
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frames.push_back(Mat(d_newFrame)); |
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cout << setprecision(4) << timePos * 100.0f << "%\r"; |
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} |
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frames.push_back(frame1Color); |
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cout << setw(5) << "100%" << endl; |
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cout << "Done" << endl; |
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imshow("Forward flow", flowFieldForward); |
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imshow("Backward flow", flowFieldBackward); |
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#ifdef HAVE_OPENGL |
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GlArrays arr; |
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arr.setVertexArray(d_vertex); |
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arr.setColorArray(d_colors, false); |
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setOpenGlDrawCallback("Needle Map", needleMapDraw, &arr); |
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#endif |
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int currentFrame = 0; |
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imshow("Interpolated frame", frames[currentFrame]); |
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while (true) |
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{ |
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int key = toupper(waitKey(10) & 0xff); |
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switch (key) |
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{ |
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case 27: |
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return 0; |
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break; |
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case 'A': |
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if (currentFrame > 0) |
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--currentFrame; |
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imshow("Interpolated frame", frames[currentFrame]); |
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break; |
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case 'S': |
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if (currentFrame < frames.size() - 1) |
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++currentFrame; |
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imshow("Interpolated frame", frames[currentFrame]); |
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break; |
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} |
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} |
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} |
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catch (const exception& ex) |
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{ |
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cerr << ex.what() << endl; |
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return -1; |
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} |
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catch (...) |
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{ |
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cerr << "Unknow error" << endl; |
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return -1; |
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} |
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return 0; |
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} |
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template <typename T> inline T clamp (T x, T a, T b) |
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{ |
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return ((x) > (a) ? ((x) < (b) ? (x) : (b)) : (a)); |
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} |
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template <typename T> inline T mapValue(T x, T a, T b, T c, T d) |
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{ |
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x = clamp(x, a, b); |
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return c + (d - c) * (x - a) / (b - a); |
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} |
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void getFlowField(const Mat& u, const Mat& v, Mat& flowField) |
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{ |
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float maxDisplacement = 1.0f; |
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for (int i = 0; i < u.rows; ++i) |
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{ |
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const float* ptr_u = u.ptr<float>(i); |
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const float* ptr_v = v.ptr<float>(i); |
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for (int j = 0; j < u.cols; ++j) |
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{ |
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float d = max(fabsf(ptr_u[j]), fabsf(ptr_v[j])); |
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if (d > maxDisplacement) |
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maxDisplacement = d; |
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} |
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} |
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flowField.create(u.size(), CV_8UC4); |
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for (int i = 0; i < flowField.rows; ++i) |
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{ |
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const float* ptr_u = u.ptr<float>(i); |
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const float* ptr_v = v.ptr<float>(i); |
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Vec4b* row = flowField.ptr<Vec4b>(i); |
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for (int j = 0; j < flowField.cols; ++j) |
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{ |
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row[j][0] = 0; |
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row[j][1] = static_cast<unsigned char> (mapValue (-ptr_v[j], -maxDisplacement, maxDisplacement, 0.0f, 255.0f)); |
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row[j][2] = static_cast<unsigned char> (mapValue ( ptr_u[j], -maxDisplacement, maxDisplacement, 0.0f, 255.0f)); |
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row[j][3] = 255; |
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} |
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} |
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} |
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#ifdef HAVE_OPENGL |
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void needleMapDraw(void* userdata) |
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{ |
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const GlArrays* arr = static_cast<const GlArrays*>(userdata); |
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GlCamera camera; |
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camera.setOrthoProjection(0.0, 1.0, 1.0, 0.0, 0.0, 1.0); |
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camera.lookAt(Point3d(0.0, 0.0, 1.0), Point3d(0.0, 0.0, 0.0), Point3d(0.0, 1.0, 0.0)); |
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camera.setupProjectionMatrix(); |
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camera.setupModelViewMatrix(); |
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render(*arr, RenderMode::TRIANGLES); |
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} |
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#endif
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