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64 lines
2.1 KiB
64 lines
2.1 KiB
####### |
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Calib3D |
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####### |
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.. highlight:: cpp |
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Camera calibration |
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================== |
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The goal of this tutorial is to learn how to calibrate a camera given a set of chessboard images. |
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*Test data*: use images in your data/chess folder. |
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Compile opencv with samples by setting ``BUILD_EXAMPLES`` to ``ON`` in cmake configuration. |
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Go to ``bin`` folder and use ``imagelist_creator`` to create an ``XML/YAML`` list of your images. |
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Then, run ``calibration`` sample to get camera parameters. Use square size equal to 3cm. |
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Pose estimation |
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=============== |
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Now, let us write a code that detects a chessboard in a new image and finds its distance from the camera. You can apply the same method to any object with known 3D geometry that you can detect in an image. |
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*Test data*: use chess_test*.jpg images from your data folder. |
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Create an empty console project. Load a test image: :: |
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Mat img = imread(argv[1], CV_LOAD_IMAGE_GRAYSCALE); |
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Detect a chessboard in this image using findChessboard function. :: |
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bool found = findChessboardCorners( img, boardSize, ptvec, CV_CALIB_CB_ADAPTIVE_THRESH ); |
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Now, write a function that generates a ``vector<Point3f>`` array of 3d coordinates of a chessboard in any coordinate system. For simplicity, let us choose a system such that one of the chessboard corners is in the origin and the board is in the plane *z = 0*. |
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Read camera parameters from XML/YAML file: :: |
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FileStorage fs(filename, FileStorage::READ); |
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Mat intrinsics, distortion; |
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fs["camera_matrix"] >> intrinsics; |
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fs["distortion_coefficients"] >> distortion; |
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Now we are ready to find chessboard pose by running ``solvePnP``: :: |
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vector<Point3f> boardPoints; |
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// fill the array |
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... |
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solvePnP(Mat(boardPoints), Mat(foundBoardCorners), cameraMatrix, |
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distCoeffs, rvec, tvec, false); |
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Calculate reprojection error like it is done in ``calibration`` sample (see ``opencv/samples/cpp/calibration.cpp``, function ``computeReprojectionErrors``). |
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Question: how to calculate the distance from the camera origin to any of the corners?
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