Open Source Computer Vision Library https://opencv.org/
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#include <windows.h>
#include <d3d9.h>
#pragma comment (lib, "d3d9.lib")
#define USE_D3DEX
#define WINDOW_NAME "OpenCV Direct3D 9 Ex Sample"
IDirect3D9Ex *pD3D = NULL;
IDirect3DDevice9Ex *dev = NULL;
IDirect3DSurface9 *pBackBuffer = NULL;
IDirect3DSurface9 *pCPUWriteSurface = NULL; // required name
IDirect3DSurface9 *pReadOnlySurface = NULL; // required name
HANDLE readOnlySurfaceShared = 0; // required name
IDirect3DSurface9 *pSurface = NULL; // required name
HANDLE surfaceShared = 0; // required name
#include "d3d_base.inl.hpp"
bool initDirect3D(void)
{
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D)))
{
return false;
}
D3DDISPLAYMODEEX ddm;
ZeroMemory(&ddm, sizeof(ddm));
ddm.Size = sizeof(D3DDISPLAYMODEEX);
D3DDISPLAYROTATION rotation;
if (FAILED(pD3D->GetAdapterDisplayModeEx(D3DADAPTER_DEFAULT, &ddm, &rotation)))
{
return false;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS));
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_NOWINDOWCHANGES
| D3DCREATE_MULTITHREADED;
d3dpp.Windowed = true;
d3dpp.Flags = 0;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = ddm.Format;
d3dpp.BackBufferHeight = HEIGHT;
d3dpp.BackBufferWidth = WIDTH;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
if (FAILED(pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, flags, &d3dpp, NULL, &dev)))
{
return false;
}
if (FAILED(dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)))
{
return false;
}
return true;
}
bool initDirect3DTextures()
{
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface, &surfaceShared)))
{
std::cerr << "Can't create surface for result" << std::endl;
return false;
}
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pReadOnlySurface, &readOnlySurfaceShared)))
{
std::cerr << "Can't create read only surface" << std::endl;
return false;
}
else
{
IDirect3DSurface9* pTmpSurface;
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pTmpSurface, NULL)))
{
std::cerr << "Can't create temp surface for CPU write" << std::endl;
return false;
}
D3DLOCKED_RECT memDesc = {0, NULL};
RECT rc = {0, 0, WIDTH, HEIGHT};
if (SUCCEEDED(pTmpSurface->LockRect(&memDesc, &rc, 0)))
{
cv::Mat m(cv::Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
getInputTexture().copyTo(m);
pTmpSurface->UnlockRect();
dev->StretchRect(pTmpSurface, NULL, pReadOnlySurface, NULL, D3DTEXF_NONE);
}
else
{
std::cerr << "Can't LockRect() on surface" << std::endl;
}
pTmpSurface->Release();
}
if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pCPUWriteSurface, NULL)))
{
std::cerr << "Can't create surface for CPU write" << std::endl;
return false;
}
return true;
}
void render(void)
{
// check to make sure you have a valid Direct3D device
CV_Assert(dev);
renderToD3DObject();
if (g_sampleType == 0)
{
// nothing
}
else if (g_sampleType == 1)
{
if (FAILED(dev->StretchRect(pCPUWriteSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
{
std::cerr << "Can't StretchRect()" << std::endl;
}
}
else
{
if (FAILED(dev->StretchRect(pSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
{
std::cerr << "Can't StretchRect()" << std::endl;
}
}
if (SUCCEEDED(dev -> BeginScene()))
{
// end the scene
dev -> EndScene();
}
// present the back buffer contents to the display
dev->Present(NULL, NULL, NULL, NULL);
}
void cleanUp (void)
{
SAFE_RELEASE(pCPUWriteSurface);
SAFE_RELEASE(pReadOnlySurface);
SAFE_RELEASE(pSurface);
SAFE_RELEASE(pBackBuffer);
SAFE_RELEASE(dev);
SAFE_RELEASE(pD3D);
}