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Open Source Computer Vision Library
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271 lines
8.4 KiB
271 lines
8.4 KiB
//Yannick Verdie 2010 |
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//--- Please read help() below: --- |
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#include <iostream> |
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#include <vector> |
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#include <opencv2/core/core_c.h> |
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#include <opencv2/calib3d/calib3d_c.h> |
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#include <opencv2/imgproc.hpp> |
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#include <opencv2/highgui.hpp> |
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#include <opencv2/legacy/compat.hpp> |
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#if defined WIN32 || defined _WIN32 || defined WINCE |
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#include <windows.h> |
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#undef small |
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#undef min |
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#undef max |
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#undef abs |
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#endif |
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#ifdef __APPLE__ |
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#include <OpenGL/gl.h> |
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#else |
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#include <GL/gl.h> |
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#endif |
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using namespace std; |
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using namespace cv; |
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static void help() |
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{ |
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cout << "\nThis demo demonstrates the use of the Qt enhanced version of the highgui GUI interface\n" |
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" and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too\n" |
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"It works off of the video: cube4.avi\n" |
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"Using OpenCV version %s\n" << CV_VERSION << "\n\n" |
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" 1). This demo is mainly based on work from Javier Barandiaran Martirena\n" |
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" See this page http://code.opencv.org/projects/opencv/wiki/Posit.\n" |
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" 2). This is a demo to illustrate how to use **OpenGL Callback**.\n" |
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" 3). You need Qt binding to compile this sample with OpenGL support enabled.\n" |
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" 4). The features' detection is very basic and could highly be improved \n" |
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" (basic thresholding tuned for the specific video) but 2).\n" |
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" 5) THANKS TO Google Summer of Code 2010 for supporting this work!\n" << endl; |
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} |
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#define FOCAL_LENGTH 600 |
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#define CUBE_SIZE 10 |
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static void renderCube(float size) |
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{ |
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glBegin(GL_QUADS); |
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// Front Face |
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glNormal3f( 0.0f, 0.0f, 1.0f); |
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glVertex3f( 0.0f, 0.0f, 0.0f); |
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glVertex3f( size, 0.0f, 0.0f); |
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glVertex3f( size, size, 0.0f); |
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glVertex3f( 0.0f, size, 0.0f); |
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// Back Face |
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glNormal3f( 0.0f, 0.0f,-1.0f); |
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glVertex3f( 0.0f, 0.0f, size); |
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glVertex3f( 0.0f, size, size); |
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glVertex3f( size, size, size); |
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glVertex3f( size, 0.0f, size); |
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// Top Face |
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glNormal3f( 0.0f, 1.0f, 0.0f); |
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glVertex3f( 0.0f, size, 0.0f); |
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glVertex3f( size, size, 0.0f); |
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glVertex3f( size, size, size); |
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glVertex3f( 0.0f, size, size); |
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// Bottom Face |
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glNormal3f( 0.0f,-1.0f, 0.0f); |
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glVertex3f( 0.0f, 0.0f, 0.0f); |
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glVertex3f( 0.0f, 0.0f, size); |
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glVertex3f( size, 0.0f, size); |
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glVertex3f( size, 0.0f, 0.0f); |
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// Right face |
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glNormal3f( 1.0f, 0.0f, 0.0f); |
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glVertex3f( size, 0.0f, 0.0f); |
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glVertex3f( size, 0.0f, size); |
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glVertex3f( size, size, size); |
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glVertex3f( size, size, 0.0f); |
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// Left Face |
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glNormal3f(-1.0f, 0.0f, 0.0f); |
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glVertex3f( 0.0f, 0.0f, 0.0f); |
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glVertex3f( 0.0f, size, 0.0f); |
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glVertex3f( 0.0f, size, size); |
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glVertex3f( 0.0f, 0.0f, size); |
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glEnd(); |
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} |
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static void on_opengl(void* param) |
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{ |
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//Draw the object with the estimated pose |
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glLoadIdentity(); |
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glScalef( 1.0f, 1.0f, -1.0f); |
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glMultMatrixf( (float*)param ); |
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glEnable( GL_LIGHTING ); |
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glEnable( GL_LIGHT0 ); |
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glEnable( GL_BLEND ); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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renderCube( CUBE_SIZE ); |
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glDisable(GL_BLEND); |
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glDisable( GL_LIGHTING ); |
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} |
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static void initPOSIT(std::vector<CvPoint3D32f> *modelPoints) |
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{ |
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//Create the model pointss |
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modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, 0.0f)); //The first must be (0,0,0) |
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modelPoints->push_back(cvPoint3D32f(0.0f, 0.0f, CUBE_SIZE)); |
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modelPoints->push_back(cvPoint3D32f(CUBE_SIZE, 0.0f, 0.0f)); |
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modelPoints->push_back(cvPoint3D32f(0.0f, CUBE_SIZE, 0.0f)); |
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} |
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static void foundCorners(vector<CvPoint2D32f> *srcImagePoints, const Mat& source, Mat& grayImage) |
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{ |
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cvtColor(source, grayImage, COLOR_RGB2GRAY); |
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GaussianBlur(grayImage, grayImage, Size(11,11), 0, 0); |
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normalize(grayImage, grayImage, 0, 255, NORM_MINMAX); |
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threshold(grayImage, grayImage, 26, 255, THRESH_BINARY_INV); //25 |
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vector<vector<Point> > contours; |
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vector<Vec4i> hierarchy; |
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findContours(grayImage, contours, hierarchy, RETR_EXTERNAL, CHAIN_APPROX_NONE); |
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Point p; |
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vector<CvPoint2D32f> srcImagePoints_temp(4,cvPoint2D32f(0,0)); |
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if (contours.size() == srcImagePoints_temp.size()) |
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{ |
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for(size_t i = 0 ; i<contours.size(); i++ ) |
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{ |
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p.x = p.y = 0; |
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for(size_t j = 0 ; j<contours[i].size(); j++ ) |
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p+=contours[i][j]; |
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srcImagePoints_temp.at(i)=cvPoint2D32f(float(p.x)/contours[i].size(),float(p.y)/contours[i].size()); |
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} |
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//Need to keep the same order |
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//> y = 0 |
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//> x = 1 |
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//< x = 2 |
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//< y = 3 |
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//get point 0; |
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size_t index = 0; |
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for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ ) |
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{ |
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if (srcImagePoints_temp.at(i).y > srcImagePoints_temp.at(index).y) |
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index = i; |
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} |
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srcImagePoints->at(0) = srcImagePoints_temp.at(index); |
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//get point 1; |
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index = 0; |
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for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ ) |
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{ |
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if (srcImagePoints_temp.at(i).x > srcImagePoints_temp.at(index).x) |
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index = i; |
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} |
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srcImagePoints->at(1) = srcImagePoints_temp.at(index); |
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//get point 2; |
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index = 0; |
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for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ ) |
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{ |
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if (srcImagePoints_temp.at(i).x < srcImagePoints_temp.at(index).x) |
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index = i; |
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} |
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srcImagePoints->at(2) = srcImagePoints_temp.at(index); |
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//get point 3; |
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index = 0; |
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for(size_t i = 1 ; i<srcImagePoints_temp.size(); i++ ) |
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{ |
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if (srcImagePoints_temp.at(i).y < srcImagePoints_temp.at(index).y) |
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index = i; |
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} |
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srcImagePoints->at(3) = srcImagePoints_temp.at(index); |
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Mat Msource = source; |
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stringstream ss; |
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for(size_t i = 0 ; i<srcImagePoints_temp.size(); i++ ) |
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{ |
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ss<<i; |
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circle(Msource,srcImagePoints->at(i),5,Scalar(0,0,255)); |
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putText(Msource,ss.str(),srcImagePoints->at(i),FONT_HERSHEY_SIMPLEX,1,Scalar(0,0,255)); |
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ss.str(""); |
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//new coordinate system in the middle of the frame and reversed (camera coordinate system) |
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srcImagePoints->at(i) = cvPoint2D32f(srcImagePoints_temp.at(i).x-source.cols/2,source.rows/2-srcImagePoints_temp.at(i).y); |
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} |
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} |
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} |
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static void createOpenGLMatrixFrom(float *posePOSIT,const CvMatr32f &rotationMatrix, const CvVect32f &translationVector) |
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{ |
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//coordinate system returned is relative to the first 3D input point |
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for (int f=0; f<3; f++) |
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{ |
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for (int c=0; c<3; c++) |
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{ |
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posePOSIT[c*4+f] = rotationMatrix[f*3+c]; //transposed |
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} |
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} |
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posePOSIT[3] = 0.0; |
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posePOSIT[7] = 0.0; |
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posePOSIT[11] = 0.0; |
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posePOSIT[12] = translationVector[0]; |
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posePOSIT[13] = translationVector[1]; |
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posePOSIT[14] = translationVector[2]; |
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posePOSIT[15] = 1.0; |
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} |
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int main(void) |
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{ |
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help(); |
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VideoCapture video("cube4.avi"); |
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CV_Assert(video.isOpened()); |
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Mat source, grayImage; |
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video >> source; |
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namedWindow("original", WINDOW_AUTOSIZE | WINDOW_FREERATIO); |
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namedWindow("POSIT", WINDOW_AUTOSIZE | WINDOW_FREERATIO); |
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displayOverlay("POSIT", "We lost the 4 corners' detection quite often (the red circles disappear). This demo is only to illustrate how to use OpenGL callback.\n -- Press ESC to exit.", 10000); |
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float OpenGLMatrix[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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setOpenGlDrawCallback("POSIT",on_opengl,OpenGLMatrix); |
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vector<CvPoint3D32f> modelPoints; |
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initPOSIT(&modelPoints); |
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//Create the POSIT object with the model points |
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CvPOSITObject* positObject = cvCreatePOSITObject( &modelPoints[0], (int)modelPoints.size() ); |
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CvMatr32f rotation_matrix = new float[9]; |
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CvVect32f translation_vector = new float[3]; |
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CvTermCriteria criteria = cvTermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 100, 1.0e-4f); |
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vector<CvPoint2D32f> srcImagePoints(4,cvPoint2D32f(0,0)); |
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while(waitKey(33) != 27) |
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{ |
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video >> source; |
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imshow("original",source); |
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foundCorners(&srcImagePoints, source, grayImage); |
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cvPOSIT( positObject, &srcImagePoints[0], FOCAL_LENGTH, criteria, rotation_matrix, translation_vector ); |
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createOpenGLMatrixFrom(OpenGLMatrix,rotation_matrix,translation_vector); |
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imshow("POSIT",source); |
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if (video.get(CAP_PROP_POS_AVI_RATIO) > 0.99) |
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video.set(CAP_PROP_POS_AVI_RATIO, 0); |
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} |
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destroyAllWindows(); |
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cvReleasePOSITObject(&positObject); |
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return 0; |
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}
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