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315 lines
11 KiB
315 lines
11 KiB
//********************************************************* |
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// |
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// Copyright (c) Microsoft. All rights reserved. |
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF |
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY |
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR |
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. |
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// |
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//********************************************************* |
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// |
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// MainPage.xaml.cpp |
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// Implementation of the MainPage.xaml class. |
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// |
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#include "pch.h" |
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#include "MainPage.xaml.h" |
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#include "App.xaml.h" |
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#include <collection.h> |
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using namespace Windows::UI::Xaml; |
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using namespace Windows::UI::Xaml::Controls; |
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using namespace Windows::Foundation; |
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using namespace Windows::Foundation::Collections; |
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using namespace Platform; |
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using namespace SDKSample; |
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using namespace Windows::UI::Xaml::Navigation; |
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using namespace Windows::UI::Xaml::Interop; |
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using namespace Windows::Graphics::Display; |
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using namespace Windows::UI::ViewManagement; |
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MainPage^ MainPage::Current = nullptr; |
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MainPage::MainPage() |
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{ |
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InitializeComponent(); |
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// This frame is hidden, meaning it is never shown. It is simply used to load |
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// each scenario page and then pluck out the input and output sections and |
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// place them into the UserControls on the main page. |
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HiddenFrame = ref new Windows::UI::Xaml::Controls::Frame(); |
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HiddenFrame->Visibility = Windows::UI::Xaml::Visibility::Collapsed; |
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ContentRoot->Children->Append(HiddenFrame); |
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FeatureName->Text = FEATURE_NAME; |
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this->SizeChanged += ref new SizeChangedEventHandler(this, &MainPage::MainPage_SizeChanged); |
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Scenarios->SelectionChanged += ref new SelectionChangedEventHandler(this, &MainPage::Scenarios_SelectionChanged); |
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MainPage::Current = this; |
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autoSizeInputSectionWhenSnapped = true; |
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} |
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/// <summary> |
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/// We need to handle SizeChanged so that we can make the sample layout property |
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/// in the various layouts. |
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/// </summary> |
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/// <param name="sender"></param> |
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/// <param name="e"></param> |
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void MainPage::MainPage_SizeChanged(Object^ sender, SizeChangedEventArgs^ e) |
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{ |
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InvalidateSize(); |
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MainPageSizeChangedEventArgs^ args = ref new MainPageSizeChangedEventArgs(); |
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args->ViewState = ApplicationView::Value; |
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MainPageResized(this, args); |
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} |
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void MainPage::InvalidateSize() |
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{ |
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// Get the window width |
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double windowWidth = this->ActualWidth; |
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if (windowWidth != 0.0) |
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{ |
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// Get the width of the ListBox. |
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double listBoxWidth = Scenarios->ActualWidth; |
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// Is the ListBox using any margins that we need to consider? |
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double listBoxMarginLeft = Scenarios->Margin.Left; |
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double listBoxMarginRight = Scenarios->Margin.Right; |
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// Figure out how much room is left after considering the list box width |
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double availableWidth = windowWidth - listBoxWidth; |
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// Is the top most child using margins? |
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double layoutRootMarginLeft = ContentRoot->Margin.Left; |
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double layoutRootMarginRight = ContentRoot->Margin.Right; |
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// We have different widths to use depending on the view state |
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if (ApplicationView::Value != ApplicationViewState::Snapped) |
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{ |
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// Make us as big as the the left over space, factoring in the ListBox width, the ListBox margins. |
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// and the LayoutRoot's margins |
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InputSection->Width = ((availableWidth) - |
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(layoutRootMarginLeft + layoutRootMarginRight + listBoxMarginLeft + listBoxMarginRight)); |
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} |
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else |
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{ |
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// Make us as big as the left over space, factoring in just the LayoutRoot's margins. |
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if (autoSizeInputSectionWhenSnapped) |
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{ |
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InputSection->Width = (windowWidth - (layoutRootMarginLeft + layoutRootMarginRight)); |
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} |
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} |
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} |
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InvalidateViewState(); |
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} |
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void MainPage::InvalidateViewState() |
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{ |
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// Are we going to snapped mode? |
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if (ApplicationView::Value == ApplicationViewState::Snapped) |
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{ |
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Grid::SetRow(DescriptionText, 3); |
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Grid::SetColumn(DescriptionText, 0); |
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Grid::SetRow(InputSection, 4); |
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Grid::SetColumn(InputSection, 0); |
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Grid::SetRow(FooterPanel, 2); |
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Grid::SetColumn(FooterPanel, 0); |
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} |
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else |
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{ |
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Grid::SetRow(DescriptionText, 1); |
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Grid::SetColumn(DescriptionText, 1); |
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Grid::SetRow(InputSection, 2); |
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Grid::SetColumn(InputSection, 1); |
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Grid::SetRow(FooterPanel, 1); |
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Grid::SetColumn(FooterPanel, 1); |
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} |
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// Since we don't load the scenario page in the traditional manner (we just pluck out the |
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// input and output sections from the page) we need to ensure that any VSM code used |
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// by the scenario's input and output sections is fired. |
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VisualStateManager::GoToState(InputSection, "Input" + LayoutAwarePage::DetermineVisualState(ApplicationView::Value), false); |
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VisualStateManager::GoToState(OutputSection, "Output" + LayoutAwarePage::DetermineVisualState(ApplicationView::Value), false); |
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} |
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void MainPage::PopulateScenarios() |
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{ |
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ScenarioList = ref new Platform::Collections::Vector<Object^>(); |
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// Populate the ListBox with the list of scenarios as defined in Constants.cpp. |
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for (unsigned int i = 0; i < scenarios->Length; ++i) |
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{ |
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Scenario s = scenarios[i]; |
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ListBoxItem^ item = ref new ListBoxItem(); |
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item->Name = s.ClassName; |
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item->Content = (i + 1).ToString() + ") " + s.Title; |
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ScenarioList->Append(item); |
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} |
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// Bind the ListBox to the scenario list. |
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Scenarios->ItemsSource = ScenarioList; |
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Scenarios->ScrollIntoView(Scenarios->SelectedItem); |
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} |
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/// <summary> |
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/// This method is responsible for loading the individual input and output sections for each scenario. This |
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/// is based on navigating a hidden Frame to the ScenarioX.xaml page and then extracting out the input |
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/// and output sections into the respective UserControl on the main page. |
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/// </summary> |
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/// <param name="scenarioName"></param> |
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void MainPage::LoadScenario(String^ scenarioName) |
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{ |
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autoSizeInputSectionWhenSnapped = true; |
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// Load the ScenarioX.xaml file into the Frame. |
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TypeName scenarioType = {scenarioName, TypeKind::Custom}; |
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HiddenFrame->Navigate(scenarioType, this); |
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// Get the top element, the Page, so we can look up the elements |
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// that represent the input and output sections of the ScenarioX file. |
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Page^ hiddenPage = safe_cast<Page^>(HiddenFrame->Content); |
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// Get each element. |
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UIElement^ input = safe_cast<UIElement^>(hiddenPage->FindName("Input")); |
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UIElement^ output = safe_cast<UIElement^>(hiddenPage->FindName("Output")); |
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if (input == nullptr) |
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{ |
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// Malformed input section. |
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NotifyUser("Cannot load scenario input section for " + scenarioName + |
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" Make sure root of input section markup has x:Name of 'Input'", NotifyType::ErrorMessage); |
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return; |
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} |
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if (output == nullptr) |
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{ |
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// Malformed output section. |
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NotifyUser("Cannot load scenario output section for " + scenarioName + |
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" Make sure root of output section markup has x:Name of 'Output'", NotifyType::ErrorMessage); |
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return; |
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} |
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// Find the LayoutRoot which parents the input and output sections in the main page. |
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Panel^ panel = safe_cast<Panel^>(hiddenPage->FindName("LayoutRoot")); |
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if (panel != nullptr) |
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{ |
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unsigned int index = 0; |
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UIElementCollection^ collection = panel->Children; |
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// Get rid of the content that is currently in the intput and output sections. |
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collection->IndexOf(input, &index); |
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collection->RemoveAt(index); |
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collection->IndexOf(output, &index); |
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collection->RemoveAt(index); |
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// Populate the input and output sections with the newly loaded content. |
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InputSection->Content = input; |
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OutputSection->Content = output; |
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ScenarioLoaded(this, nullptr); |
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} |
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else |
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{ |
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// Malformed Scenario file. |
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NotifyUser("Cannot load scenario: " + scenarioName + ". Make sure root tag in the '" + |
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scenarioName + "' file has an x:Name of 'LayoutRoot'", NotifyType::ErrorMessage); |
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} |
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} |
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void MainPage::Scenarios_SelectionChanged(Object^ sender, SelectionChangedEventArgs^ e) |
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{ |
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if (Scenarios->SelectedItem != nullptr) |
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{ |
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NotifyUser("", NotifyType::StatusMessage); |
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LoadScenario((safe_cast<ListBoxItem^>(Scenarios->SelectedItem))->Name); |
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InvalidateSize(); |
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} |
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} |
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void MainPage::NotifyUser(String^ strMessage, NotifyType type) |
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{ |
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switch (type) |
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{ |
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case NotifyType::StatusMessage: |
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// Use the status message style. |
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StatusBlock->Style = safe_cast<Windows::UI::Xaml::Style^>(this->Resources->Lookup("StatusStyle")); |
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break; |
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case NotifyType::ErrorMessage: |
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// Use the error message style. |
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StatusBlock->Style = safe_cast<Windows::UI::Xaml::Style^>(this->Resources->Lookup("ErrorStyle")); |
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break; |
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default: |
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break; |
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} |
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StatusBlock->Text = strMessage; |
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// Collapsed the StatusBlock if it has no text to conserve real estate. |
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if (StatusBlock->Text != "") |
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{ |
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StatusBlock->Visibility = Windows::UI::Xaml::Visibility::Visible; |
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} |
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else |
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{ |
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StatusBlock->Visibility = Windows::UI::Xaml::Visibility::Collapsed; |
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} |
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} |
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void MainPage::Footer_Click(Object^ sender, RoutedEventArgs^ e) |
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{ |
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auto uri = ref new Uri((String^)((HyperlinkButton^)sender)->Tag); |
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Windows::System::Launcher::LaunchUriAsync(uri); |
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} |
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/// <summary> |
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/// Populates the page with content passed during navigation. Any saved state is also |
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/// provided when recreating a page from a prior session. |
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/// </summary> |
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/// <param name="navigationParameter">The parameter value passed to |
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/// <see cref="Frame::Navigate(Type, Object)"/> when this page was initially requested. |
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/// </param> |
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/// <param name="pageState">A map of state preserved by this page during an earlier |
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/// session. This will be null the first time a page is visited.</param> |
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void MainPage::LoadState(Object^ navigationParameter, IMap<String^, Object^>^ pageState) |
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{ |
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(void) navigationParameter; // Unused parameter |
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PopulateScenarios(); |
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// Starting scenario is the first or based upon a previous state. |
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ListBoxItem^ startingScenario = nullptr; |
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int startingScenarioIndex = -1; |
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if (pageState != nullptr && pageState->HasKey("SelectedScenarioIndex")) |
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{ |
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startingScenarioIndex = safe_cast<int>(pageState->Lookup("SelectedScenarioIndex")); |
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} |
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Scenarios->SelectedIndex = startingScenarioIndex != -1 ? startingScenarioIndex : 0; |
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InvalidateViewState(); |
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} |
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/// <summary> |
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/// Preserves state associated with this page in case the application is suspended or the |
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/// page is discarded from the navigation cache. Values must conform to the serialization |
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/// requirements of <see cref="SuspensionManager::SessionState"/>. |
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/// </summary> |
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/// <param name="pageState">An empty map to be populated with serializable state.</param> |
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void MainPage::SaveState(IMap<String^, Object^>^ pageState) |
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{ |
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int selectedListBoxItemIndex = Scenarios->SelectedIndex; |
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pageState->Insert("SelectedScenarioIndex", selectedListBoxItemIndex); |
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}
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