Open Source Computer Vision Library https://opencv.org/
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/*M///////////////////////////////////////////////////////////////////////////////////////
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/*
* NV12ToARGB color space conversion CUDA kernel
*
* This sample uses CUDA to perform a simple NV12 (YUV 4:2:0 planar)
* source and converts to output in ARGB format
*/
#if !defined CUDA_DISABLER
#include "opencv2/gpu/device/common.hpp"
namespace cv { namespace gpu { namespace device {
namespace video_decoding
{
__constant__ uint constAlpha = ((uint)0xff << 24);
__constant__ float constHueColorSpaceMat[9];
void loadHueCSC(float hueCSC[9])
{
cudaSafeCall( cudaMemcpyToSymbol(constHueColorSpaceMat, hueCSC, 9 * sizeof(float)) );
}
__device__ void YUV2RGB(const uint* yuvi, float* red, float* green, float* blue)
{
float luma, chromaCb, chromaCr;
// Prepare for hue adjustment
luma = (float)yuvi[0];
chromaCb = (float)((int)yuvi[1] - 512.0f);
chromaCr = (float)((int)yuvi[2] - 512.0f);
// Convert YUV To RGB with hue adjustment
*red = (luma * constHueColorSpaceMat[0]) +
(chromaCb * constHueColorSpaceMat[1]) +
(chromaCr * constHueColorSpaceMat[2]);
*green = (luma * constHueColorSpaceMat[3]) +
(chromaCb * constHueColorSpaceMat[4]) +
(chromaCr * constHueColorSpaceMat[5]);
*blue = (luma * constHueColorSpaceMat[6]) +
(chromaCb * constHueColorSpaceMat[7]) +
(chromaCr * constHueColorSpaceMat[8]);
}
__device__ uint RGBAPACK_10bit(float red, float green, float blue, uint alpha)
{
uint ARGBpixel = 0;
// Clamp final 10 bit results
red = ::fmin(::fmax(red, 0.0f), 1023.f);
green = ::fmin(::fmax(green, 0.0f), 1023.f);
blue = ::fmin(::fmax(blue, 0.0f), 1023.f);
// Convert to 8 bit unsigned integers per color component
ARGBpixel = (((uint)blue >> 2) |
(((uint)green >> 2) << 8) |
(((uint)red >> 2) << 16) |
(uint)alpha);
return ARGBpixel;
}
// CUDA kernel for outputing the final ARGB output from NV12
#define COLOR_COMPONENT_BIT_SIZE 10
#define COLOR_COMPONENT_MASK 0x3FF
__global__ void NV12ToARGB(uchar* srcImage, size_t nSourcePitch,
uint* dstImage, size_t nDestPitch,
uint width, uint height)
{
// Pad borders with duplicate pixels, and we multiply by 2 because we process 2 pixels per thread
const int x = blockIdx.x * (blockDim.x << 1) + (threadIdx.x << 1);
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x >= width || y >= height)
return;
// Read 2 Luma components at a time, so we don't waste processing since CbCr are decimated this way.
// if we move to texture we could read 4 luminance values
uint yuv101010Pel[2];
yuv101010Pel[0] = (srcImage[y * nSourcePitch + x ]) << 2;
yuv101010Pel[1] = (srcImage[y * nSourcePitch + x + 1]) << 2;
const size_t chromaOffset = nSourcePitch * height;
const int y_chroma = y >> 1;
if (y & 1) // odd scanline ?
{
uint chromaCb = srcImage[chromaOffset + y_chroma * nSourcePitch + x ];
uint chromaCr = srcImage[chromaOffset + y_chroma * nSourcePitch + x + 1];
if (y_chroma < ((height >> 1) - 1)) // interpolate chroma vertically
{
chromaCb = (chromaCb + srcImage[chromaOffset + (y_chroma + 1) * nSourcePitch + x ] + 1) >> 1;
chromaCr = (chromaCr + srcImage[chromaOffset + (y_chroma + 1) * nSourcePitch + x + 1] + 1) >> 1;
}
yuv101010Pel[0] |= (chromaCb << ( COLOR_COMPONENT_BIT_SIZE + 2));
yuv101010Pel[0] |= (chromaCr << ((COLOR_COMPONENT_BIT_SIZE << 1) + 2));
yuv101010Pel[1] |= (chromaCb << ( COLOR_COMPONENT_BIT_SIZE + 2));
yuv101010Pel[1] |= (chromaCr << ((COLOR_COMPONENT_BIT_SIZE << 1) + 2));
}
else
{
yuv101010Pel[0] |= ((uint)srcImage[chromaOffset + y_chroma * nSourcePitch + x ] << ( COLOR_COMPONENT_BIT_SIZE + 2));
yuv101010Pel[0] |= ((uint)srcImage[chromaOffset + y_chroma * nSourcePitch + x + 1] << ((COLOR_COMPONENT_BIT_SIZE << 1) + 2));
yuv101010Pel[1] |= ((uint)srcImage[chromaOffset + y_chroma * nSourcePitch + x ] << ( COLOR_COMPONENT_BIT_SIZE + 2));
yuv101010Pel[1] |= ((uint)srcImage[chromaOffset + y_chroma * nSourcePitch + x + 1] << ((COLOR_COMPONENT_BIT_SIZE << 1) + 2));
}
// this steps performs the color conversion
uint yuvi[6];
float red[2], green[2], blue[2];
yuvi[0] = (yuv101010Pel[0] & COLOR_COMPONENT_MASK );
yuvi[1] = ((yuv101010Pel[0] >> COLOR_COMPONENT_BIT_SIZE) & COLOR_COMPONENT_MASK);
yuvi[2] = ((yuv101010Pel[0] >> (COLOR_COMPONENT_BIT_SIZE << 1)) & COLOR_COMPONENT_MASK);
yuvi[3] = (yuv101010Pel[1] & COLOR_COMPONENT_MASK );
yuvi[4] = ((yuv101010Pel[1] >> COLOR_COMPONENT_BIT_SIZE) & COLOR_COMPONENT_MASK);
yuvi[5] = ((yuv101010Pel[1] >> (COLOR_COMPONENT_BIT_SIZE << 1)) & COLOR_COMPONENT_MASK);
// YUV to RGB Transformation conversion
YUV2RGB(&yuvi[0], &red[0], &green[0], &blue[0]);
YUV2RGB(&yuvi[3], &red[1], &green[1], &blue[1]);
// Clamp the results to RGBA
const size_t dstImagePitch = nDestPitch >> 2;
dstImage[y * dstImagePitch + x ] = RGBAPACK_10bit(red[0], green[0], blue[0], constAlpha);
dstImage[y * dstImagePitch + x + 1 ] = RGBAPACK_10bit(red[1], green[1], blue[1], constAlpha);
}
void NV12ToARGB_gpu(const PtrStepb decodedFrame, PtrStepSz<uint> interopFrame, cudaStream_t stream)
{
dim3 block(32, 8);
dim3 grid(divUp(interopFrame.cols, 2 * block.x), divUp(interopFrame.rows, block.y));
NV12ToARGB<<<grid, block, 0, stream>>>(decodedFrame.data, decodedFrame.step, interopFrame.data, interopFrame.step,
interopFrame.cols, interopFrame.rows);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
}
}}}
#endif /* CUDA_DISABLER */