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129 lines
5.5 KiB
129 lines
5.5 KiB
.. _OpenCViOSImageManipulation: |
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OpenCV iOS - Image Processing |
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******************************* |
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Goal |
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==== |
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In this tutorial we will learn how to do basic image processing using OpenCV in iOS. |
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*Introduction* |
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============== |
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In *OpenCV* all the image processing operations are usually carried out on the *Mat* structure. In iOS however, to render an image on screen it have to be an instance of the *UIImage* class. To convert an *OpenCV Mat* to an *UIImage* we use the *Core Graphics* framework available in iOS. Below is the code needed to covert back and forth between Mat's and UIImage's. |
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.. code-block:: cpp |
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- (cv::Mat)cvMatFromUIImage:(UIImage *)image |
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{ |
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CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage); |
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CGFloat cols = image.size.width; |
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CGFloat rows = image.size.height; |
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cv::Mat cvMat(rows, cols, CV_8UC4); // 8 bits per component, 4 channels (color channels + alpha) |
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CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to data |
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cols, // Width of bitmap |
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rows, // Height of bitmap |
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8, // Bits per component |
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cvMat.step[0], // Bytes per row |
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colorSpace, // Colorspace |
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kCGImageAlphaNoneSkipLast | |
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kCGBitmapByteOrderDefault); // Bitmap info flags |
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CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage); |
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CGContextRelease(contextRef); |
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return cvMat; |
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} |
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.. code-block:: cpp |
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- (cv::Mat)cvMatGrayFromUIImage:(UIImage *)image |
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{ |
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CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage); |
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CGFloat cols = image.size.width; |
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CGFloat rows = image.size.height; |
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cv::Mat cvMat(rows, cols, CV_8UC1); // 8 bits per component, 1 channels |
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CGContextRef contextRef = CGBitmapContextCreate(cvMat.data, // Pointer to data |
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cols, // Width of bitmap |
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rows, // Height of bitmap |
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8, // Bits per component |
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cvMat.step[0], // Bytes per row |
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colorSpace, // Colorspace |
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kCGImageAlphaNoneSkipLast | |
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kCGBitmapByteOrderDefault); // Bitmap info flags |
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CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage); |
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CGContextRelease(contextRef); |
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return cvMat; |
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} |
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After the processing we need to convert it back to UIImage. The code below can handle both gray-scale and color image conversions (determined by the number of channels in the *if* statement). |
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.. code-block:: cpp |
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cv::Mat greyMat; |
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cv::cvtColor(inputMat, greyMat, COLOR_BGR2GRAY); |
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After the processing we need to convert it back to UIImage. |
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.. code-block:: cpp |
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-(UIImage *)UIImageFromCVMat:(cv::Mat)cvMat |
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{ |
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NSData *data = [NSData dataWithBytes:cvMat.data length:cvMat.elemSize()*cvMat.total()]; |
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CGColorSpaceRef colorSpace; |
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if (cvMat.elemSize() == 1) { |
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colorSpace = CGColorSpaceCreateDeviceGray(); |
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} else { |
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colorSpace = CGColorSpaceCreateDeviceRGB(); |
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} |
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CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data); |
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// Creating CGImage from cv::Mat |
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CGImageRef imageRef = CGImageCreate(cvMat.cols, //width |
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cvMat.rows, //height |
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8, //bits per component |
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8 * cvMat.elemSize(), //bits per pixel |
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cvMat.step[0], //bytesPerRow |
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colorSpace, //colorspace |
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kCGImageAlphaNone|kCGBitmapByteOrderDefault,// bitmap info |
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provider, //CGDataProviderRef |
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NULL, //decode |
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false, //should interpolate |
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kCGRenderingIntentDefault //intent |
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); |
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// Getting UIImage from CGImage |
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UIImage *finalImage = [UIImage imageWithCGImage:imageRef]; |
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CGImageRelease(imageRef); |
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CGDataProviderRelease(provider); |
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CGColorSpaceRelease(colorSpace); |
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return finalImage; |
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} |
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*Output* |
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================================== |
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.. image:: images/output.jpg |
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:alt: header |
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:align: center |
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Check out an instance of running code with more Image Effects on `YouTube <http://www.youtube.com/watch?v=Ko3K_xdhJ1I>`_ . |
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.. raw:: html |
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<div align="center"> |
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<iframe width="560" height="350" src="http://www.youtube.com/embed/Ko3K_xdhJ1I" frameborder="0" allowfullscreen></iframe> |
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</div>
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