mirror of https://github.com/opencv/opencv.git
Open Source Computer Vision Library
https://opencv.org/
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135 lines
3.1 KiB
135 lines
3.1 KiB
#include <iostream> |
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#include <string> |
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#include "opencv2/core/core.hpp" |
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#include "opencv2/core/gpumat.hpp" |
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#include "opencv2/core/opengl_interop.hpp" |
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#include "opencv2/gpu/gpu.hpp" |
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#include "opencv2/highgui/highgui.hpp" |
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#include "opencv2/contrib/contrib.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace cv::gpu; |
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struct Timer |
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{ |
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Timer(const string& msg_) |
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{ |
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msg = msg_; |
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tm.reset(); |
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tm.start(); |
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} |
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~Timer() |
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{ |
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tm.stop(); |
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cout << msg << " " << tm.getTimeMilli() << " ms\n"; |
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} |
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string msg; |
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TickMeter tm; |
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}; |
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int main(int argc, char* argv[]) |
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{ |
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if (argc < 2) |
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{ |
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cout << "Usage: " << argv[0] << " image" << endl; |
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return -1; |
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} |
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try |
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{ |
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bool haveCuda = getCudaEnabledDeviceCount() > 0; |
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const string openGlMatWnd = "OpenGL Mat"; |
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const string openGlBufferWnd = "OpenGL GlBuffer"; |
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const string openGlTextureWnd = "OpenGL GlTexture"; |
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const string openGlGpuMatWnd = "OpenGL GpuMat"; |
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const string matWnd = "Mat"; |
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namedWindow(openGlMatWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE); |
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namedWindow(openGlBufferWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE); |
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namedWindow(openGlTextureWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE); |
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if (haveCuda) |
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namedWindow(openGlGpuMatWnd, WINDOW_OPENGL | WINDOW_AUTOSIZE); |
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namedWindow("Mat", WINDOW_AUTOSIZE); |
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Mat img = imread(argv[1]); |
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if (haveCuda) |
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setGlDevice(); |
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setOpenGlContext(openGlBufferWnd); |
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GlBuffer buf(img, GlBuffer::TEXTURE_BUFFER); |
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setOpenGlContext(openGlTextureWnd); |
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GlTexture tex(img); |
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GpuMat d_img; |
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if (haveCuda) |
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d_img.upload(img); |
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cout << "=== First call\n\n"; |
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{ |
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Timer t("OpenGL Mat "); |
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imshow(openGlMatWnd, img); |
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} |
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{ |
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Timer t("OpenGL GlBuffer "); |
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imshow(openGlBufferWnd, buf); |
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} |
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{ |
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Timer t("OpenGL GlTexture"); |
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imshow(openGlTextureWnd, tex); |
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} |
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if (haveCuda) |
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{ |
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Timer t("OpenGL GpuMat "); |
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imshow(openGlGpuMatWnd, d_img); |
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} |
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{ |
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Timer t("Mat "); |
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imshow(matWnd, img); |
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} |
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waitKey(); |
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cout << "\n=== Second call\n\n"; |
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{ |
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Timer t("OpenGL Mat "); |
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imshow(openGlMatWnd, img); |
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} |
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{ |
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Timer t("OpenGL GlBuffer "); |
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imshow(openGlBufferWnd, buf); |
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} |
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{ |
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Timer t("OpenGL GlTexture"); |
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imshow(openGlTextureWnd, tex); |
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} |
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if (haveCuda) |
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{ |
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Timer t("OpenGL GpuMat "); |
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imshow(openGlGpuMatWnd, d_img); |
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} |
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{ |
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Timer t("Mat "); |
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imshow(matWnd, img); |
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} |
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cout << "\n"; |
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waitKey(); |
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} |
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catch(const exception& e) |
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{ |
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cout << e.what() << endl; |
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} |
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return 0; |
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}
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