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186 lines
6.1 KiB
186 lines
6.1 KiB
/* adler32_vmx.c -- compute the Adler-32 checksum of a data stream |
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* Copyright (C) 1995-2011 Mark Adler |
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* Copyright (C) 2017-2023 Mika T. Lindqvist <postmaster@raasu.org> |
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* Copyright (C) 2021 Adam Stylinski <kungfujesus06@gmail.com> |
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* For conditions of distribution and use, see copyright notice in zlib.h |
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*/ |
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#ifdef PPC_VMX |
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#include <altivec.h> |
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#include "zbuild.h" |
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#include "zendian.h" |
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#include "adler32_p.h" |
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#define vmx_zero() (vec_splat_u32(0)) |
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static inline void vmx_handle_head_or_tail(uint32_t *pair, const uint8_t *buf, size_t len) { |
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unsigned int i; |
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for (i = 0; i < len; ++i) { |
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pair[0] += buf[i]; |
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pair[1] += pair[0]; |
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} |
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} |
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static void vmx_accum32(uint32_t *s, const uint8_t *buf, size_t len) { |
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/* Different taps for the separable components of sums */ |
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const vector unsigned char t0 = {64, 63, 62, 61, 60, 59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49}; |
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const vector unsigned char t1 = {48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33}; |
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const vector unsigned char t2 = {32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17}; |
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const vector unsigned char t3 = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}; |
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/* As silly and inefficient as it seems, creating 1 permutation vector to permute |
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* a 2 element vector from a single load + a subsequent shift is just barely faster |
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* than doing 2 indexed insertions into zero initialized vectors from unaligned memory. */ |
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const vector unsigned char s0_perm = {0, 1, 2, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}; |
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const vector unsigned char shift_vec = vec_sl(vec_splat_u8(8), vec_splat_u8(2)); |
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vector unsigned int adacc, s2acc; |
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vector unsigned int pair_vec = vec_ld(0, s); |
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adacc = vec_perm(pair_vec, pair_vec, s0_perm); |
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#if BYTE_ORDER == LITTLE_ENDIAN |
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s2acc = vec_sro(pair_vec, shift_vec); |
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#else |
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s2acc = vec_slo(pair_vec, shift_vec); |
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#endif |
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vector unsigned int zero = vmx_zero(); |
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vector unsigned int s3acc = zero; |
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vector unsigned int s3acc_0 = zero; |
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vector unsigned int adacc_prev = adacc; |
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vector unsigned int adacc_prev_0 = zero; |
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vector unsigned int s2acc_0 = zero; |
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vector unsigned int s2acc_1 = zero; |
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vector unsigned int s2acc_2 = zero; |
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/* Maintain a running sum of a second half, this might help use break yet another |
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* data dependency bubble in the sum */ |
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vector unsigned int adacc_0 = zero; |
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int num_iter = len / 4; |
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int rem = len & 3; |
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for (int i = 0; i < num_iter; ++i) { |
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vector unsigned char d0 = vec_ld(0, buf); |
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vector unsigned char d1 = vec_ld(16, buf); |
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vector unsigned char d2 = vec_ld(32, buf); |
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vector unsigned char d3 = vec_ld(48, buf); |
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/* The core operation of the loop, basically |
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* what is being unrolled below */ |
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adacc = vec_sum4s(d0, adacc); |
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s3acc = vec_add(s3acc, adacc_prev); |
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s3acc_0 = vec_add(s3acc_0, adacc_prev_0); |
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s2acc = vec_msum(t0, d0, s2acc); |
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/* interleave dependent sums in here */ |
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adacc_0 = vec_sum4s(d1, adacc_0); |
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s2acc_0 = vec_msum(t1, d1, s2acc_0); |
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adacc = vec_sum4s(d2, adacc); |
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s2acc_1 = vec_msum(t2, d2, s2acc_1); |
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s2acc_2 = vec_msum(t3, d3, s2acc_2); |
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adacc_0 = vec_sum4s(d3, adacc_0); |
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adacc_prev = adacc; |
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adacc_prev_0 = adacc_0; |
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buf += 64; |
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} |
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adacc = vec_add(adacc, adacc_0); |
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s3acc = vec_add(s3acc, s3acc_0); |
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s3acc = vec_sl(s3acc, vec_splat_u32(6)); |
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if (rem) { |
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adacc_prev = vec_add(adacc_prev_0, adacc_prev); |
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adacc_prev = vec_sl(adacc_prev, vec_splat_u32(4)); |
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while (rem--) { |
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vector unsigned char d0 = vec_ld(0, buf); |
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adacc = vec_sum4s(d0, adacc); |
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s3acc = vec_add(s3acc, adacc_prev); |
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s2acc = vec_msum(t3, d0, s2acc); |
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adacc_prev = vec_sl(adacc, vec_splat_u32(4)); |
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buf += 16; |
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} |
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} |
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/* Sum up independent second sums */ |
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s2acc = vec_add(s2acc, s2acc_0); |
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s2acc_2 = vec_add(s2acc_1, s2acc_2); |
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s2acc = vec_add(s2acc, s2acc_2); |
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s2acc = vec_add(s2acc, s3acc); |
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adacc = vec_add(adacc, vec_sld(adacc, adacc, 8)); |
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s2acc = vec_add(s2acc, vec_sld(s2acc, s2acc, 8)); |
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adacc = vec_add(adacc, vec_sld(adacc, adacc, 4)); |
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s2acc = vec_add(s2acc, vec_sld(s2acc, s2acc, 4)); |
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vec_ste(adacc, 0, s); |
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vec_ste(s2acc, 0, s+1); |
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} |
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Z_INTERNAL uint32_t adler32_vmx(uint32_t adler, const uint8_t *buf, size_t len) { |
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uint32_t sum2; |
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uint32_t pair[16] ALIGNED_(16); |
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memset(&pair[2], 0, 14); |
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int n = NMAX; |
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unsigned int done = 0, i; |
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/* Split Adler-32 into component sums, it can be supplied by |
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* the caller sites (e.g. in a PNG file). |
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*/ |
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sum2 = (adler >> 16) & 0xffff; |
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adler &= 0xffff; |
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pair[0] = adler; |
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pair[1] = sum2; |
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/* in case user likes doing a byte at a time, keep it fast */ |
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if (UNLIKELY(len == 1)) |
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return adler32_len_1(adler, buf, sum2); |
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/* initial Adler-32 value (deferred check for len == 1 speed) */ |
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if (UNLIKELY(buf == NULL)) |
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return 1L; |
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/* in case short lengths are provided, keep it somewhat fast */ |
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if (UNLIKELY(len < 16)) |
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return adler32_len_16(adler, buf, len, sum2); |
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// Align buffer |
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unsigned int al = 0; |
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if ((uintptr_t)buf & 0xf) { |
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al = 16-((uintptr_t)buf & 0xf); |
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if (al > len) { |
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al=len; |
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} |
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vmx_handle_head_or_tail(pair, buf, al); |
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done += al; |
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/* Rather than rebasing, we can reduce the max sums for the |
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* first round only */ |
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n -= al; |
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} |
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for (i = al; i < len; i += n) { |
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int remaining = (int)(len-i); |
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n = MIN(remaining, (i == al) ? n : NMAX); |
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if (n < 16) |
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break; |
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vmx_accum32(pair, buf + i, n / 16); |
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pair[0] %= BASE; |
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pair[1] %= BASE; |
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done += (n / 16) * 16; |
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} |
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/* Handle the tail elements. */ |
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if (done < len) { |
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vmx_handle_head_or_tail(pair, (buf + done), len - done); |
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pair[0] %= BASE; |
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pair[1] %= BASE; |
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} |
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/* D = B * 65536 + A, see: https://en.wikipedia.org/wiki/Adler-32. */ |
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return (pair[1] << 16) | pair[0]; |
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} |
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#endif
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