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Open Source Computer Vision Library
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100 lines
4.7 KiB
100 lines
4.7 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// Intel License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000, Intel Corporation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of Intel Corporation may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "test_precomp.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace cv::gpu; |
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TEST(blendLinear, accuracy_on_8U) |
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{ |
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RNG& rng = cvtest::TS::ptr()->get_rng(); |
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Size size(200 + cvtest::randInt(rng) % 1000, |
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200 + cvtest::randInt(rng) % 1000); |
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for (int cn = 1; cn <= 4; ++cn) |
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{ |
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Mat img1 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_8U, cn), 0, 255, false); |
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Mat img2 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_8U, cn), 0, 255, false); |
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Mat weights1 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false); |
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Mat weights2 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false); |
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Mat result_gold(size, CV_MAKE_TYPE(CV_8U, cn)); |
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for (int y = 0; y < size.height; ++y) |
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for (int x = 0; x < size.width * cn; ++x) |
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{ |
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float w1 = weights1.at<float>(y, x / cn); |
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float w2 = weights2.at<float>(y, x / cn); |
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result_gold.at<uchar>(y, x) = static_cast<uchar>( |
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(img1.at<uchar>(y, x) * w1 + img2.at<uchar>(y, x) * w2) / (w1 + w2 + 1e-5f)); |
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} |
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GpuMat d_result; |
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blendLinear(GpuMat(img1), GpuMat(img2), GpuMat(weights1), GpuMat(weights2), d_result); |
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ASSERT_LE(cvtest::norm(result_gold, Mat(d_result), NORM_INF), 1) |
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<< "rows=" << size.height << ", cols=" << size.width << ", cn=" << cn; |
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} |
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} |
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TEST(blendLinear, accuracy_on_32F) |
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{ |
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RNG& rng = cvtest::TS::ptr()->get_rng(); |
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Size size(200 + cvtest::randInt(rng) % 1000, |
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200 + cvtest::randInt(rng) % 1000); |
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for (int cn = 1; cn <= 4; ++cn) |
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{ |
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Mat img1 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_32F, cn), 0, 1, false); |
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Mat img2 = cvtest::randomMat(rng, size, CV_MAKE_TYPE(CV_32F, cn), 0, 1, false); |
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Mat weights1 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false); |
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Mat weights2 = cvtest::randomMat(rng, size, CV_32F, 0, 1, false); |
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Mat result_gold(size, CV_MAKE_TYPE(CV_32F, cn)); |
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for (int y = 0; y < size.height; ++y) |
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for (int x = 0; x < size.width * cn; ++x) |
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{ |
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float w1 = weights1.at<float>(y, x / cn); |
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float w2 = weights2.at<float>(y, x / cn); |
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result_gold.at<float>(y, x) = |
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(img1.at<float>(y, x) * w1 + img2.at<float>(y, x) * w2) / (w1 + w2 + 1e-5f); |
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} |
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GpuMat d_result; |
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blendLinear(GpuMat(img1), GpuMat(img2), GpuMat(weights1), GpuMat(weights2), d_result); |
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ASSERT_LE(cvtest::norm(result_gold, Mat(d_result), NORM_INF), 1e-3) |
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<< "rows=" << size.height << ", cols=" << size.width << ", cn=" << cn; |
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} |
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}
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