Open Source Computer Vision Library https://opencv.org/
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/*
* Author: Steve Nicholson
*
* A program that illustrates intersectConvexConvex in various scenarios
*/
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
using namespace cv;
using namespace std;
// Create a vector of points describing a rectangle with the given corners
static vector<Point> makeRectangle(Point topLeft, Point bottomRight)
{
vector<Point> rectangle;
rectangle.push_back(topLeft);
rectangle.push_back(Point(bottomRight.x, topLeft.y));
rectangle.push_back(bottomRight);
rectangle.push_back(Point(topLeft.x, bottomRight.y));
return rectangle;
}
static vector<Point> makeTriangle(Point point1, Point point2, Point point3)
{
vector<Point> triangle;
triangle.push_back(point1);
triangle.push_back(point2);
triangle.push_back(point3);
return triangle;
}
// Run intersectConvexConvex on two polygons then draw the polygons and their intersection (if there is one)
// Return the area of the intersection
static float drawIntersection(Mat &image, vector<Point> polygon1, vector<Point> polygon2, bool handleNested = true)
{
vector<Point> intersectionPolygon;
vector<vector<Point> > polygons;
polygons.push_back(polygon1);
polygons.push_back(polygon2);
float intersectArea = intersectConvexConvex(polygon1, polygon2, intersectionPolygon, handleNested);
if (intersectArea > 0)
{
Scalar fillColor(200, 200, 200);
// If the input is invalid, draw the intersection in red
if (!isContourConvex(polygon1) || !isContourConvex(polygon2))
{
fillColor = Scalar(0, 0, 255);
}
fillPoly(image, intersectionPolygon, fillColor);
}
polylines(image, polygons, true, Scalar(0, 0, 0));
return intersectArea;
}
static void drawDescription(Mat &image, int intersectionArea, string description, Point origin)
{
const size_t bufSize=1024;
char caption[bufSize];
snprintf(caption, bufSize, "Intersection area: %d%s", intersectionArea, description.c_str());
putText(image, caption, origin, FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 0, 0));
}
static void intersectConvexExample()
{
Mat image(610, 550, CV_8UC3, Scalar(255, 255, 255));
float intersectionArea;
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 10), Point(50, 50)),
makeRectangle(Point(20, 20), Point(60, 60)));
drawDescription(image, (int)intersectionArea, "", Point(70, 40));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 70), Point(35, 95)),
makeRectangle(Point(35, 95), Point(60, 120)));
drawDescription(image, (int)intersectionArea, "", Point(70, 100));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 130), Point(60, 180)),
makeRectangle(Point(20, 140), Point(50, 170)),
true);
drawDescription(image, (int)intersectionArea, " (handleNested true)", Point(70, 160));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 190), Point(60, 240)),
makeRectangle(Point(20, 200), Point(50, 230)),
false);
drawDescription(image, (int)intersectionArea, " (handleNested false)", Point(70, 220));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 250), Point(60, 300)),
makeRectangle(Point(20, 250), Point(50, 290)),
true);
drawDescription(image, (int)intersectionArea, " (handleNested true)", Point(70, 280));
// These rectangles share an edge so handleNested can be false and an intersection is still found
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 310), Point(60, 360)),
makeRectangle(Point(20, 310), Point(50, 350)),
false);
drawDescription(image, (int)intersectionArea, " (handleNested false)", Point(70, 340));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 370), Point(60, 420)),
makeRectangle(Point(20, 371), Point(50, 410)),
false);
drawDescription(image, (int)intersectionArea, " (handleNested false)", Point(70, 400));
// A vertex of the triangle lies on an edge of the rectangle so handleNested can be false and an intersection is still found
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 430), Point(60, 480)),
makeTriangle(Point(35, 430), Point(20, 470), Point(50, 470)),
false);
drawDescription(image, (int)intersectionArea, " (handleNested false)", Point(70, 460));
// Show intersection of overlapping rectangle and triangle
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 490), Point(40, 540)),
makeTriangle(Point(25, 500), Point(25, 530), Point(60, 515)),
false);
drawDescription(image, (int)intersectionArea, "", Point(70, 520));
// This concave polygon is invalid input to intersectConvexConvex so it returns an invalid intersection
vector<Point> notConvex;
notConvex.push_back(Point(25, 560));
notConvex.push_back(Point(25, 590));
notConvex.push_back(Point(45, 580));
notConvex.push_back(Point(60, 600));
notConvex.push_back(Point(60, 550));
notConvex.push_back(Point(45, 570));
intersectionArea = drawIntersection(image,
makeRectangle(Point(10, 550), Point(50, 600)),
notConvex,
false);
drawDescription(image, (int)intersectionArea, " (invalid input: not convex)", Point(70, 580));
imshow("Intersections", image);
waitKey(0);
}
int main()
{
intersectConvexExample();
}