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Open Source Computer Vision Library
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145 lines
5.3 KiB
145 lines
5.3 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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// Authors: |
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// * Ozan Tonkal, ozantonkal@gmail.com |
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com |
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// |
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//M*/ |
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#ifndef __OPENCV_VIZ_VIZ3D_IMPL_HPP__ |
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#define __OPENCV_VIZ_VIZ3D_IMPL_HPP__ |
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struct cv::viz::Viz3d::VizImpl |
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{ |
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public: |
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typedef Viz3d::KeyboardCallback KeyboardCallback; |
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typedef Viz3d::MouseCallback MouseCallback; |
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int ref_counter; |
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VizImpl(const String &name); |
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virtual ~VizImpl(); |
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bool wasStopped() const; |
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void close(); |
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void spin(); |
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void spinOnce(int time = 1, bool force_redraw = false); |
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void setOffScreenRendering(); |
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void removeAllLights(); |
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void addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor); |
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void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity()); |
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void removeWidget(const String &id); |
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Widget getWidget(const String &id) const; |
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void removeAllWidgets(); |
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void showImage(InputArray image, const Size& window_size); |
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void setWidgetPose(const String &id, const Affine3d &pose); |
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void updateWidgetPose(const String &id, const Affine3d &pose); |
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Affine3d getWidgetPose(const String &id) const; |
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void setRepresentation(int representation); |
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void setCamera(const Camera &camera); |
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Camera getCamera() const; |
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/** \brief Reset the camera to a given widget */ |
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void resetCameraViewpoint(const String& id); |
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void resetCamera(); |
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void setViewerPose(const Affine3d &pose); |
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Affine3d getViewerPose() const; |
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void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord); |
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void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction); |
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Mat getScreenshot() const; |
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void saveScreenshot(const String &file); |
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void setWindowPosition(const Point& position); |
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Size getWindowSize() const; |
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void setWindowSize(const Size& window_size); |
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void setFullScreen(bool mode); |
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String getWindowName() const; |
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void setBackgroundColor(const Color& color, const Color& color2); |
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void setBackgroundTexture(InputArray image); |
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void setBackgroundMeshLab(); |
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void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0); |
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void registerMouseCallback(MouseCallback callback, void* cookie = 0); |
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private: |
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struct TimerCallback : public vtkCommand |
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{ |
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static TimerCallback* New() { return new TimerCallback; } |
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virtual void Execute(vtkObject* caller, unsigned long event_id, void* cookie); |
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int timer_id; |
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}; |
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struct ExitCallback : public vtkCommand |
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{ |
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static ExitCallback* New() { return new ExitCallback; } |
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virtual void Execute(vtkObject*, unsigned long event_id, void*); |
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VizImpl* viz; |
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}; |
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mutable bool spin_once_state_; |
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vtkSmartPointer<vtkRenderWindowInteractor> interactor_; |
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vtkSmartPointer<vtkRenderWindow> window_; |
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String window_name_; |
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Vec2i window_position_; |
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vtkSmartPointer<TimerCallback> timer_callback_; |
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vtkSmartPointer<ExitCallback> exit_callback_; |
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vtkSmartPointer<vtkRenderer> renderer_; |
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vtkSmartPointer<vtkVizInteractorStyle> style_; |
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Ptr<WidgetActorMap> widget_actor_map_; |
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bool offScreenMode_; |
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bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor); |
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void recreateRenderWindow(); |
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}; |
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#endif
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