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Open Source Computer Vision Library
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118 lines
4.6 KiB
118 lines
4.6 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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//----------------------------------------------------------------------------- |
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// |
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// Optional Standard Attributes |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfStandardAttributes.h> |
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#define IMF_STRING(name) #name |
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#define IMF_STD_ATTRIBUTE_IMP(name,suffix,type) \ |
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\ |
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void \ |
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add##suffix (Header &header, const type &value) \ |
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{ \ |
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header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \ |
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} \ |
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\ |
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bool \ |
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has##suffix (const Header &header) \ |
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{ \ |
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return header.findTypedAttribute <TypedAttribute <type> > \ |
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(IMF_STRING (name)) != 0; \ |
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} \ |
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\ |
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const TypedAttribute<type> & \ |
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name##Attribute (const Header &header) \ |
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{ \ |
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return header.typedAttribute <TypedAttribute <type> > \ |
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(IMF_STRING (name)); \ |
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} \ |
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\ |
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TypedAttribute<type> & \ |
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name##Attribute (Header &header) \ |
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{ \ |
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return header.typedAttribute <TypedAttribute <type> > \ |
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(IMF_STRING (name)); \ |
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} \ |
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\ |
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const type & \ |
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name (const Header &header) \ |
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{ \ |
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return name##Attribute(header).value(); \ |
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} \ |
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\ |
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type & \ |
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name (Header &header) \ |
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{ \ |
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return name##Attribute(header).value(); \ |
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} |
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namespace Imf { |
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IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities) |
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IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float) |
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IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, Imath::V2f) |
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IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, std::string) |
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IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, std::string) |
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IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float) |
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IMF_STD_ATTRIBUTE_IMP (owner, Owner, std::string) |
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IMF_STD_ATTRIBUTE_IMP (comments, Comments, std::string) |
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IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, std::string) |
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IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float) |
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IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float) |
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IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float) |
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IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float) |
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IMF_STD_ATTRIBUTE_IMP (focus, Focus, float) |
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IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float) |
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IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float) |
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IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float) |
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IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap) |
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IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode) |
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IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode) |
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IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, std::string) |
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IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational) |
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IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector) |
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IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, Imath::M44f) |
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IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, Imath::M44f) |
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} // namespace Imf
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