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Open Source Computer Vision Library
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114 lines
3.3 KiB
114 lines
3.3 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#include <iostream> |
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#include <iomanip> |
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using namespace std; |
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//----------------------------------------------------- |
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// Compute a lookup table for float-to-half conversion. |
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// |
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// When indexed with the combined sign and exponent of |
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// a float, the table either returns the combined sign |
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// and exponent of the corresponding half, or zero if |
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// the corresponding half may not be normalized (zero, |
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// denormalized, overflow). |
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//----------------------------------------------------- |
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void |
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initELut (unsigned short eLut[]) |
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{ |
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for (int i = 0; i < 0x100; i++) |
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{ |
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int e = (i & 0x0ff) - (127 - 15); |
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if (e <= 0 || e >= 30) |
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{ |
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// |
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// Special case |
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// |
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eLut[i] = 0; |
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eLut[i | 0x100] = 0; |
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} |
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else |
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{ |
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// |
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// Common case - normalized half, no exponent overflow possible |
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// |
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eLut[i] = (e << 10); |
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eLut[i | 0x100] = ((e << 10) | 0x8000); |
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} |
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} |
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} |
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//------------------------------------------------------------ |
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// Main - prints the sign-and-exponent conversion lookup table |
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//------------------------------------------------------------ |
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int |
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main () |
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{ |
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const int tableSize = 1 << 9; |
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unsigned short eLut[tableSize]; |
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initELut (eLut); |
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cout << "//\n" |
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"// This is an automatically generated file.\n" |
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"// Do not edit.\n" |
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"//\n\n"; |
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cout << "{\n "; |
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for (int i = 0; i < tableSize; i++) |
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{ |
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cout << setw (5) << eLut[i] << ", "; |
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if (i % 8 == 7) |
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{ |
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cout << "\n"; |
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if (i < tableSize - 1) |
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cout << " "; |
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} |
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} |
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cout << "};\n"; |
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return 0; |
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}
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