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Open Source Computer Vision Library
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170 lines
6.8 KiB
170 lines
6.8 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "warpers.hpp" |
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using namespace std; |
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using namespace cv; |
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Ptr<Warper> Warper::createByCameraFocal(float focal, int type, bool try_gpu) |
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{ |
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bool can_use_gpu = try_gpu && gpu::getCudaEnabledDeviceCount(); |
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if (type == PLANE) |
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return new PlaneWarper(focal); |
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if (type == CYLINDRICAL) |
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return new CylindricalWarper(focal); |
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if (type == SPHERICAL) |
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return !can_use_gpu ? new SphericalWarper(focal) : new SphericalWarperGpu(focal); |
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CV_Error(CV_StsBadArg, "unsupported warping type"); |
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return NULL; |
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} |
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void ProjectorBase::setTransformation(const Mat &R) |
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{ |
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CV_Assert(R.size() == Size(3, 3)); |
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CV_Assert(R.type() == CV_32F); |
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r[0] = R.at<float>(0, 0); r[1] = R.at<float>(0, 1); r[2] = R.at<float>(0, 2); |
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r[3] = R.at<float>(1, 0); r[4] = R.at<float>(1, 1); r[5] = R.at<float>(1, 2); |
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r[6] = R.at<float>(2, 0); r[7] = R.at<float>(2, 1); r[8] = R.at<float>(2, 2); |
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Mat Rinv = R.inv(); |
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rinv[0] = Rinv.at<float>(0, 0); rinv[1] = Rinv.at<float>(0, 1); rinv[2] = Rinv.at<float>(0, 2); |
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rinv[3] = Rinv.at<float>(1, 0); rinv[4] = Rinv.at<float>(1, 1); rinv[5] = Rinv.at<float>(1, 2); |
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rinv[6] = Rinv.at<float>(2, 0); rinv[7] = Rinv.at<float>(2, 1); rinv[8] = Rinv.at<float>(2, 2); |
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} |
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void PlaneWarper::detectResultRoi(Point &dst_tl, Point &dst_br) |
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{ |
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float tl_uf = numeric_limits<float>::max(); |
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float tl_vf = numeric_limits<float>::max(); |
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float br_uf = -numeric_limits<float>::max(); |
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float br_vf = -numeric_limits<float>::max(); |
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float u, v; |
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projector_.mapForward(0, 0, u, v); |
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); |
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br_uf = max(br_uf, u); br_vf = max(br_vf, v); |
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projector_.mapForward(0, static_cast<float>(src_size_.height - 1), u, v); |
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); |
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br_uf = max(br_uf, u); br_vf = max(br_vf, v); |
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projector_.mapForward(static_cast<float>(src_size_.width - 1), 0, u, v); |
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); |
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br_uf = max(br_uf, u); br_vf = max(br_vf, v); |
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projector_.mapForward(static_cast<float>(src_size_.width - 1), static_cast<float>(src_size_.height - 1), u, v); |
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v); |
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br_uf = max(br_uf, u); br_vf = max(br_vf, v); |
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dst_tl.x = static_cast<int>(tl_uf); |
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dst_tl.y = static_cast<int>(tl_vf); |
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dst_br.x = static_cast<int>(br_uf); |
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dst_br.y = static_cast<int>(br_vf); |
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} |
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void SphericalWarper::detectResultRoi(Point &dst_tl, Point &dst_br) |
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{ |
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detectResultRoiByBorder(dst_tl, dst_br); |
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float tl_uf = static_cast<float>(dst_tl.x); |
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float tl_vf = static_cast<float>(dst_tl.y); |
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float br_uf = static_cast<float>(dst_br.x); |
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float br_vf = static_cast<float>(dst_br.y); |
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float x = projector_.rinv[1]; |
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float y = projector_.rinv[4]; |
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float z = projector_.rinv[7]; |
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if (y > 0.f) |
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{ |
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x = projector_.focal * x / z + src_size_.width * 0.5f; |
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y = projector_.focal * y / z + src_size_.height * 0.5f; |
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if (x > 0.f && x < src_size_.width && y > 0.f && y < src_size_.height) |
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{ |
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale)); |
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale)); |
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} |
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} |
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x = projector_.rinv[1]; |
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y = -projector_.rinv[4]; |
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z = projector_.rinv[7]; |
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if (y > 0.f) |
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{ |
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x = projector_.focal * x / z + src_size_.width * 0.5f; |
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y = projector_.focal * y / z + src_size_.height * 0.5f; |
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if (x > 0.f && x < src_size_.width && y > 0.f && y < src_size_.height) |
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{ |
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0)); |
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0)); |
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} |
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} |
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dst_tl.x = static_cast<int>(tl_uf); |
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dst_tl.y = static_cast<int>(tl_vf); |
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dst_br.x = static_cast<int>(br_uf); |
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dst_br.y = static_cast<int>(br_vf); |
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} |
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Point SphericalWarperGpu::warp(const Mat &src, float focal, const Mat &R, Mat &dst, |
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int interp_mode, int border_mode) |
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{ |
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src_size_ = src.size(); |
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projector_.size = src.size(); |
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projector_.focal = focal; |
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projector_.setTransformation(R); |
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cv::Point dst_tl, dst_br; |
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detectResultRoi(dst_tl, dst_br); |
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gpu::buildWarpSphericalMaps(src.size(), Rect(dst_tl, Point(dst_br.x+1, dst_br.y+1)), |
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R, focal, projector_.scale, d_xmap_, d_ymap_); |
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dst.create(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, src.type()); |
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remap(src, dst, Mat(d_xmap_), Mat(d_ymap_), interp_mode, border_mode); |
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return dst_tl; |
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}
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