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Open Source Computer Vision Library
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303 lines
9.7 KiB
303 lines
9.7 KiB
/* |
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// Sample demonstrating interoperability of OpenCV UMat with Direct X surface |
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// At first, the data obtained from video file or camera and |
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// placed onto Direct X surface, |
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// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur |
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// function. The result is mapped back to Direct X surface and rendered through |
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// Direct X API. |
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*/ |
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#define WIN32_LEAN_AND_MEAN |
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#include <windows.h> |
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#include <d3d10.h> |
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#include "opencv2/core.hpp" |
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#include "opencv2/core/directx.hpp" |
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#include "opencv2/core/ocl.hpp" |
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#include "opencv2/imgproc.hpp" |
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#include "opencv2/videoio.hpp" |
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#include "d3dsample.hpp" |
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#pragma comment (lib, "d3d10.lib") |
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using namespace std; |
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using namespace cv; |
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class D3D10WinApp : public D3DSample |
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{ |
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public: |
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D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) : |
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D3DSample(width, height, window_name, cap) {} |
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~D3D10WinApp() {} |
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int create(void) |
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{ |
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// base initialization |
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D3DSample::create(); |
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// initialize DirectX |
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HRESULT r; |
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DXGI_SWAP_CHAIN_DESC scd; |
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); |
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scd.BufferCount = 1; // one back buffer |
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color |
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scd.BufferDesc.Width = m_width; // set the back buffer width |
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scd.BufferDesc.Height = m_height; // set the back buffer height |
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used |
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scd.OutputWindow = m_hWnd; // the window to be used |
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scd.SampleDesc.Count = 1; // how many multisamples |
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scd.Windowed = TRUE; // windowed/full-screen mode |
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching |
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r = ::D3D10CreateDeviceAndSwapChain( |
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NULL, |
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D3D10_DRIVER_TYPE_HARDWARE, |
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NULL, |
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0, |
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D3D10_SDK_VERSION, |
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&scd, |
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&m_pD3D10SwapChain, |
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&m_pD3D10Dev); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL); |
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D3D10_VIEWPORT viewport; |
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ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT)); |
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viewport.Width = m_width; |
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viewport.Height = m_height; |
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viewport.MinDepth = 0.0f; |
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viewport.MaxDepth = 0.0f; |
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m_pD3D10Dev->RSSetViewports(1, &viewport); |
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D3D10_TEXTURE2D_DESC desc = { 0 }; |
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desc.Width = m_width; |
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desc.Height = m_height; |
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desc.MipLevels = 1; |
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desc.ArraySize = 1; |
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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desc.SampleDesc.Count = 1; |
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; |
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desc.Usage = D3D10_USAGE_DYNAMIC; |
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; |
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r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface); |
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if (FAILED(r)) |
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{ |
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std::cerr << "Can't create texture with input image" << std::endl; |
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return -1; |
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} |
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// initialize OpenCL context of OpenCV lib from DirectX |
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if (cv::ocl::haveOpenCL()) |
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{ |
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev); |
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} |
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m_oclDevName = cv::ocl::useOpenCL() ? |
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cv::ocl::Context::getDefault().device(0).name() : |
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"No OpenCL device"; |
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return 0; |
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} // create() |
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// get media data on DX surface for further processing |
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int get_surface(ID3D10Texture2D** ppSurface) |
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{ |
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HRESULT r; |
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if (!m_cap.read(m_frame_bgr)) |
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return -1; |
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cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2RGBA); |
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
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D3D10_MAPPED_TEXTURE2D mappedTex; |
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
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if (FAILED(r)) |
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{ |
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return r; |
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} |
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
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// copy video frame data to surface |
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m_frame_rgba.copyTo(m); |
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m_pSurface->Unmap(subResource); |
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*ppSurface = m_pSurface; |
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return 0; |
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} // get_surface() |
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// process and render media data |
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int render() |
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{ |
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try |
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{ |
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if (m_shutdown) |
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return 0; |
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// capture user input once |
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MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode; |
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HRESULT r; |
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ID3D10Texture2D* pSurface; |
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r = get_surface(&pSurface); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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m_timer.start(); |
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switch (mode) |
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{ |
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case MODE_CPU: |
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{ |
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// process video frame on CPU |
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
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D3D10_MAPPED_TEXTURE2D mappedTex; |
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
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if (FAILED(r)) |
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{ |
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return r; |
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} |
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
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if (m_demo_processing) |
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{ |
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// blur D3D10 surface with OpenCV on CPU |
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7)); |
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} |
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str()); |
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; |
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cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC)); |
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); |
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0)); |
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pSurface->Unmap(subResource); |
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break; |
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} |
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case MODE_GPU_RGBA: |
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{ |
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// process video frame on GPU |
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cv::UMat u; |
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cv::directx::convertFromD3D10Texture2D(pSurface, u); |
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if (m_demo_processing) |
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{ |
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// blur D3D10 surface with OpenCV on GPU with OpenCL |
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7)); |
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} |
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cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str()); |
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cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; |
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cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC)); |
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cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); |
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cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::directx::convertToD3D10Texture2D(u, pSurface); |
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break; |
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} |
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} // switch |
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m_timer.stop(); |
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// traditional DX render pipeline: |
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer |
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m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface); |
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// present the back buffer contents to the display |
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// switch the back buffer and the front buffer |
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r = m_pD3D10SwapChain->Present(0, 0); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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} // try |
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catch (cv::Exception& e) |
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{ |
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std::cerr << "Exception: " << e.what() << std::endl; |
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return 10; |
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} |
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return 0; |
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} // render() |
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int cleanup(void) |
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{ |
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SAFE_RELEASE(m_pSurface); |
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SAFE_RELEASE(m_pBackBuffer); |
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SAFE_RELEASE(m_pD3D10SwapChain); |
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SAFE_RELEASE(m_pRenderTarget); |
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SAFE_RELEASE(m_pD3D10Dev); |
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D3DSample::cleanup(); |
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return 0; |
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} // cleanup() |
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private: |
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ID3D10Device* m_pD3D10Dev; |
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IDXGISwapChain* m_pD3D10SwapChain; |
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ID3D10Texture2D* m_pBackBuffer; |
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ID3D10Texture2D* m_pSurface; |
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ID3D10RenderTargetView* m_pRenderTarget; |
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cv::ocl::Context m_oclCtx; |
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cv::String m_oclPlatformName; |
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cv::String m_oclDevName; |
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}; |
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// main func |
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int main(int argc, char** argv) |
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{ |
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std::string title = "D3D10 interop sample"; |
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return d3d_app<D3D10WinApp>(argc, argv, title); |
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}
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