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290 lines
8.7 KiB
290 lines
8.7 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "precomp.hpp" |
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#include "opencv2/videostab/stabilizer.hpp" |
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using namespace std; |
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namespace cv |
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{ |
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namespace videostab |
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{ |
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Stabilizer::Stabilizer() |
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{ |
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setFrameSource(new NullFrameSource()); |
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setMotionEstimator(new PyrLkRobustMotionEstimator()); |
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setMotionFilter(new GaussianMotionFilter(15, sqrt(15.f))); |
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setDeblurer(new NullDeblurer()); |
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setInpainter(new NullInpainter()); |
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setEstimateTrimRatio(true); |
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setTrimRatio(0); |
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setInclusionConstraint(false); |
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setBorderMode(BORDER_REPLICATE); |
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setLog(new NullLog()); |
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} |
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void Stabilizer::reset() |
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{ |
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radius_ = 0; |
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curPos_ = -1; |
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curStabilizedPos_ = -1; |
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auxPassWasDone_ = false; |
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frames_.clear(); |
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motions_.clear(); |
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stabilizedFrames_.clear(); |
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stabilizationMotions_.clear(); |
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doDeblurring_ = false; |
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doInpainting_ = false; |
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} |
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Mat Stabilizer::nextFrame() |
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{ |
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if (mustEstimateTrimRatio_ && !auxPassWasDone_) |
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{ |
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estimateMotionsAndTrimRatio(); |
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auxPassWasDone_ = true; |
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frameSource_->reset(); |
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} |
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if (curStabilizedPos_ == curPos_ && curStabilizedPos_ != -1) |
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return Mat(); // we've processed all frames already |
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bool processed; |
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do { |
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processed = processNextFrame(); |
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} while (processed && curStabilizedPos_ == -1); |
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if (curStabilizedPos_ == -1) |
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return Mat(); // frame source is empty |
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const Mat &stabilizedFrame = at(curStabilizedPos_, stabilizedFrames_); |
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int dx = static_cast<int>(floor(trimRatio_ * stabilizedFrame.cols)); |
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int dy = static_cast<int>(floor(trimRatio_ * stabilizedFrame.rows)); |
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return stabilizedFrame(Rect(dx, dy, stabilizedFrame.cols - 2*dx, stabilizedFrame.rows - 2*dy)); |
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} |
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void Stabilizer::estimateMotionsAndTrimRatio() |
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{ |
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log_->print("estimating motions and trim ratio"); |
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Size size; |
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Mat prevFrame, frame; |
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int frameCount = 0; |
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while (!(frame = frameSource_->nextFrame()).empty()) |
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{ |
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if (frameCount > 0) |
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motions_.push_back(motionEstimator_->estimate(prevFrame, frame)); |
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else |
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size = frame.size(); |
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prevFrame = frame; |
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frameCount++; |
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log_->print("."); |
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} |
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radius_ = motionFilter_->radius(); |
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for (int i = 0; i < radius_; ++i) |
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motions_.push_back(Mat::eye(3, 3, CV_32F)); |
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log_->print("\n"); |
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trimRatio_ = 0; |
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for (int i = 0; i < frameCount; ++i) |
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{ |
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Mat S = motionFilter_->apply(i, motions_); |
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trimRatio_ = std::max(trimRatio_, estimateOptimalTrimRatio(S, size)); |
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stabilizationMotions_.push_back(S); |
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} |
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log_->print("estimated trim ratio: %f\n", static_cast<double>(trimRatio_)); |
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} |
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void Stabilizer::processFirstFrame(Mat &frame) |
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{ |
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log_->print("processing frames"); |
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frameSize_ = frame.size(); |
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frameMask_.create(frameSize_, CV_8U); |
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frameMask_.setTo(255); |
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radius_ = motionFilter_->radius(); |
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int cacheSize = 2*radius_ + 1; |
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frames_.resize(cacheSize); |
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stabilizedFrames_.resize(cacheSize); |
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stabilizedMasks_.resize(cacheSize); |
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if (!auxPassWasDone_) |
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{ |
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motions_.resize(cacheSize); |
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stabilizationMotions_.resize(cacheSize); |
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} |
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for (int i = -radius_; i < 0; ++i) |
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{ |
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at(i, motions_) = Mat::eye(3, 3, CV_32F); |
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at(i, frames_) = frame; |
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} |
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at(0, frames_) = frame; |
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IInpainter *inpainter = static_cast<IInpainter*>(inpainter_); |
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doInpainting_ = dynamic_cast<NullInpainter*>(inpainter) == 0; |
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if (doInpainting_) |
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{ |
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inpainter_->setRadius(radius_); |
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inpainter_->setFrames(frames_); |
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inpainter_->setMotions(motions_); |
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inpainter_->setStabilizedFrames(stabilizedFrames_); |
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inpainter_->setStabilizationMotions(stabilizationMotions_); |
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} |
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IDeblurer *deblurer = static_cast<IDeblurer*>(deblurer_); |
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doDeblurring_ = dynamic_cast<NullDeblurer*>(deblurer) == 0; |
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if (doDeblurring_) |
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{ |
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blurrinessRates_.resize(cacheSize); |
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float blurriness = calcBlurriness(frame); |
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for (int i = -radius_; i <= 0; ++i) |
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at(i, blurrinessRates_) = blurriness; |
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deblurer_->setRadius(radius_); |
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deblurer_->setFrames(frames_); |
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deblurer_->setMotions(motions_); |
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deblurer_->setBlurrinessRates(blurrinessRates_); |
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} |
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} |
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bool Stabilizer::processNextFrame() |
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{ |
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Mat frame = frameSource_->nextFrame(); |
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if (!frame.empty()) |
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{ |
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curPos_++; |
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if (curPos_ > 0) |
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{ |
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at(curPos_, frames_) = frame; |
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if (doDeblurring_) |
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at(curPos_, blurrinessRates_) = calcBlurriness(frame); |
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if (!auxPassWasDone_) |
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{ |
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Mat motionPrevToCur = motionEstimator_->estimate( |
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at(curPos_ - 1, frames_), at(curPos_, frames_)); |
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at(curPos_ - 1, motions_) = motionPrevToCur; |
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} |
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if (curPos_ >= radius_) |
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{ |
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curStabilizedPos_ = curPos_ - radius_; |
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stabilizeFrame(curStabilizedPos_); |
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} |
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} |
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else |
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processFirstFrame(frame); |
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log_->print("."); |
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return true; |
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} |
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if (curStabilizedPos_ < curPos_) |
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{ |
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curStabilizedPos_++; |
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at(curStabilizedPos_ + radius_, frames_) = at(curPos_, frames_); |
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at(curStabilizedPos_ + radius_ - 1, motions_) = at(curPos_ - 1, motions_); |
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stabilizeFrame(curStabilizedPos_); |
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log_->print("."); |
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return true; |
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} |
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return false; |
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} |
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void Stabilizer::stabilizeFrame(int idx) |
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{ |
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Mat stabMotion; |
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if (!auxPassWasDone_) |
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stabMotion = motionFilter_->apply(idx, motions_); |
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else |
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stabMotion = at(idx, stabilizationMotions_); |
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if (inclusionConstraint_ && !mustEstimateTrimRatio_) |
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stabMotion = ensureInclusionConstraint(stabMotion, frameSize_, trimRatio_); |
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at(idx, stabilizationMotions_) = stabMotion; |
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if (doDeblurring_) |
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{ |
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at(idx, frames_).copyTo(preProcessedFrame_); |
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deblurer_->deblur(idx, preProcessedFrame_); |
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} |
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else |
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preProcessedFrame_ = at(idx, frames_); |
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// apply stabilization transformation |
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warpAffine( |
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preProcessedFrame_, at(idx, stabilizedFrames_), stabMotion(Rect(0,0,3,2)), |
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frameSize_, INTER_LINEAR, borderMode_); |
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if (doInpainting_) |
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{ |
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warpAffine( |
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frameMask_, at(idx, stabilizedMasks_), stabMotion(Rect(0,0,3,2)), frameSize_, |
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INTER_NEAREST); |
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erode(at(idx, stabilizedMasks_), at(idx, stabilizedMasks_), Mat()); |
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at(idx, stabilizedMasks_).copyTo(inpaintingMask_); |
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inpainter_->inpaint(idx, at(idx, stabilizedFrames_), inpaintingMask_); |
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} |
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} |
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} // namespace videostab |
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} // namespace cv
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