Open Source Computer Vision Library
https://opencv.org/
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460 lines
17 KiB
460 lines
17 KiB
#pragma once |
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#include <opencv2/viz.hpp> |
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#include "interactor_style.h" |
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#include "viz_types.h" |
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#include "common.h" |
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struct cv::viz::Viz3d::VizImpl |
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{ |
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public: |
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typedef cv::Ptr<VizImpl> Ptr; |
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typedef Viz3d::KeyboardCallback KeyboardCallback; |
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typedef Viz3d::MouseCallback MouseCallback; |
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int ref_counter; |
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VizImpl (const String &name); |
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virtual ~VizImpl (); |
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//to refactor |
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bool removePointCloud (const String& id = "cloud"); |
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inline bool removePolygonMesh (const String& id = "polygon") { return removePointCloud (id); } |
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bool removeShape (const String& id = "cloud"); |
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bool removeText3D (const String& id = "cloud"); |
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bool removeAllPointClouds (); |
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//create Viz3d::removeAllWidgets() |
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bool removeAllShapes (); |
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//to refactor |
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon"); |
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const String& id = "polygon"); |
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const String& id = "polyline"); |
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// to refactor: Widget3D:: & Viz3d:: |
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bool setPointCloudRenderingProperties (int property, double value, const String& id = "cloud"); |
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bool getPointCloudRenderingProperties (int property, double &value, const String& id = "cloud"); |
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bool setShapeRenderingProperties (int property, double value, const String& id); |
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/** \brief Set whether the point cloud is selected or not |
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* \param[in] selected whether the cloud is selected or not (true = selected) |
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* \param[in] id the point cloud object id (default: cloud) |
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*/ |
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// probably should just remove |
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bool setPointCloudSelected (const bool selected, const String& id = "cloud" ); |
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/** \brief Returns true when the user tried to close the window */ |
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bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; } |
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/** \brief Set the stopped flag back to false */ |
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void resetStoppedFlag () { if (interactor_ != NULL) stopped_ = false; } |
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/** \brief Stop the interaction and close the visualizaton window. */ |
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void close () |
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{ |
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stopped_ = true; |
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interactor_->TerminateApp (); // This tends to close the window... |
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} |
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// to refactor |
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bool addPolygon(const cv::Mat& cloud, const Color& color, const String& id = "polygon"); |
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color, bool display_length, const String& id = "arrow"); |
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bool addArrow (const Point3f& pt1, const Point3f& pt2, const Color& color_line, const Color& color_text, const String& id = "arrow"); |
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// Probably remove this |
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const String& id = "PolyData"); |
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const String& id = "PolyData"); |
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// I think this should be moved to 'static Widget Widget::fromPlyFile(const String&)'; |
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bool addModelFromPLYFile (const String &filename, const String& id = "PLYModel"); |
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bool addModelFromPLYFile (const String &filename, vtkSmartPointer<vtkTransform> transform, const String& id = "PLYModel"); |
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// to implement in Viz3d with shorter name |
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void setRepresentationToSurfaceForAllActors(); |
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void setRepresentationToPointsForAllActors(); |
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void setRepresentationToWireframeForAllActors(); |
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// //////////////////////////////////////////////////////////////////////////////////// |
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// All camera methods to refactor into set/getViewwerPose, setCamera() |
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// and 'Camera' class itself with various constructors/fields |
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void setCamera(const Camera &camera); |
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Camera getCamera() const; |
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void initCameraParameters (); /** \brief Initialize camera parameters with some default values. */ |
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bool cameraParamsSet () const; /** \brief Checks whether the camera parameters were manually loaded from file.*/ |
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void updateCamera (); /** \brief Update camera parameters and render. */ |
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void resetCamera (); /** \brief Reset camera parameters and render. */ |
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/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset. |
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* \param[in] id the point cloud object id (default: cloud) */ |
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void resetCameraViewpoint (const String& id = "cloud"); |
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//to implement Viz3d set/getViewerPose() |
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void setViewerPose(const Affine3f &pose); |
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Affine3f getViewerPose(); |
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void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord); |
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void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction); |
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//to implemnt in Viz3d |
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void saveScreenshot (const String &file); |
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void setWindowPosition (int x, int y); |
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Size getWindowSize() const; |
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void setWindowSize (int xw, int yw); |
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void setFullScreen (bool mode); |
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void setWindowName (const String &name); |
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String getWindowName() const; |
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void setBackgroundColor (const Color& color); |
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void spin (); |
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void spinOnce (int time = 1, bool force_redraw = false); |
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void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0); |
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void registerMouseCallback(MouseCallback callback, void* cookie = 0); |
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//declare above (to move to up) |
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void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity()); |
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void removeWidget(const String &id); |
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Widget getWidget(const String &id) const; |
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void setWidgetPose(const String &id, const Affine3f &pose); |
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void updateWidgetPose(const String &id, const Affine3f &pose); |
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Affine3f getWidgetPose(const String &id) const; |
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private: |
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vtkSmartPointer<vtkRenderWindowInteractor> interactor_; |
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struct ExitMainLoopTimerCallback : public vtkCommand |
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{ |
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static ExitMainLoopTimerCallback* New() |
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{ |
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return new ExitMainLoopTimerCallback; |
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} |
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virtual void Execute(vtkObject* vtkNotUsed(caller), unsigned long event_id, void* call_data) |
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{ |
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if (event_id != vtkCommand::TimerEvent) |
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return; |
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int timer_id = *reinterpret_cast<int*> (call_data); |
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if (timer_id != right_timer_id) |
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return; |
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// Stop vtk loop and send notification to app to wake it up |
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viz_->interactor_->TerminateApp (); |
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} |
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int right_timer_id; |
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VizImpl* viz_; |
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}; |
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struct ExitCallback : public vtkCommand |
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{ |
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static ExitCallback* New () |
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{ |
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return new ExitCallback; |
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} |
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virtual void Execute (vtkObject*, unsigned long event_id, void*) |
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{ |
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if (event_id == vtkCommand::ExitEvent) |
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{ |
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viz_->stopped_ = true; |
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viz_->interactor_->TerminateApp (); |
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} |
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} |
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VizImpl* viz_; |
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}; |
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/** \brief Set to false if the interaction loop is running. */ |
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bool stopped_; |
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double s_lastDone_; |
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/** \brief Global timer ID. Used in destructor only. */ |
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int timer_id_; |
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/** \brief Callback object enabling us to leave the main loop, when a timer fires. */ |
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vtkSmartPointer<ExitMainLoopTimerCallback> exit_main_loop_timer_callback_; |
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vtkSmartPointer<ExitCallback> exit_callback_; |
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vtkSmartPointer<vtkRenderer> renderer_; |
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vtkSmartPointer<vtkRenderWindow> window_; |
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/** \brief The render window interactor style. */ |
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vtkSmartPointer<InteractorStyle> style_; |
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/** \brief Internal list with actor pointers and name IDs for point clouds. */ |
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cv::Ptr<CloudActorMap> cloud_actor_map_; |
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/** \brief Internal list with actor pointers and name IDs for shapes. */ |
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cv::Ptr<ShapeActorMap> shape_actor_map_; |
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/** \brief Internal list with actor pointers and name IDs for all widget actors */ |
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cv::Ptr<WidgetActorMap> widget_actor_map_; |
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/** \brief Boolean that holds whether or not the camera parameters were manually initialized*/ |
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bool camera_set_; |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkLODActor> &actor); |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkActor> &actor); |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor); |
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//void addActorToRenderer (const vtkSmartPointer<vtkProp> &actor); |
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/** \brief Internal method. Creates a vtk actor from a vtk polydata object. |
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* \param[in] data the vtk polydata object to create an actor for |
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* \param[out] actor the resultant vtk actor object |
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* \param[in] use_scalars set scalar properties to the mapper if it exists in the data. Default: true. |
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*/ |
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void createActorFromVTKDataSet (const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars = true); |
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/** \brief Updates a set of cells (vtkIdTypeArray) if the number of points in a cloud changes |
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* \param[out] cells the vtkIdTypeArray object (set of cells) to update |
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* \param[out] initcells a previously saved set of cells. If the number of points in the current cloud is |
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* higher than the number of cells in \a cells, and initcells contains enough data, then a copy from it |
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* will be made instead of regenerating the entire array. |
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* \param[in] nr_points the number of points in the new cloud. This dictates how many cells we need to |
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* generate |
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*/ |
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void updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points); |
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void allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata); |
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void allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata); |
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void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata); |
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}; |
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namespace cv |
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{ |
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namespace viz |
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{ |
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//void getTransformationMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternionf& orientation, Eigen::Matrix4f &transformation); |
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vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix (const cv::Matx44f &m); |
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cv::Matx44f convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix); |
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/** \brief Convert origin and orientation to vtkMatrix4x4 |
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* \param[in] origin the point cloud origin |
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* \param[in] orientation the point cloud orientation |
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* \param[out] vtk_matrix the resultant VTK 4x4 matrix |
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*/ |
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void convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix); |
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struct NanFilter |
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{ |
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template<typename _Tp, typename _Msk> |
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struct Impl |
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{ |
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typedef Vec<_Tp, 3> _Out; |
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static _Out* copy(const Mat& source, _Out* output, const Mat& nan_mask) |
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{ |
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CV_Assert(DataDepth<_Tp>::value == source.depth() && source.size() == nan_mask.size()); |
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CV_Assert(nan_mask.channels() == 3 || nan_mask.channels() == 4); |
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CV_DbgAssert(DataDepth<_Msk>::value == nan_mask.depth()); |
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int s_chs = source.channels(); |
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int m_chs = nan_mask.channels(); |
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for(int y = 0; y < source.rows; ++y) |
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{ |
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const _Tp* srow = source.ptr<_Tp>(y); |
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const _Msk* mrow = nan_mask.ptr<_Msk>(y); |
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for(int x = 0; x < source.cols; ++x, srow += s_chs, mrow += m_chs) |
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if (!isNan(mrow[0]) && !isNan(mrow[1]) && !isNan(mrow[2])) |
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*output++ = _Out(srow); |
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} |
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return output; |
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} |
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static _Out* copyColor(const Mat& source, _Out* output, const Mat& nan_mask) |
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{ |
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CV_Assert(DataDepth<_Tp>::value == source.depth() && source.size() == nan_mask.size()); |
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CV_Assert(nan_mask.channels() == 3 || nan_mask.channels() == 4); |
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CV_DbgAssert(DataDepth<_Msk>::value == nan_mask.depth()); |
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int s_chs = source.channels(); |
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int m_chs = nan_mask.channels(); |
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for(int y = 0; y < source.rows; ++y) |
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{ |
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const _Tp* srow = source.ptr<_Tp>(y); |
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const _Msk* mrow = nan_mask.ptr<_Msk>(y); |
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for(int x = 0; x < source.cols; ++x, srow += s_chs, mrow += m_chs) |
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if (!isNan(mrow[0]) && !isNan(mrow[1]) && !isNan(mrow[2])) |
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{ |
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*output = _Out(srow); |
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std::swap((*output)[0], (*output)[2]); // BGR -> RGB |
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++output; |
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} |
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} |
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return output; |
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} |
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}; |
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template<typename _Tp> |
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static inline Vec<_Tp, 3>* copy(const Mat& source, Vec<_Tp, 3>* output, const Mat& nan_mask) |
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{ |
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CV_Assert(nan_mask.depth() == CV_32F || nan_mask.depth() == CV_64F); |
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typedef Vec<_Tp, 3>* (*copy_func)(const Mat&, Vec<_Tp, 3>*, const Mat&); |
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const static copy_func table[2] = { &NanFilter::Impl<_Tp, float>::copy, &NanFilter::Impl<_Tp, double>::copy }; |
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return table[nan_mask.depth() - 5](source, output, nan_mask); |
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} |
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template<typename _Tp> |
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static inline Vec<_Tp, 3>* copyColor(const Mat& source, Vec<_Tp, 3>* output, const Mat& nan_mask) |
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{ |
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CV_Assert(nan_mask.depth() == CV_32F || nan_mask.depth() == CV_64F); |
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typedef Vec<_Tp, 3>* (*copy_func)(const Mat&, Vec<_Tp, 3>*, const Mat&); |
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const static copy_func table[2] = { &NanFilter::Impl<_Tp, float>::copyColor, &NanFilter::Impl<_Tp, double>::copyColor }; |
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return table[nan_mask.depth() - 5](source, output, nan_mask); |
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} |
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}; |
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struct ApplyAffine |
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{ |
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const Affine3f& affine_; |
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ApplyAffine(const Affine3f& affine) : affine_(affine) {} |
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template<typename _Tp> Point3_<_Tp> operator()(const Point3_<_Tp>& p) const { return affine_ * p; } |
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template<typename _Tp> Vec<_Tp, 3> operator()(const Vec<_Tp, 3>& v) const |
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{ |
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const float* m = affine_.matrix.val; |
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Vec<_Tp, 3> result; |
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result[0] = (_Tp)(m[0] * v[0] + m[1] * v[1] + m[ 2] * v[2] + m[ 3]); |
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result[1] = (_Tp)(m[4] * v[0] + m[5] * v[1] + m[ 6] * v[2] + m[ 7]); |
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result[2] = (_Tp)(m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11]); |
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return result; |
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} |
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private: |
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ApplyAffine(const ApplyAffine&); |
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ApplyAffine& operator=(const ApplyAffine&); |
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}; |
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inline Color vtkcolor(const Color& color) |
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{ |
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Color scaled_color = color * (1.0/255.0); |
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std::swap(scaled_color[0], scaled_color[2]); |
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return scaled_color; |
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} |
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inline Vec3d vtkpoint(const Point3f& point) { return Vec3d(point.x, point.y, point.z); } |
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template<typename _Tp> inline _Tp normalized(const _Tp& v) { return v * 1/cv::norm(v); } |
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struct ConvertToVtkImage |
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{ |
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struct Impl |
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{ |
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static void copyImageMultiChannel(const Mat &image, vtkSmartPointer<vtkImageData> output) |
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{ |
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int i_chs = image.channels(); |
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for (int i = 0; i < image.rows; ++i) |
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{ |
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const unsigned char * irows = image.ptr<unsigned char>(i); |
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for (int j = 0; j < image.cols; ++j, irows += i_chs) |
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{ |
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unsigned char * vrows = static_cast<unsigned char *>(output->GetScalarPointer(j,i,0)); |
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memcpy(vrows, irows, i_chs); |
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std::swap(vrows[0], vrows[2]); // BGR -> RGB |
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} |
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} |
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output->Modified(); |
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} |
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static void copyImageSingleChannel(const Mat &image, vtkSmartPointer<vtkImageData> output) |
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{ |
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for (int i = 0; i < image.rows; ++i) |
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{ |
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const unsigned char * irows = image.ptr<unsigned char>(i); |
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for (int j = 0; j < image.cols; ++j, ++irows) |
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{ |
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unsigned char * vrows = static_cast<unsigned char *>(output->GetScalarPointer(j,i,0)); |
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*vrows = *irows; |
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} |
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} |
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output->Modified(); |
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} |
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}; |
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static void convert(const Mat &image, vtkSmartPointer<vtkImageData> output) |
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{ |
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// Create the vtk image |
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output->SetDimensions(image.cols, image.rows, 1); |
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output->SetNumberOfScalarComponents(image.channels()); |
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output->SetScalarTypeToUnsignedChar(); |
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output->AllocateScalars(); |
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int i_chs = image.channels(); |
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if (i_chs > 1) |
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{ |
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// Multi channel images are handled differently because of BGR <-> RGB |
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Impl::copyImageMultiChannel(image, output); |
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} |
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else |
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{ |
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Impl::copyImageSingleChannel(image, output); |
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} |
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} |
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}; |
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} |
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} |
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