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433 lines
11 KiB
433 lines
11 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMF_CHANNEL_LIST_H |
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#define INCLUDED_IMF_CHANNEL_LIST_H |
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//----------------------------------------------------------------------------- |
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// |
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// class Channel |
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// class ChannelList |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfName.h> |
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#include <ImfPixelType.h> |
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#include <map> |
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#include <set> |
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#include <string> |
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namespace Imf { |
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struct Channel |
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{ |
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//------------------------------ |
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// Data type; see ImfPixelType.h |
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//------------------------------ |
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PixelType type; |
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//-------------------------------------------- |
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// Subsampling: pixel (x, y) is present in the |
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// channel only if |
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// |
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// x % xSampling == 0 && y % ySampling == 0 |
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// |
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//-------------------------------------------- |
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int xSampling; |
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int ySampling; |
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//-------------------------------------------------------------- |
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// Hint to lossy compression methods that indicates whether |
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// human perception of the quantity represented by this channel |
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// is closer to linear or closer to logarithmic. Compression |
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// methods may optimize image quality by adjusting pixel data |
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// quantization acording to this hint. |
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// For example, perception of red, green, blue and luminance is |
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// approximately logarithmic; the difference between 0.1 and 0.2 |
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// is perceived to be roughly the same as the difference between |
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// 1.0 and 2.0. Perception of chroma coordinates tends to be |
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// closer to linear than logarithmic; the difference between 0.1 |
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// and 0.2 is perceived to be roughly the same as the difference |
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// between 1.0 and 1.1. |
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//-------------------------------------------------------------- |
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bool pLinear; |
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//------------ |
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// Constructor |
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//------------ |
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Channel (PixelType type = HALF, |
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int xSampling = 1, |
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int ySampling = 1, |
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bool pLinear = false); |
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//------------ |
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// Operator == |
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//------------ |
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bool operator == (const Channel &other) const; |
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}; |
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class ChannelList |
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{ |
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public: |
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//-------------- |
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// Add a channel |
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//-------------- |
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void insert (const char name[], |
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const Channel &channel); |
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void insert (const std::string &name, |
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const Channel &channel); |
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//------------------------------------------------------------------ |
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// Access to existing channels: |
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// |
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// [n] Returns a reference to the channel with name n. |
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// If no channel with name n exists, an Iex::ArgExc |
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// is thrown. |
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// |
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// findChannel(n) Returns a pointer to the channel with name n, |
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// or 0 if no channel with name n exists. |
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// |
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//------------------------------------------------------------------ |
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Channel & operator [] (const char name[]); |
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const Channel & operator [] (const char name[]) const; |
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Channel & operator [] (const std::string &name); |
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const Channel & operator [] (const std::string &name) const; |
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Channel * findChannel (const char name[]); |
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const Channel * findChannel (const char name[]) const; |
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Channel * findChannel (const std::string &name); |
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const Channel * findChannel (const std::string &name) const; |
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//------------------------------------------- |
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// Iterator-style access to existing channels |
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//------------------------------------------- |
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typedef std::map <Name, Channel> ChannelMap; |
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class Iterator; |
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class ConstIterator; |
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Iterator begin (); |
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ConstIterator begin () const; |
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Iterator end (); |
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ConstIterator end () const; |
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Iterator find (const char name[]); |
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ConstIterator find (const char name[]) const; |
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Iterator find (const std::string &name); |
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ConstIterator find (const std::string &name) const; |
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//----------------------------------------------------------------- |
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// Support for image layers: |
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// |
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// In an image file with many channels it is sometimes useful to |
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// group the channels into "layers", that is, into sets of channels |
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// that logically belong together. Grouping channels into layers |
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// is done using a naming convention: channel C in layer L is |
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// called "L.C". |
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// |
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// For example, a computer graphic image may contain separate |
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// R, G and B channels for light that originated at each of |
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// several different virtual light sources. The channels in |
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// this image might be called "light1.R", "light1.G", "light1.B", |
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// "light2.R", "light2.G", "light2.B", etc. |
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// |
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// Note that this naming convention allows layers to be nested; |
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// for example, "light1.specular.R" identifies the "R" channel |
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// in the "specular" sub-layer of layer "light1". |
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// |
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// Channel names that don't contain a "." or that contain a |
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// "." only at the beginning or at the end are not considered |
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// to be part of any layer. |
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// |
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// layers(lns) sorts the channels in this ChannelList |
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// into layers and stores the names of |
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// all layers, sorted alphabetically, |
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// into string set lns. |
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// |
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// channelsInLayer(ln,f,l) stores a pair of iterators in f and l |
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// such that the loop |
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// |
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// for (ConstIterator i = f; i != l; ++i) |
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// ... |
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// |
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// iterates over all channels in layer ln. |
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// channelsInLayer (ln, l, p) calls |
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// channelsWithPrefix (ln + ".", l, p). |
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// |
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//----------------------------------------------------------------- |
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void layers (std::set <std::string> &layerNames) const; |
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void channelsInLayer (const std::string &layerName, |
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Iterator &first, |
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Iterator &last); |
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void channelsInLayer (const std::string &layerName, |
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ConstIterator &first, |
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ConstIterator &last) const; |
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//------------------------------------------------------------------- |
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// Find all channels whose name begins with a given prefix: |
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// |
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// channelsWithPrefix(p,f,l) stores a pair of iterators in f and l |
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// such that the following loop iterates over all channels whose name |
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// begins with string p: |
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// |
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// for (ConstIterator i = f; i != l; ++i) |
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// ... |
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// |
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//------------------------------------------------------------------- |
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void channelsWithPrefix (const char prefix[], |
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Iterator &first, |
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Iterator &last); |
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void channelsWithPrefix (const char prefix[], |
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ConstIterator &first, |
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ConstIterator &last) const; |
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void channelsWithPrefix (const std::string &prefix, |
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Iterator &first, |
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Iterator &last); |
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void channelsWithPrefix (const std::string &prefix, |
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ConstIterator &first, |
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ConstIterator &last) const; |
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//------------ |
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// Operator == |
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//------------ |
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bool operator == (const ChannelList &other) const; |
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private: |
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ChannelMap _map; |
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}; |
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//---------- |
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// Iterators |
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//---------- |
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class ChannelList::Iterator |
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{ |
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public: |
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Iterator (); |
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Iterator (const ChannelList::ChannelMap::iterator &i); |
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Iterator & operator ++ (); |
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Iterator operator ++ (int); |
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const char * name () const; |
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Channel & channel () const; |
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private: |
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friend class ChannelList::ConstIterator; |
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ChannelList::ChannelMap::iterator _i; |
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}; |
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class ChannelList::ConstIterator |
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{ |
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public: |
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ConstIterator (); |
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ConstIterator (const ChannelList::ChannelMap::const_iterator &i); |
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ConstIterator (const ChannelList::Iterator &other); |
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ConstIterator & operator ++ (); |
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ConstIterator operator ++ (int); |
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const char * name () const; |
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const Channel & channel () const; |
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private: |
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friend bool operator == (const ConstIterator &, const ConstIterator &); |
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friend bool operator != (const ConstIterator &, const ConstIterator &); |
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ChannelList::ChannelMap::const_iterator _i; |
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}; |
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//----------------- |
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// Inline Functions |
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//----------------- |
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inline |
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ChannelList::Iterator::Iterator (): _i() |
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{ |
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// empty |
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} |
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inline |
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ChannelList::Iterator::Iterator (const ChannelList::ChannelMap::iterator &i): |
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_i (i) |
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{ |
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// empty |
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} |
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inline ChannelList::Iterator & |
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ChannelList::Iterator::operator ++ () |
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{ |
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++_i; |
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return *this; |
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} |
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inline ChannelList::Iterator |
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ChannelList::Iterator::operator ++ (int) |
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{ |
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Iterator tmp = *this; |
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++_i; |
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return tmp; |
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} |
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inline const char * |
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ChannelList::Iterator::name () const |
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{ |
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return *_i->first; |
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} |
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inline Channel & |
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ChannelList::Iterator::channel () const |
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{ |
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return _i->second; |
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} |
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inline |
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ChannelList::ConstIterator::ConstIterator (): _i() |
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{ |
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// empty |
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} |
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inline |
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ChannelList::ConstIterator::ConstIterator |
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(const ChannelList::ChannelMap::const_iterator &i): _i (i) |
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{ |
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// empty |
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} |
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inline |
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ChannelList::ConstIterator::ConstIterator (const ChannelList::Iterator &other): |
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_i (other._i) |
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{ |
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// empty |
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} |
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inline ChannelList::ConstIterator & |
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ChannelList::ConstIterator::operator ++ () |
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{ |
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++_i; |
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return *this; |
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} |
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inline ChannelList::ConstIterator |
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ChannelList::ConstIterator::operator ++ (int) |
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{ |
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ConstIterator tmp = *this; |
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++_i; |
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return tmp; |
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} |
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inline const char * |
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ChannelList::ConstIterator::name () const |
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{ |
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return *_i->first; |
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} |
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inline const Channel & |
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ChannelList::ConstIterator::channel () const |
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{ |
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return _i->second; |
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} |
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inline bool |
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operator == (const ChannelList::ConstIterator &x, |
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const ChannelList::ConstIterator &y) |
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{ |
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return x._i == y._i; |
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} |
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inline bool |
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operator != (const ChannelList::ConstIterator &x, |
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const ChannelList::ConstIterator &y) |
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{ |
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return !(x == y); |
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} |
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} // namespace Imf |
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#endif
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