Open Source Computer Vision Library
https://opencv.org/
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380 lines
8.8 KiB
380 lines
8.8 KiB
#include "converters.h" |
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#ifdef DEBUG |
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#include <android/log.h> |
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#define MODULE_LOG_TAG "OpenCV.converters" |
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#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, MODULE_LOG_TAG, __VA_ARGS__)) |
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#else //DEBUG |
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#define LOGD(...) |
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#endif //DEBUG |
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using namespace cv; |
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#define CHECK_MAT(cond) if(!(cond)){ LOGD("FAILED: " #cond); return; } |
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// vector_int |
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void Mat_to_vector_int(Mat& mat, vector<int>& v_int) |
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{ |
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v_int.clear(); |
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CHECK_MAT(mat.type()==CV_32SC1 && mat.cols==1); |
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v_int = (vector<int>) mat; |
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} |
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void vector_int_to_Mat(vector<int>& v_int, Mat& mat) |
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{ |
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mat = Mat(v_int, true); |
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} |
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//vector_double |
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void Mat_to_vector_double(Mat& mat, vector<double>& v_double) |
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{ |
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v_double.clear(); |
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CHECK_MAT(mat.type()==CV_64FC1 && mat.cols==1); |
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v_double = (vector<double>) mat; |
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} |
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void vector_double_to_Mat(vector<double>& v_double, Mat& mat) |
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{ |
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mat = Mat(v_double, true); |
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} |
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// vector_float |
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void Mat_to_vector_float(Mat& mat, vector<float>& v_float) |
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{ |
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v_float.clear(); |
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CHECK_MAT(mat.type()==CV_32FC1 && mat.cols==1); |
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v_float = (vector<float>) mat; |
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} |
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void vector_float_to_Mat(vector<float>& v_float, Mat& mat) |
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{ |
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mat = Mat(v_float, true); |
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} |
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//vector_uchar |
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void Mat_to_vector_uchar(Mat& mat, vector<uchar>& v_uchar) |
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{ |
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v_uchar.clear(); |
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CHECK_MAT(mat.type()==CV_8UC1 && mat.cols==1); |
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v_uchar = (vector<uchar>) mat; |
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} |
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void vector_uchar_to_Mat(vector<uchar>& v_uchar, Mat& mat) |
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{ |
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mat = Mat(v_uchar, true); |
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} |
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void Mat_to_vector_char(Mat& mat, vector<char>& v_char) |
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{ |
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v_char.clear(); |
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CHECK_MAT(mat.type()==CV_8SC1 && mat.cols==1); |
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v_char = (vector<char>) mat; |
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} |
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void vector_char_to_Mat(vector<char>& v_char, Mat& mat) |
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{ |
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mat = Mat(v_char, true); |
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} |
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//vector_Rect |
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void Mat_to_vector_Rect(Mat& mat, vector<Rect>& v_rect) |
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{ |
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v_rect.clear(); |
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CHECK_MAT(mat.type()==CV_32SC4 && mat.cols==1); |
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v_rect = (vector<Rect>) mat; |
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} |
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void vector_Rect_to_Mat(vector<Rect>& v_rect, Mat& mat) |
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{ |
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mat = Mat(v_rect, true); |
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} |
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//vector_Point |
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void Mat_to_vector_Point(Mat& mat, vector<Point>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_32SC2 && mat.cols==1); |
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v_point = (vector<Point>) mat; |
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} |
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//vector_Point2f |
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void Mat_to_vector_Point2f(Mat& mat, vector<Point2f>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_32FC2 && mat.cols==1); |
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v_point = (vector<Point2f>) mat; |
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} |
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//vector_Point2d |
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void Mat_to_vector_Point2d(Mat& mat, vector<Point2d>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_64FC2 && mat.cols==1); |
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v_point = (vector<Point2d>) mat; |
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} |
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//vector_Point3i |
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void Mat_to_vector_Point3i(Mat& mat, vector<Point3i>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_32SC3 && mat.cols==1); |
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v_point = (vector<Point3i>) mat; |
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} |
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//vector_Point3f |
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void Mat_to_vector_Point3f(Mat& mat, vector<Point3f>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_32FC3 && mat.cols==1); |
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v_point = (vector<Point3f>) mat; |
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} |
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//vector_Point3d |
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void Mat_to_vector_Point3d(Mat& mat, vector<Point3d>& v_point) |
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{ |
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v_point.clear(); |
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CHECK_MAT(mat.type()==CV_64FC3 && mat.cols==1); |
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v_point = (vector<Point3d>) mat; |
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} |
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void vector_Point_to_Mat(vector<Point>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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void vector_Point2f_to_Mat(vector<Point2f>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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void vector_Point2d_to_Mat(vector<Point2d>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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void vector_Point3i_to_Mat(vector<Point3i>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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void vector_Point3f_to_Mat(vector<Point3f>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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void vector_Point3d_to_Mat(vector<Point3d>& v_point, Mat& mat) |
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{ |
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mat = Mat(v_point, true); |
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} |
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//vector_KeyPoint |
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void Mat_to_vector_KeyPoint(Mat& mat, vector<KeyPoint>& v_kp) |
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{ |
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v_kp.clear(); |
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CHECK_MAT(mat.type()==CV_64FC(7) && mat.cols==1); |
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for(int i=0; i<mat.rows; i++) |
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{ |
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Vec<double, 7> v = mat.at< Vec<double, 7> >(i, 0); |
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KeyPoint kp((float)v[0], (float)v[1], (float)v[2], (float)v[3], (float)v[4], (int)v[5], (int)v[6]); |
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v_kp.push_back(kp); |
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} |
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return; |
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} |
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void vector_KeyPoint_to_Mat(vector<KeyPoint>& v_kp, Mat& mat) |
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{ |
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int count = v_kp.size(); |
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mat.create(count, 1, CV_64FC(7)); |
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for(int i=0; i<count; i++) |
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{ |
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KeyPoint kp = v_kp[i]; |
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mat.at< Vec<double, 7> >(i, 0) = Vec<double, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, kp.octave, kp.class_id); |
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} |
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} |
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//vector_Mat |
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void Mat_to_vector_Mat(cv::Mat& mat, std::vector<cv::Mat>& v_mat) |
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{ |
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v_mat.clear(); |
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if(mat.type() == CV_32SC2 && mat.cols == 1) |
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{ |
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v_mat.reserve(mat.rows); |
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for(int i=0; i<mat.rows; i++) |
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{ |
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Vec<int, 2> a = mat.at< Vec<int, 2> >(i, 0); |
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long long addr = (((long long)a[0])<<32) | a[1]; |
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Mat& m = *( (Mat*) addr ); |
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v_mat.push_back(m); |
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} |
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} else { |
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LOGD("Mat_to_vector_Mat() FAILED: mat.type() == CV_32SC2 && mat.cols == 1"); |
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} |
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} |
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void vector_Mat_to_Mat(std::vector<cv::Mat>& v_mat, cv::Mat& mat) |
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{ |
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int count = v_mat.size(); |
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mat.create(count, 1, CV_32SC2); |
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for(int i=0; i<count; i++) |
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{ |
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long long addr = (long long) new Mat(v_mat[i]); |
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mat.at< Vec<int, 2> >(i, 0) = Vec<int, 2>(addr>>32, addr&0xffffffff); |
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} |
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} |
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//vector_DMatch |
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void Mat_to_vector_DMatch(Mat& mat, vector<DMatch>& v_dm) |
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{ |
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v_dm.clear(); |
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CHECK_MAT(mat.type()==CV_64FC4 && mat.cols==1); |
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for(int i=0; i<mat.rows; i++) |
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{ |
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Vec<double, 4> v = mat.at< Vec<double, 4> >(i, 0); |
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DMatch dm((int)v[0], (int)v[1], (int)v[2], (float)v[3]); |
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v_dm.push_back(dm); |
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} |
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return; |
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} |
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void vector_DMatch_to_Mat(vector<DMatch>& v_dm, Mat& mat) |
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{ |
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int count = v_dm.size(); |
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mat.create(count, 1, CV_64FC4); |
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for(int i=0; i<count; i++) |
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{ |
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DMatch dm = v_dm[i]; |
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mat.at< Vec<double, 4> >(i, 0) = Vec<double, 4>(dm.queryIdx, dm.trainIdx, dm.imgIdx, dm.distance); |
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} |
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} |
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void Mat_to_vector_vector_Point(Mat& mat, vector< vector< Point > >& vv_pt) |
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{ |
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vector<Mat> vm; |
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vm.reserve( mat.rows ); |
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Mat_to_vector_Mat(mat, vm); |
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for(size_t i=0; i<vm.size(); i++) |
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{ |
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vector<Point> vpt; |
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Mat_to_vector_Point(vm[i], vpt); |
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vv_pt.push_back(vpt); |
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} |
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} |
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void Mat_to_vector_vector_KeyPoint(Mat& mat, vector< vector< KeyPoint > >& vv_kp) |
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{ |
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vector<Mat> vm; |
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vm.reserve( mat.rows ); |
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Mat_to_vector_Mat(mat, vm); |
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for(size_t i=0; i<vm.size(); i++) |
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{ |
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vector<KeyPoint> vkp; |
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Mat_to_vector_KeyPoint(vm[i], vkp); |
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vv_kp.push_back(vkp); |
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} |
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} |
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void vector_vector_KeyPoint_to_Mat(vector< vector< KeyPoint > >& vv_kp, Mat& mat) |
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{ |
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vector<Mat> vm; |
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vm.reserve( vv_kp.size() ); |
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for(size_t i=0; i<vv_kp.size(); i++) |
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{ |
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Mat m; |
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vector_KeyPoint_to_Mat(vv_kp[i], m); |
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vm.push_back(m); |
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} |
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vector_Mat_to_Mat(vm, mat); |
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} |
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void Mat_to_vector_vector_DMatch(Mat& mat, vector< vector< DMatch > >& vv_dm) |
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{ |
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vector<Mat> vm; |
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vm.reserve( mat.rows ); |
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Mat_to_vector_Mat(mat, vm); |
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for(size_t i=0; i<vm.size(); i++) |
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{ |
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vector<DMatch> vdm; |
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Mat_to_vector_DMatch(vm[i], vdm); |
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vv_dm.push_back(vdm); |
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} |
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} |
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void vector_vector_DMatch_to_Mat(vector< vector< DMatch > >& vv_dm, Mat& mat) |
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{ |
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vector<Mat> vm; |
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vm.reserve( vv_dm.size() ); |
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for(size_t i=0; i<vv_dm.size(); i++) |
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{ |
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Mat m; |
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vector_DMatch_to_Mat(vv_dm[i], m); |
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vm.push_back(m); |
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} |
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vector_Mat_to_Mat(vm, mat); |
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} |
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void Mat_to_vector_vector_char(Mat& mat, vector< vector< char > >& vv_ch) |
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{ |
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vector<Mat> vm; |
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vm.reserve( mat.rows ); |
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Mat_to_vector_Mat(mat, vm); |
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for(size_t i=0; i<vm.size(); i++) |
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{ |
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vector<char> vch; |
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Mat_to_vector_char(vm[i], vch); |
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vv_ch.push_back(vch); |
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} |
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} |
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void vector_vector_char_to_Mat(vector< vector< char > >& vv_ch, Mat& mat) |
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{ |
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vector<Mat> vm; |
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vm.reserve( vv_ch.size() ); |
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for(size_t i=0; i<vv_ch.size(); i++) |
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{ |
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Mat m; |
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vector_char_to_Mat(vv_ch[i], m); |
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vm.push_back(m); |
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} |
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vector_Mat_to_Mat(vm, mat); |
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} |
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void vector_vector_Point2f_to_Mat(vector< vector< Point2f > >& vv_pt, Mat& mat) |
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{ |
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vector<Mat> vm; |
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vm.reserve( vv_pt.size() ); |
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for(size_t i=0; i<vv_pt.size(); i++) |
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{ |
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Mat m; |
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vector_Point2f_to_Mat(vv_pt[i], m); |
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vm.push_back(m); |
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} |
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vector_Mat_to_Mat(vm, mat); |
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} |
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void vector_Vec4f_to_Mat(vector<Vec4f>& v_vec, Mat& mat) |
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{ |
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mat = Mat(v_vec, true); |
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} |
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void vector_Vec6f_to_Mat(vector<Vec6f>& v_vec, Mat& mat) |
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{ |
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mat = Mat(v_vec, true); |
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}
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