Open Source Computer Vision Library
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502 lines
23 KiB
502 lines
23 KiB
#pragma once |
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#include <opencv2/core.hpp> |
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#include <opencv2/viz/events.hpp> |
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#include <q/interactor_style.h> |
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#include <q/viz_types.h> |
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#include <q/common.h> |
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#include <opencv2/viz/types.hpp> |
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#include <opencv2/core/affine.hpp> |
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#include <opencv2/viz/viz3d.hpp> |
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namespace temp_viz |
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{ |
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class CV_EXPORTS Viz3d::VizImpl |
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{ |
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public: |
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typedef cv::Ptr<VizImpl> Ptr; |
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VizImpl (const std::string &name = std::string()); |
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virtual ~VizImpl (); |
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void setFullScreen (bool mode); |
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void setWindowName (const std::string &name); |
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/** \brief Register a callback function for keyboard input |
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* \param[in] callback function that will be registered as a callback for a keyboard event |
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* \param[in] cookie for passing user data to callback |
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*/ |
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void registerKeyboardCallback(void (*callback)(const cv::KeyboardEvent&, void*), void* cookie = 0); |
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/** \brief Register a callback function for mouse events |
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* \param[in] ccallback function that will be registered as a callback for a mouse event |
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* \param[in] cookie for passing user data to callback |
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*/ |
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void registerMouseCallback(void (*callback)(const cv::MouseEvent&, void*), void* cookie = 0); |
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void spin (); |
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void spinOnce (int time = 1, bool force_redraw = false); |
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/** \brief Adds 3D axes describing a coordinate system to screen at x, y, z, Roll,Pitch,Yaw |
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* |
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* \param[in] scale the scale of the axes (default: 1) |
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* \param[in] t transformation matrix |
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* |
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* RPY Angles |
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* Rotate the reference frame by the angle roll about axis x |
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* Rotate the reference frame by the angle pitch about axis y |
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* Rotate the reference frame by the angle yaw about axis z |
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* |
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* Description: |
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* Sets the orientation of the Prop3D. Orientation is specified as |
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* X,Y and Z rotations in that order, but they are performed as |
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* RotateZ, RotateX, and finally RotateY. |
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* |
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* All axies use right hand rule. x=red axis, y=green axis, z=blue axis |
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* z direction is point into the screen. |
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* z |
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* \ |
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* \ |
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* \ |
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* -----------> x |
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* | |
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* | |
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* | |
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* | |
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* | |
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* | |
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* y |
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*/ |
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void addCoordinateSystem (double scale, const cv::Affine3f& t, const std::string &id = "coordinate"); |
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/** \brief Removes a previously added 3D axes (coordinate system) |
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*/ |
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bool removeCoordinateSystem (const std::string &id = "coordinate"); |
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bool removePointCloud (const std::string &id = "cloud"); |
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inline bool removePolygonMesh (const std::string &id = "polygon") |
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{ |
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// Polygon Meshes are represented internally as point clouds with special cell array structures since 1.4 |
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return removePointCloud (id); |
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} |
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bool removeShape (const std::string &id = "cloud"); |
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bool removeText3D (const std::string &id = "cloud"); |
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bool removeAllPointClouds (); |
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bool removeAllShapes (); |
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void setBackgroundColor (const Color& color); |
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bool addText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize = 10, const std::string &id = ""); |
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bool updateText (const std::string &text, int xpos, int ypos, const Color& color, int fontsize = 10, const std::string &id = ""); |
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/** \brief Set the pose of an existing shape. Returns false if the shape doesn't exist, true if the pose was succesfully updated. */ |
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bool updateShapePose (const std::string &id, const cv::Affine3f& pose); |
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bool addText3D (const std::string &text, const cv::Point3f &position, const Color& color, double textScale = 1.0, const std::string &id = ""); |
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bool addPointCloudNormals (const cv::Mat &cloud, const cv::Mat& normals, int level = 100, float scale = 0.02f, const std::string &id = "cloud"); |
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/** \brief If the id exists, updates the point cloud; otherwise, adds a new point cloud to the scene |
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* \param[in] id a variable to identify the point cloud |
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* \param[in] cloud cloud input in x,y,z coordinates |
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* \param[in] colors color input in the same order of the points or single uniform color |
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* \param[in] pose transform to be applied on the point cloud |
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*/ |
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void showPointCloud(const String& id, InputArray cloud, InputArray colors, const Affine3f& pose = Affine3f::Identity()); |
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void showPointCloud(const String& id, InputArray cloud, const Color& color, const Affine3f& pose = Affine3f::Identity()); |
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bool addPolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon"); |
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bool updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id = "polygon"); |
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bool addPolylineFromPolygonMesh (const Mesh3d& mesh, const std::string &id = "polyline"); |
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void setPointCloudColor (const Color& color, const std::string &id = "cloud"); |
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bool setPointCloudRenderingProperties (int property, double value, const std::string &id = "cloud"); |
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bool getPointCloudRenderingProperties (int property, double &value, const std::string &id = "cloud"); |
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bool setShapeRenderingProperties (int property, double value, const std::string &id); |
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void setShapeColor (const Color& color, const std::string &id); |
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/** \brief Set whether the point cloud is selected or not |
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* \param[in] selected whether the cloud is selected or not (true = selected) |
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* \param[in] id the point cloud object id (default: cloud) |
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*/ |
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bool setPointCloudSelected (const bool selected, const std::string &id = "cloud" ); |
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/** \brief Returns true when the user tried to close the window */ |
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bool wasStopped () const { if (interactor_ != NULL) return (stopped_); else return true; } |
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/** \brief Set the stopped flag back to false */ |
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void resetStoppedFlag () { if (interactor_ != NULL) stopped_ = false; } |
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/** \brief Stop the interaction and close the visualizaton window. */ |
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void close () |
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{ |
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stopped_ = true; |
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// This tends to close the window... |
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interactor_->TerminateApp (); |
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} |
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void showLine (const String &id, const cv::Point3f &pt1, const cv::Point3f &pt2, const Color &color); |
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void showPlane (const String &id, const cv::Vec4f &coefs, const Color &color); |
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void showPlane (const String &id ,const cv::Vec4f &coefs, const cv::Point3f &pt, const Color &color); |
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void showCube (const String &id, const Point3f &pt1, const Point3f &pt2, const Color &color); |
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void showCylinder (const String &id, const Point3f &pt_on_axis, const Point3f &axis_direction, double radius, int num_sides, const Color &color); |
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void showCircle (const String &id, const Point3f &pt, double radius, const Color &color); |
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void showSphere (const String &id, const Point3f &pt, double radius, const Color &color); |
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void showArrow (const String &id, const Point3f &pt1, const Point3f &pt2, const Color &color); |
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Affine3f getShapePose (const String &id); |
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bool setShapePose (const String &id, const Affine3f &pose); |
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bool addPolygon(const cv::Mat& cloud, const Color& color, const std::string &id = "polygon"); |
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bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color, bool display_length, const std::string &id = "arrow"); |
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bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color_line, const Color& color_text, const std::string &id = "arrow"); |
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bool addSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere"); |
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bool updateSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere"); |
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// Add a vtkPolydata as a mesh |
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const std::string & id = "PolyData"); |
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bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const std::string &id = "PolyData"); |
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bool addModelFromPLYFile (const std::string &filename, const std::string &id = "PLYModel"); |
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bool addModelFromPLYFile (const std::string &filename, vtkSmartPointer<vtkTransform> transform, const std::string &id = "PLYModel"); |
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/** \brief Add a cylinder from a set of given model coefficients |
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* \param[in] coefficients the model coefficients (point_on_axis, axis_direction, radius) |
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* \param[in] id the cylinder id/name (default: "cylinder") |
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* |
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* \code |
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* // The following are given (or computed using sample consensus techniques) |
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* // See SampleConsensusModelCylinder for more information. |
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* // float radius; |
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* |
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* temp_viz::ModelCoefficients cylinder_coeff; |
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* cylinder_coeff.values.resize (7); // We need 7 values |
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* cylinder_coeff.values[0] = pt_on_axis.x (); |
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* cylinder_coeff.values[1] = pt_on_axis.y (); |
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* cylinder_coeff.values[2] = pt_on_axis.z (); |
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* |
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* cylinder_coeff.values[3] = axis_direction.x (); |
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* cylinder_coeff.values[4] = axis_direction.y (); |
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* cylinder_coeff.values[5] = axis_direction.z (); |
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* |
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* cylinder_coeff.values[6] = radius; |
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* |
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* addCylinder (cylinder_coeff); |
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* \endcode |
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*/ |
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bool addCylinder (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cylinder"); |
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/** \brief Add a circle from a set of given model coefficients |
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* \param[in] coefficients the model coefficients (x, y, radius) |
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* \param[in] id the circle id/name (default: "circle") |
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* |
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* \code |
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* // The following are given (or computed using sample consensus techniques) |
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* // See SampleConsensusModelCircle2D for more information |
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* // float x, y, radius; |
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* |
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* temp_viz::ModelCoefficients circle_coeff; |
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* circle_coeff.values.resize (3); // We need 3 values |
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* circle_coeff.values[0] = x; |
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* circle_coeff.values[1] = y; |
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* circle_coeff.values[2] = radius; |
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* |
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* vtkSmartPointer<vtkDataSet> data = temp_viz::create2DCircle (circle_coeff, z); |
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* \endcode |
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*/ |
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bool addCircle (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "circle"); |
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/** \brief Add a cube from a set of given model coefficients |
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* \param[in] coefficients the model coefficients (Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth) |
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* \param[in] id the cube id/name (default: "cube") |
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*/ |
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bool addCube (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cube"); |
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/** \brief Add a cube from a set of given model coefficients |
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* \param[in] translation a translation to apply to the cube from 0,0,0 |
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* \param[in] rotation a quaternion-based rotation to apply to the cube |
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* \param[in] width the cube's width |
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* \param[in] height the cube's height |
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* \param[in] depth the cube's depth |
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* \param[in] id the cube id/name (default: "cube") |
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*/ |
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bool addCube (const cv::Vec3f& translation, const cv::Vec3f quaternion, double width, double height, double depth, const std::string &id = "cube"); |
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/** \brief Add a cube |
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* \param[in] x_min the min X coordinate |
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* \param[in] x_max the max X coordinate |
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* \param[in] y_min the min Y coordinate |
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* \param[in] y_max the max Y coordinate |
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* \param[in] z_min the min Z coordinate |
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* \param[in] z_max the max Z coordinate |
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* \param[in] r how much red (0.0 -> 1.0) |
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* \param[in] g how much green (0.0 -> 1.0) |
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* \param[in] b how much blue (0.0 -> 1.0) |
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* \param[in] id the cube id/name (default: "cube") |
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*/ |
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bool addCube (float x_min, float x_max, float y_min, float y_max, float z_min, float z_max, const Color& color, const std::string &id = "cube"); |
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/** \brief Changes the visual representation for all actors to surface representation. */ |
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void setRepresentationToSurfaceForAllActors (); |
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/** \brief Changes the visual representation for all actors to points representation. */ |
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void setRepresentationToPointsForAllActors (); |
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/** \brief Changes the visual representation for all actors to wireframe representation. */ |
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void setRepresentationToWireframeForAllActors (); |
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/** \brief Initialize camera parameters with some default values. */ |
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void initCameraParameters (); |
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/** \brief Search for camera parameters at the command line and set them internally. |
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bool getCameraParameters (int argc, char **argv); |
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/** \brief Checks whether the camera parameters were manually loaded from file.*/ |
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bool cameraParamsSet () const; |
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/** \brief Update camera parameters and render. */ |
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void updateCamera (); |
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/** \brief Reset camera parameters and render. */ |
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void resetCamera (); |
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/** \brief Reset the camera direction from {0, 0, 0} to the center_{x, y, z} of a given dataset. |
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* \param[in] id the point cloud object id (default: cloud) |
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*/ |
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void resetCameraViewpoint (const std::string &id = "cloud"); |
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/** \brief Set the camera pose given by position, viewpoint and up vector |
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* \param[in] pos_x the x coordinate of the camera location |
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* \param[in] pos_y the y coordinate of the camera location |
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* \param[in] pos_z the z coordinate of the camera location |
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* \param[in] view_x the x component of the view point of the camera |
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* \param[in] view_y the y component of the view point of the camera |
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* \param[in] view_z the z component of the view point of the camera |
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* \param[in] up_x the x component of the view up direction of the camera |
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* \param[in] up_y the y component of the view up direction of the camera |
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* \param[in] up_z the y component of the view up direction of the camera |
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*/ |
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void setCameraPosition (const cv::Vec3d& pos, const cv::Vec3d& view, const cv::Vec3d& up); |
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/** \brief Set the camera location and viewup according to the given arguments |
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* \param[in] pos_x the x coordinate of the camera location |
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* \param[in] pos_y the y coordinate of the camera location |
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* \param[in] pos_z the z coordinate of the camera location |
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* \param[in] up_x the x component of the view up direction of the camera |
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* \param[in] up_y the y component of the view up direction of the camera |
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* \param[in] up_z the z component of the view up direction of the camera |
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*/ |
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void setCameraPosition (double pos_x, double pos_y, double pos_z, double up_x, double up_y, double up_z); |
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/** \brief Set the camera parameters via an intrinsics and and extrinsics matrix |
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* \note This assumes that the pixels are square and that the center of the image is at the center of the sensor. |
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* \param[in] intrinsics the intrinsics that will be used to compute the VTK camera parameters |
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* \param[in] extrinsics the extrinsics that will be used to compute the VTK camera parameters |
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*/ |
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void setCameraParameters (const cv::Matx33f& intrinsics, const cv::Affine3f& extrinsics); |
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/** \brief Set the camera parameters by given a full camera data structure. |
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* \param[in] camera camera structure containing all the camera parameters. |
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*/ |
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void setCameraParameters (const Camera &camera); |
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/** \brief Set the camera clipping distances. |
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* \param[in] near the near clipping distance (no objects closer than this to the camera will be drawn) |
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* \param[in] far the far clipping distance (no objects further away than this to the camera will be drawn) |
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*/ |
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void setCameraClipDistances (double near, double far); |
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/** \brief Set the camera vertical field of view in radians */ |
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void setCameraFieldOfView (double fovy); |
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/** \brief Get the current camera parameters. */ |
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void getCameras (Camera& camera); |
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/** \brief Get the current viewing pose. */ |
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cv::Affine3f getViewerPose (); |
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void saveScreenshot (const std::string &file); |
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/** \brief Return a pointer to the underlying VTK Render Window used. */ |
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//vtkSmartPointer<vtkRenderWindow> getRenderWindow () { return (window_); } |
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void setPosition (int x, int y); |
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void setSize (int xw, int yw); |
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private: |
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vtkSmartPointer<vtkRenderWindowInteractor> interactor_; |
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struct ExitMainLoopTimerCallback : public vtkCommand |
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{ |
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static ExitMainLoopTimerCallback* New() |
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{ |
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return new ExitMainLoopTimerCallback; |
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} |
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virtual void Execute(vtkObject* vtkNotUsed(caller), unsigned long event_id, void* call_data) |
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{ |
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if (event_id != vtkCommand::TimerEvent) |
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return; |
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int timer_id = *reinterpret_cast<int*> (call_data); |
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if (timer_id != right_timer_id) |
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return; |
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// Stop vtk loop and send notification to app to wake it up |
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viz_->interactor_->TerminateApp (); |
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} |
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int right_timer_id; |
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VizImpl* viz_; |
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}; |
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struct ExitCallback : public vtkCommand |
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{ |
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static ExitCallback* New () |
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{ |
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return new ExitCallback; |
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} |
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virtual void Execute (vtkObject*, unsigned long event_id, void*) |
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{ |
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if (event_id == vtkCommand::ExitEvent) |
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{ |
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viz_->stopped_ = true; |
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viz_->interactor_->TerminateApp (); |
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} |
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} |
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VizImpl* viz_; |
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}; |
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/** \brief Set to false if the interaction loop is running. */ |
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bool stopped_; |
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double s_lastDone_; |
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/** \brief Global timer ID. Used in destructor only. */ |
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int timer_id_; |
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/** \brief Callback object enabling us to leave the main loop, when a timer fires. */ |
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vtkSmartPointer<ExitMainLoopTimerCallback> exit_main_loop_timer_callback_; |
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vtkSmartPointer<ExitCallback> exit_callback_; |
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vtkSmartPointer<vtkRenderer> renderer_; |
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vtkSmartPointer<vtkRenderWindow> window_; |
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/** \brief The render window interactor style. */ |
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vtkSmartPointer<InteractorStyle> style_; |
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/** \brief Internal list with actor pointers and name IDs for point clouds. */ |
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cv::Ptr<CloudActorMap> cloud_actor_map_; |
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/** \brief Internal list with actor pointers and name IDs for shapes. */ |
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cv::Ptr<ShapeActorMap> shape_actor_map_; |
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/** \brief Boolean that holds whether or not the camera parameters were manually initialized*/ |
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bool camera_set_; |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkLODActor> &actor); |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkActor> &actor); |
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bool removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor); |
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//void addActorToRenderer (const vtkSmartPointer<vtkProp> &actor); |
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/** \brief Internal method. Creates a vtk actor from a vtk polydata object. |
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* \param[in] data the vtk polydata object to create an actor for |
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* \param[out] actor the resultant vtk actor object |
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* \param[in] use_scalars set scalar properties to the mapper if it exists in the data. Default: true. |
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*/ |
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void createActorFromVTKDataSet (const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars = true); |
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/** \brief Updates a set of cells (vtkIdTypeArray) if the number of points in a cloud changes |
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* \param[out] cells the vtkIdTypeArray object (set of cells) to update |
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* \param[out] initcells a previously saved set of cells. If the number of points in the current cloud is |
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* higher than the number of cells in \a cells, and initcells contains enough data, then a copy from it |
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* will be made instead of regenerating the entire array. |
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* \param[in] nr_points the number of points in the new cloud. This dictates how many cells we need to |
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* generate |
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*/ |
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void updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points); |
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void allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata); |
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void allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata); |
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void allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata); |
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}; |
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//void getTransformationMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternionf& orientation, Eigen::Matrix4f &transformation); |
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//void convertToVtkMatrix (const Eigen::Matrix4f &m, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix); |
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void convertToVtkMatrix (const cv::Matx44f& m, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix); |
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void convertToCvMatrix (const vtkSmartPointer<vtkMatrix4x4> &vtk_matrix, cv::Matx44f &m); |
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/** \brief Convert origin and orientation to vtkMatrix4x4 |
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* \param[in] origin the point cloud origin |
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* \param[in] orientation the point cloud orientation |
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* \param[out] vtk_matrix the resultant VTK 4x4 matrix |
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*/ |
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void convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix); |
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void convertToEigenMatrix (const vtkSmartPointer<vtkMatrix4x4> &vtk_matrix, Eigen::Matrix4f &m); |
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struct NanFilter |
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{ |
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template<typename _Tp, typename _Msk> |
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struct Impl |
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{ |
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typedef Vec<_Tp, 3> _Out; |
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static _Out* copy(const Mat& source, _Out* output, const Mat& nan_mask) |
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{ |
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CV_Assert(DataDepth<_Tp>::value == source.depth() && source.size() == nan_mask.size()); |
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CV_Assert(nan_mask.channels() == 3 || nan_mask.channels() == 4); |
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CV_DbgAssert(DataDepth<_Msk>::value == nan_mask.depth()); |
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int s_chs = source.channels(); |
|
int m_chs = nan_mask.channels(); |
|
|
|
for(int y = 0; y < source.rows; ++y) |
|
{ |
|
const _Tp* srow = source.ptr<_Tp>(y); |
|
const _Msk* mrow = nan_mask.ptr<_Msk>(y); |
|
|
|
for(int x = 0; x < source.cols; ++x, srow += s_chs, mrow += m_chs) |
|
if (!isNan(mrow[0]) && !isNan(mrow[1]) && !isNan(mrow[2])) |
|
*output++ = _Out(srow); |
|
} |
|
return output; |
|
} |
|
}; |
|
|
|
template<typename _Tp> |
|
static inline Vec<_Tp, 3>* copy(const Mat& source, Vec<_Tp, 3>* output, const Mat& nan_mask) |
|
{ |
|
CV_Assert(nan_mask.depth() == CV_32F || nan_mask.depth() == CV_64F); |
|
|
|
typedef Vec<_Tp, 3>* (*copy_func)(const Mat&, Vec<_Tp, 3>*, const Mat&); |
|
const static copy_func table[2] = { &NanFilter::Impl<_Tp, float>::copy, &NanFilter::Impl<_Tp, double>::copy }; |
|
|
|
return table[nan_mask.depth() - 5](source, output, nan_mask); |
|
} |
|
}; |
|
|
|
struct ApplyAffine |
|
{ |
|
const Affine3f& affine_; |
|
ApplyAffine(const Affine3f& affine) : affine_(affine) {} |
|
|
|
template<typename _Tp> Point3_<_Tp> operator()(const Point3_<_Tp>& p) { return affine_ * p; } |
|
|
|
template<typename _Tp> Vec<_Tp, 3> operator()(const Vec<_Tp, 3>& v) |
|
{ |
|
const float* m = affine_.matrix.val; |
|
|
|
Vec<_Tp, 3> result; |
|
result[0] = m[0] * v[0] + m[1] * v[1] + m[ 2] * v[2] + m[ 3]; |
|
result[1] = m[4] * v[0] + m[5] * v[1] + m[ 6] * v[2] + m[ 7]; |
|
result[2] = m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11]; |
|
return result; |
|
} |
|
}; |
|
|
|
} |
|
|
|
|