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238 lines
8.2 KiB
238 lines
8.2 KiB
// Copyright 2010 Google Inc. All Rights Reserved. |
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// |
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// Use of this source code is governed by a BSD-style license |
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// that can be found in the COPYING file in the root of the source |
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// tree. An additional intellectual property rights grant can be found |
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// in the file PATENTS. All contributing project authors may |
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// be found in the AUTHORS file in the root of the source tree. |
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// ----------------------------------------------------------------------------- |
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// |
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// inline YUV<->RGB conversion function |
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// |
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// The exact naming is Y'CbCr, following the ITU-R BT.601 standard. |
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// More information at: http://en.wikipedia.org/wiki/YCbCr |
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// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16 |
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// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128 |
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// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128 |
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// We use 16bit fixed point operations for RGB->YUV conversion (YUV_FIX). |
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// |
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// For the Y'CbCr to RGB conversion, the BT.601 specification reads: |
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// R = 1.164 * (Y-16) + 1.596 * (V-128) |
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// G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.391 * (U-128) |
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// B = 1.164 * (Y-16) + 2.018 * (U-128) |
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// where Y is in the [16,235] range, and U/V in the [16,240] range. |
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// |
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// The fixed-point implementation used here is: |
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// R = (19077 . y + 26149 . v - 14234) >> 6 |
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// G = (19077 . y - 6419 . u - 13320 . v + 8708) >> 6 |
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// B = (19077 . y + 33050 . u - 17685) >> 6 |
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// where the '.' operator is the mulhi_epu16 variant: |
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// a . b = ((a << 8) * b) >> 16 |
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// that preserves 8 bits of fractional precision before final descaling. |
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// Author: Skal (pascal.massimino@gmail.com) |
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#ifndef WEBP_DSP_YUV_H_ |
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#define WEBP_DSP_YUV_H_ |
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#include "./dsp.h" |
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#include "../dec/vp8_dec.h" |
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#if defined(WEBP_EXPERIMENTAL_FEATURES) |
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// Do NOT activate this feature for real compression. This is only experimental! |
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// This flag is for comparison purpose against JPEG's "YUVj" natural colorspace. |
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// This colorspace is close to Rec.601's Y'CbCr model with the notable |
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// difference of allowing larger range for luma/chroma. |
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// See http://en.wikipedia.org/wiki/YCbCr#JPEG_conversion paragraph, and its |
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// difference with http://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion |
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// #define USE_YUVj |
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#endif |
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//------------------------------------------------------------------------------ |
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// YUV -> RGB conversion |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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enum { |
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YUV_FIX = 16, // fixed-point precision for RGB->YUV |
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YUV_HALF = 1 << (YUV_FIX - 1), |
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YUV_MASK = (256 << YUV_FIX) - 1, |
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YUV_RANGE_MIN = -227, // min value of r/g/b output |
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YUV_RANGE_MAX = 256 + 226, // max value of r/g/b output |
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YUV_FIX2 = 6, // fixed-point precision for YUV->RGB |
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YUV_HALF2 = 1 << YUV_FIX2 >> 1, |
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YUV_MASK2 = (256 << YUV_FIX2) - 1 |
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}; |
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//------------------------------------------------------------------------------ |
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// slower on x86 by ~7-8%, but bit-exact with the SSE2/NEON version |
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static WEBP_INLINE int MultHi(int v, int coeff) { // _mm_mulhi_epu16 emulation |
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return (v * coeff) >> 8; |
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} |
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static WEBP_INLINE int VP8Clip8(int v) { |
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return ((v & ~YUV_MASK2) == 0) ? (v >> YUV_FIX2) : (v < 0) ? 0 : 255; |
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} |
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static WEBP_INLINE int VP8YUVToR(int y, int v) { |
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return VP8Clip8(MultHi(y, 19077) + MultHi(v, 26149) - 14234); |
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} |
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static WEBP_INLINE int VP8YUVToG(int y, int u, int v) { |
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return VP8Clip8(MultHi(y, 19077) - MultHi(u, 6419) - MultHi(v, 13320) + 8708); |
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} |
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static WEBP_INLINE int VP8YUVToB(int y, int u) { |
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return VP8Clip8(MultHi(y, 19077) + MultHi(u, 33050) - 17685); |
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} |
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static WEBP_INLINE void VP8YuvToRgb(int y, int u, int v, |
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uint8_t* const rgb) { |
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rgb[0] = VP8YUVToR(y, v); |
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rgb[1] = VP8YUVToG(y, u, v); |
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rgb[2] = VP8YUVToB(y, u); |
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} |
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static WEBP_INLINE void VP8YuvToBgr(int y, int u, int v, |
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uint8_t* const bgr) { |
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bgr[0] = VP8YUVToB(y, u); |
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bgr[1] = VP8YUVToG(y, u, v); |
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bgr[2] = VP8YUVToR(y, v); |
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} |
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static WEBP_INLINE void VP8YuvToRgb565(int y, int u, int v, |
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uint8_t* const rgb) { |
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const int r = VP8YUVToR(y, v); // 5 usable bits |
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const int g = VP8YUVToG(y, u, v); // 6 usable bits |
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const int b = VP8YUVToB(y, u); // 5 usable bits |
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const int rg = (r & 0xf8) | (g >> 5); |
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const int gb = ((g << 3) & 0xe0) | (b >> 3); |
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#ifdef WEBP_SWAP_16BIT_CSP |
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rgb[0] = gb; |
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rgb[1] = rg; |
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#else |
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rgb[0] = rg; |
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rgb[1] = gb; |
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#endif |
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} |
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static WEBP_INLINE void VP8YuvToRgba4444(int y, int u, int v, |
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uint8_t* const argb) { |
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const int r = VP8YUVToR(y, v); // 4 usable bits |
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const int g = VP8YUVToG(y, u, v); // 4 usable bits |
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const int b = VP8YUVToB(y, u); // 4 usable bits |
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const int rg = (r & 0xf0) | (g >> 4); |
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const int ba = (b & 0xf0) | 0x0f; // overwrite the lower 4 bits |
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#ifdef WEBP_SWAP_16BIT_CSP |
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argb[0] = ba; |
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argb[1] = rg; |
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#else |
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argb[0] = rg; |
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argb[1] = ba; |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Alpha handling variants |
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static WEBP_INLINE void VP8YuvToArgb(uint8_t y, uint8_t u, uint8_t v, |
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uint8_t* const argb) { |
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argb[0] = 0xff; |
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VP8YuvToRgb(y, u, v, argb + 1); |
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} |
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static WEBP_INLINE void VP8YuvToBgra(uint8_t y, uint8_t u, uint8_t v, |
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uint8_t* const bgra) { |
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VP8YuvToBgr(y, u, v, bgra); |
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bgra[3] = 0xff; |
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} |
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static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v, |
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uint8_t* const rgba) { |
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VP8YuvToRgb(y, u, v, rgba); |
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rgba[3] = 0xff; |
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} |
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// Must be called before everything, to initialize the tables. |
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void VP8YUVInit(void); |
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//----------------------------------------------------------------------------- |
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// SSE2 extra functions (mostly for upsampling_sse2.c) |
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#if defined(WEBP_USE_SSE2) |
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// Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst. |
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void VP8YuvToRgba32(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToRgb32(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToBgra32(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToBgr32(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToArgb32(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToRgba444432(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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void VP8YuvToRgb56532(const uint8_t* y, const uint8_t* u, const uint8_t* v, |
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uint8_t* dst); |
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#endif // WEBP_USE_SSE2 |
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//------------------------------------------------------------------------------ |
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// RGB -> YUV conversion |
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// Stub functions that can be called with various rounding values: |
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static WEBP_INLINE int VP8ClipUV(int uv, int rounding) { |
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uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2); |
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return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255; |
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} |
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#ifndef USE_YUVj |
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { |
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const int luma = 16839 * r + 33059 * g + 6420 * b; |
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return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX; // no need to clip |
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} |
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static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { |
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const int u = -9719 * r - 19081 * g + 28800 * b; |
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return VP8ClipUV(u, rounding); |
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} |
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static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) { |
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const int v = +28800 * r - 24116 * g - 4684 * b; |
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return VP8ClipUV(v, rounding); |
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} |
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#else |
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// This JPEG-YUV colorspace, only for comparison! |
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// These are also 16bit precision coefficients from Rec.601, but with full |
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// [0..255] output range. |
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { |
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const int luma = 19595 * r + 38470 * g + 7471 * b; |
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return (luma + rounding) >> YUV_FIX; // no need to clip |
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} |
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static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) { |
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const int u = -11058 * r - 21710 * g + 32768 * b; |
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return VP8ClipUV(u, rounding); |
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} |
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static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) { |
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const int v = 32768 * r - 27439 * g - 5329 * b; |
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return VP8ClipUV(v, rounding); |
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} |
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#endif // USE_YUVj |
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#ifdef __cplusplus |
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} // extern "C" |
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#endif |
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#endif /* WEBP_DSP_YUV_H_ */
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