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Open Source Computer Vision Library
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79 lines
2.3 KiB
79 lines
2.3 KiB
/** |
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* @file widget_pose.cpp |
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* @brief Setting pose of a widget |
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* @author Ozan Cagri Tonkal |
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*/ |
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#include <opencv2/viz.hpp> |
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#include <opencv2/calib3d.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function help |
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* @brief Display instructions to use this tutorial program |
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*/ |
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static void help() |
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{ |
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cout |
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<< "--------------------------------------------------------------------------" << endl |
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<< "This program shows how to visualize a cube rotated around (1,1,1) and shifted " |
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<< "using Rodrigues vector." << endl |
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<< "Usage:" << endl |
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<< "./widget_pose" << endl |
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<< endl; |
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} |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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help(); |
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/// Create a window |
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viz::Viz3d myWindow("Coordinate Frame"); |
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/// Add coordinate axes |
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); |
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/// Add line to represent (1,1,1) axis |
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viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); |
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axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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myWindow.showWidget("Line Widget", axis); |
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/// Construct a cube widget |
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viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); |
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cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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myWindow.showWidget("Cube Widget", cube_widget); |
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/// Rodrigues vector |
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Mat rot_vec = Mat::zeros(1,3,CV_32F); |
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float translation_phase = 0.0, translation = 0.0; |
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while(!myWindow.wasStopped()) |
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{ |
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/* Rotation using rodrigues */ |
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/// Rotate around (1,1,1) |
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rot_vec.at<float>(0,0) += (float)CV_PI * 0.01f; |
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rot_vec.at<float>(0,1) += (float)CV_PI * 0.01f; |
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rot_vec.at<float>(0,2) += (float)CV_PI * 0.01f; |
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/// Shift on (1,1,1) |
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translation_phase += (float)CV_PI * 0.01f; |
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translation = sin(translation_phase); |
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Mat rot_mat; |
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Rodrigues(rot_vec, rot_mat); |
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/// Construct pose |
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Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); |
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myWindow.setWidgetPose("Cube Widget", pose); |
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myWindow.spinOnce(1, true); |
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} |
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return 0; |
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}
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