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Open Source Computer Vision Library
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122 lines
3.3 KiB
122 lines
3.3 KiB
/** |
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* @file creating_widgets.cpp |
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* @brief Creating custom widgets using VTK |
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* @author Ozan Cagri Tonkal |
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*/ |
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#ifndef USE_VTK |
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#include <iostream> |
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int main() |
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{ |
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std::cout << "This sample requires direct compilation with VTK. Stop" << std::endl; |
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return 0; |
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} |
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#else |
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#include <opencv2/viz.hpp> |
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#include <opencv2/viz/widget_accessor.hpp> |
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#include <iostream> |
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#include <vtkPoints.h> |
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#include <vtkTriangle.h> |
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#include <vtkCellArray.h> |
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#include <vtkPolyData.h> |
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#include <vtkPolyDataMapper.h> |
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#include <vtkIdList.h> |
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#include <vtkActor.h> |
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#include <vtkProp.h> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function help |
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* @brief Display instructions to use this tutorial program |
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*/ |
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static void help() |
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{ |
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cout |
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<< "--------------------------------------------------------------------------" << endl |
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<< "This program shows how to create a custom widget. You can create your own " |
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<< "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl |
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<< "Usage:" << endl |
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<< "./creating_widgets" << endl |
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<< endl; |
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} |
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/** |
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* @class TriangleWidget |
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* @brief Defining our own 3D Triangle widget |
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*/ |
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class WTriangle : public viz::Widget3D |
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{ |
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public: |
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); |
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}; |
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/** |
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* @function TriangleWidget::TriangleWidget |
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* @brief Constructor |
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*/ |
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WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) |
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{ |
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// Create a triangle |
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); |
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points->InsertNextPoint(pt1.x, pt1.y, pt1.z); |
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points->InsertNextPoint(pt2.x, pt2.y, pt2.z); |
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points->InsertNextPoint(pt3.x, pt3.y, pt3.z); |
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vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New(); |
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triangle->GetPointIds()->SetId(0,0); |
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triangle->GetPointIds()->SetId(1,1); |
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triangle->GetPointIds()->SetId(2,2); |
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vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New(); |
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cells->InsertNextCell(triangle); |
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// Create a polydata object |
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vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); |
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// Add the geometry and topology to the polydata |
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polyData->SetPoints(points); |
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polyData->SetPolys(cells); |
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// Create mapper and actor |
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); |
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#if VTK_MAJOR_VERSION <= 5 |
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mapper->SetInput(polyData); |
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#else |
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mapper->SetInputData(polyData); |
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#endif |
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); |
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actor->SetMapper(mapper); |
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// Store this actor in the widget in order that visualizer can access it |
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viz::WidgetAccessor::setProp(*this, actor); |
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// Set the color of the widget. This has to be called after WidgetAccessor. |
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setColor(color); |
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} |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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help(); |
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/// Create a window |
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viz::Viz3d myWindow("Creating Widgets"); |
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/// Create a triangle widget |
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); |
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/// Show widget in the visualizer window |
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myWindow.showWidget("TRIANGLE", tw); |
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/// Start event loop |
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myWindow.spin(); |
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return 0; |
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} |
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#endif
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