Open Source Computer Vision Library https://opencv.org/
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2009-2014 DreamWorks Animation LLC.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_FAST_HUF_H
#define INCLUDED_IMF_FAST_HUF_H
#include "ImfInt64.h"
#include "ImfNamespace.h"
#include "ImfExport.h"
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
//
// Alternative Canonical Huffman decoder:
//
// Canonical Huffman decoder based on 'On the Implementation of Minimum
// Redundancy Prefix Codes' by Moffat and Turpin - highly recommended
// reading as a good description of the problem space, as well as
// a fast decoding algorithm.
//
// The premise is that instead of working directly with the coded
// symbols, we create a new ordering based on the frequency of symbols.
// Less frequent symbols (and thus longer codes) are ordered earler.
// We're calling the values in this ordering 'Ids', as oppsed to
// 'Symbols' - which are the short values we eventually want decoded.
//
// With this new ordering, a few small tables can be derived ('base'
// and 'offset') which drive the decoding. To cut down on the
// linear scanning of these tables, you can add a small table
// to directly look up short codes (as you might in a traditional
// lookup-table driven decoder).
//
// The decoder is meant to be compatible with the encoder (and decoder)
// in ImfHuf.cpp, just faster. For ease of implementation, this decoder
// should only be used on compressed bitstreams >= 128 bits long.
//
class FastHufDecoder
{
public:
//
// Longest compressed code length that ImfHuf supports (58 bits)
//
static const int MAX_CODE_LEN = 58;
//
// Number of bits in our acceleration table. Should match all
// codes up to TABLE_LOOKUP_BITS in length.
//
static const int TABLE_LOOKUP_BITS = 12;
IMF_EXPORT
FastHufDecoder (const char*& table,
int numBytes,
int minSymbol,
int maxSymbol,
int rleSymbol);
IMF_EXPORT
~FastHufDecoder ();
IMF_EXPORT
static bool enabled ();
IMF_EXPORT
void decode (const unsigned char *src,
int numSrcBits,
unsigned short *dst,
int numDstElems);
private:
void buildTables (Int64*, Int64*);
void refill (Int64&, int, Int64&, int&, const unsigned char *&, int&);
Int64 readBits (int, Int64&, int&, const char *&);
int _rleSymbol; // RLE symbol written by the encoder.
// This could be 65536, so beware
// when you use shorts to hold things.
int _numSymbols; // Number of symbols in the codebook.
unsigned char _minCodeLength; // Minimum code length, in bits.
unsigned char _maxCodeLength; // Maximum code length, in bits.
int *_idToSymbol; // Maps Ids to symbols. Ids are a symbol
// ordering sorted first in terms of
// code length, and by code within
// the same length. Ids run from 0
// to mNumSymbols-1.
Int64 _ljBase[MAX_CODE_LEN + 1]; // the 'left justified base' table.
// Takes base[i] (i = code length)
// and 'left justifies' it into an Int64
Int64 _ljOffset[MAX_CODE_LEN +1 ]; // There are some other terms that can
// be folded into constants when taking
// the 'left justified' decode path. This
// holds those constants, indexed by
// code length
//
// We can accelerate the 'left justified' processing by running the
// top TABLE_LOOKUP_BITS through a LUT, to find the symbol and code
// length. These are those acceleration tables.
//
// Even though our evental 'symbols' are ushort's, the encoder adds
// a symbol to indicate RLE. So with a dense code book, we could
// have 2^16+1 codes, so both mIdToSymbol and mTableSymbol need
// to be bigger than 16 bits.
//
int _tableSymbol[1 << TABLE_LOOKUP_BITS];
unsigned char _tableCodeLen[1 << TABLE_LOOKUP_BITS];
Int64 _tableMin;
};
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
#endif