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Open Source Computer Vision Library
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137 lines
3.3 KiB
137 lines
3.3 KiB
/* This sample demonstrates the way you can perform independed tasks |
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on the different GPUs */ |
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// Disable some warnings which are caused with CUDA headers |
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#pragma warning(disable: 4201 4408 4100) |
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#include <iostream> |
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#include <cvconfig.h> |
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#include <opencv2/core/core.hpp> |
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#include <opencv2/gpu/gpu.hpp> |
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#if !defined(HAVE_CUDA) || !defined(HAVE_TBB) |
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int main() |
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{ |
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#if !defined(HAVE_CUDA) |
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cout << "CUDA support is required (CMake key 'WITH_CUDA' must be true).\n"; |
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#endif |
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#if !defined(HAVE_TBB) |
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cout << "TBB support is required (CMake key 'WITH_TBB' must be true).\n"; |
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#endif |
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return 0; |
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} |
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#else |
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#include <cuda.h> |
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#include <cuda_runtime.h> |
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#include "opencv2/core/internal.hpp" // For TBB wrappers |
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using namespace std; |
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using namespace cv; |
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using namespace cv::gpu; |
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struct Worker { void operator()(int device_id) const; }; |
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void destroyContexts(); |
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#define safeCall(code) if (code != CUDA_SUCCESS) { \ |
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cout << "CUDA driver API error: code " << code \ |
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<< ", file " << __FILE__ << ", line " << __LINE__ << endl; \ |
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destroyContexts(); \ |
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exit(-1); \ |
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} |
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// Each GPU is associated with its own context |
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CUcontext contexts[2]; |
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int main() |
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{ |
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int num_devices = getCudaEnabledDeviceCount(); |
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if (num_devices < 2) |
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{ |
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cout << "Two or more GPUs are required\n"; |
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return -1; |
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} |
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for (int i = 0; i < num_devices; ++i) |
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{ |
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DeviceInfo dev_info(i); |
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if (!dev_info.isCompatible()) |
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{ |
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cout << "GPU module isn't built for GPU #" << i << " (" |
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<< dev_info.name() << ", CC " << dev_info.majorVersion() |
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<< dev_info.minorVersion() << "\n"; |
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return -1; |
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} |
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} |
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safeCall(cuInit(0)); |
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// Create context for GPU #0 |
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CUdevice device; |
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safeCall(cuDeviceGet(&device, 0)); |
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safeCall(cuCtxCreate(&contexts[0], 0, device)); |
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CUcontext prev_context; |
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safeCall(cuCtxPopCurrent(&prev_context)); |
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// Create context for GPU #1 |
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safeCall(cuDeviceGet(&device, 1)); |
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safeCall(cuCtxCreate(&contexts[1], 0, device)); |
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safeCall(cuCtxPopCurrent(&prev_context)); |
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// Execute calculation in two threads using two GPUs |
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int devices[] = {0, 1}; |
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parallel_do(devices, devices + 2, Worker()); |
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destroyContexts(); |
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return 0; |
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} |
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void Worker::operator()(int device_id) const |
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{ |
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// Set the proper context |
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safeCall(cuCtxPushCurrent(contexts[device_id])); |
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Mat src(1000, 1000, CV_32F); |
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Mat dst; |
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RNG rng(0); |
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rng.fill(src, RNG::UNIFORM, 0, 1); |
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// CPU works |
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transpose(src, dst); |
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// GPU works |
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GpuMat d_src(src); |
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GpuMat d_dst; |
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transpose(d_src, d_dst); |
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// Check results |
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bool passed = norm(dst - Mat(d_dst), NORM_INF) < 1e-3; |
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cout << "GPU #" << device_id << " (" << DeviceInfo().name() << "): " |
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<< (passed ? "passed" : "FAILED") << endl; |
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// Deallocate data here, otherwise deallocation will be performed |
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// after context is extracted from the stack |
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d_src.release(); |
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d_dst.release(); |
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CUcontext prev_context; |
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safeCall(cuCtxPopCurrent(&prev_context)); |
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} |
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void destroyContexts() |
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{ |
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safeCall(cuCtxDestroy(contexts[0])); |
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safeCall(cuCtxDestroy(contexts[1])); |
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} |
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#endif
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