Open Source Computer Vision Library https://opencv.org/
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
//
// Copyright (C) 2018 Intel Corporation
#ifndef OPENCV_GAPI_FLUID_BACKEND_HPP
#define OPENCV_GAPI_FLUID_BACKEND_HPP
// FIXME? Actually gfluidbackend.hpp is not included anywhere
// and can be placed in gfluidbackend.cpp
#include <opencv2/gapi/garg.hpp>
#include <opencv2/gapi/gproto.hpp>
#include <opencv2/gapi/fluid/gfluidkernel.hpp>
#include <opencv2/gapi/fluid/gfluidbuffer.hpp>
// PRIVATE STUFF!
#include "backends/common/gbackend.hpp"
#include "compiler/gislandmodel.hpp"
namespace cv { namespace gimpl {
struct FluidUnit
{
static const char *name() { return "FluidUnit"; }
GFluidKernel k;
gapi::fluid::BorderOpt border;
int border_size;
std::vector<int> line_consumption;
double ratio;
};
struct FluidUseOwnBorderBuffer
{
static const char *name() { return "FluidUseOwnBorderBuffer"; }
bool use;
};
struct FluidData
{
static const char *name() { return "FluidData"; }
// FIXME: This structure starts looking like "FluidBuffer" meta
int latency = 0;
int skew = 0;
int max_consumption = 1;
int border_size = 0;
int lpi_write = 1;
bool internal = false; // is node internal to any fluid island
gapi::fluid::BorderOpt border;
};
struct FluidAgent
{
public:
virtual ~FluidAgent() = default;
FluidAgent(const ade::Graph &g, ade::NodeHandle nh);
GFluidKernel k;
ade::NodeHandle op_handle; // FIXME: why it is here??//
std::string op_name;
// < 0 - not a buffer
// >= 0 - a buffer with RcID
std::vector<int> in_buffer_ids;
std::vector<int> out_buffer_ids;
cv::GArgs in_args;
std::vector<cv::gapi::fluid::View> in_views; // sparce list of IN views
std::vector<cv::gapi::fluid::Buffer*> out_buffers;
// FIXME Current assumption is that outputs have EQUAL SIZES
int m_outputLines = 0;
int m_producedLines = 0;
// Execution methods
void reset();
bool canWork() const;
bool canRead() const;
bool canWrite() const;
void doWork();
bool done() const;
void debug(std::ostream& os);
// FIXME:
// refactor (implement a more solid replacement or
// drop this method completely)
virtual void setRatio(double ratio) = 0;
private:
// FIXME!!!
// move to another class
virtual int firstWindow(std::size_t inPort) const = 0;
virtual std::pair<int,int> linesReadAndnextWindow(std::size_t inPort) const = 0;
};
class GFluidExecutable final: public GIslandExecutable
{
const ade::Graph &m_g;
GModel::ConstGraph m_gm;
std::vector<std::unique_ptr<FluidAgent>> m_agents;
std::vector<cv::gapi::fluid::Buffer> m_buffers;
std::vector<FluidAgent*> m_script;
using Magazine = detail::magazine<cv::gapi::own::Scalar>;
Magazine m_res;
std::size_t m_num_int_buffers; // internal buffers counter (m_buffers - num_scratch)
std::vector<std::size_t> m_scratch_users;
std::unordered_map<int, std::size_t> m_id_map; // GMat id -> buffer idx map
std::map<std::size_t, ade::NodeHandle> m_all_gmat_ids;
void bindInArg (const RcDesc &rc, const GRunArg &arg);
void bindOutArg(const RcDesc &rc, const GRunArgP &arg);
void packArg (GArg &in_arg, const GArg &op_arg);
void initBufferRois(std::vector<int>& readStarts, std::vector<cv::gapi::own::Rect>& rois, const std::vector<gapi::own::Rect> &out_rois);
void makeReshape(const std::vector<cv::gapi::own::Rect>& out_rois);
public:
GFluidExecutable(const ade::Graph &g,
const std::vector<ade::NodeHandle> &nodes,
const std::vector<cv::gapi::own::Rect> &outputRois);
virtual inline bool canReshape() const override { return true; }
virtual void reshape(ade::Graph& g, const GCompileArgs& args) override;
virtual void run(std::vector<InObj> &&input_objs,
std::vector<OutObj> &&output_objs) override;
};
}} // cv::gimpl
#endif // OPENCV_GAPI_FLUID_BACKEND_HPP