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Open Source Computer Vision Library
https://opencv.org/
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360 lines
10 KiB
360 lines
10 KiB
#/usr/bin/env python |
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import sys |
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import math |
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import time |
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import random |
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import numpy |
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import transformations |
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import cv2.cv as cv |
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def clamp(a, x, b): |
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return numpy.maximum(a, numpy.minimum(x, b)) |
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def norm(v): |
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mag = numpy.sqrt(sum([e * e for e in v])) |
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return v / mag |
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class Vec3: |
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def __init__(self, x, y, z): |
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self.v = (x, y, z) |
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def x(self): |
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return self.v[0] |
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def y(self): |
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return self.v[1] |
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def z(self): |
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return self.v[2] |
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def __repr__(self): |
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return "<Vec3 (%s,%s,%s)>" % tuple([repr(c) for c in self.v]) |
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def __add__(self, other): |
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return Vec3(*[self.v[i] + other.v[i] for i in range(3)]) |
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def __sub__(self, other): |
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return Vec3(*[self.v[i] - other.v[i] for i in range(3)]) |
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def __mul__(self, other): |
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if isinstance(other, Vec3): |
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return Vec3(*[self.v[i] * other.v[i] for i in range(3)]) |
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else: |
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return Vec3(*[self.v[i] * other for i in range(3)]) |
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def mag2(self): |
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return sum([e * e for e in self.v]) |
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def __abs__(self): |
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return numpy.sqrt(sum([e * e for e in self.v])) |
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def norm(self): |
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return self * (1.0 / abs(self)) |
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def dot(self, other): |
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return sum([self.v[i] * other.v[i] for i in range(3)]) |
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def cross(self, other): |
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(ax, ay, az) = self.v |
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(bx, by, bz) = other.v |
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return Vec3(ay * bz - by * az, az * bx - bz * ax, ax * by - bx * ay) |
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class Ray: |
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def __init__(self, o, d): |
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self.o = o |
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self.d = d |
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def project(self, d): |
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return self.o + self.d * d |
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class Camera: |
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def __init__(self, F): |
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R = Vec3(1., 0., 0.) |
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U = Vec3(0, 1., 0) |
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self.center = Vec3(0, 0, 0) |
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self.pcenter = Vec3(0, 0, F) |
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self.up = U |
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self.right = R |
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def genray(self, x, y): |
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""" -1 <= y <= 1 """ |
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r = numpy.sqrt(x * x + y * y) |
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if 0: |
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rprime = r + (0.17 * r**2) |
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else: |
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rprime = (10 * numpy.sqrt(17 * r + 25) - 50) / 17 |
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print "scale", rprime / r |
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x *= rprime / r |
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y *= rprime / r |
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o = self.center |
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r = (self.pcenter + (self.right * x) + (self.up * y)) - o |
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return Ray(o, r.norm()) |
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class Sphere: |
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def __init__(self, center, radius): |
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self.center = center |
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self.radius = radius |
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def hit(self, r): |
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# a = mag2(r.d) |
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a = 1. |
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v = r.o - self.center |
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b = 2 * r.d.dot(v) |
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c = self.center.mag2() + r.o.mag2() + -2 * self.center.dot(r.o) - (self.radius ** 2) |
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det = (b * b) - (4 * c) |
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pred = 0 < det |
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sq = numpy.sqrt(abs(det)) |
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h0 = (-b - sq) / (2) |
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h1 = (-b + sq) / (2) |
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h = numpy.minimum(h0, h1) |
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pred = pred & (h > 0) |
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normal = (r.project(h) - self.center) * (1.0 / self.radius) |
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return (pred, numpy.where(pred, h, 999999.), normal) |
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def pt2plane(p, plane): |
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return p.dot(plane) * (1. / abs(plane)) |
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class Plane: |
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def __init__(self, p, n, right): |
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self.D = -pt2plane(p, n) |
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self.Pn = n |
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self.right = right |
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self.rightD = -pt2plane(p, right) |
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self.up = n.cross(right) |
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self.upD = -pt2plane(p, self.up) |
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def hit(self, r): |
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Vd = self.Pn.dot(r.d) |
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V0 = -(self.Pn.dot(r.o) + self.D) |
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h = V0 / Vd |
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pred = (0 <= h) |
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return (pred, numpy.where(pred, h, 999999.), self.Pn) |
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def localxy(self, loc): |
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x = (loc.dot(self.right) + self.rightD) |
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y = (loc.dot(self.up) + self.upD) |
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return (x, y) |
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# lena = numpy.fromstring(cv.LoadImage("../samples/c/lena.jpg", 0).tostring(), numpy.uint8) / 255.0 |
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def texture(xy): |
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x,y = xy |
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xa = numpy.floor(x * 512) |
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ya = numpy.floor(y * 512) |
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a = (512 * ya) + xa |
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safe = (0 <= x) & (0 <= y) & (x < 1) & (y < 1) |
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if 0: |
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a = numpy.where(safe, a, 0).astype(numpy.int) |
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return numpy.where(safe, numpy.take(lena, a), 0.0) |
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else: |
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xi = numpy.floor(x * 11).astype(numpy.int) |
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yi = numpy.floor(y * 11).astype(numpy.int) |
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inside = (1 <= xi) & (xi < 10) & (2 <= yi) & (yi < 9) |
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checker = (xi & 1) ^ (yi & 1) |
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final = numpy.where(inside, checker, 1.0) |
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return numpy.where(safe, final, 0.5) |
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def under(vv, m): |
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return Vec3(*(numpy.dot(m, vv.v + (1,))[:3])) |
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class Renderer: |
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def __init__(self, w, h, oversample): |
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self.w = w |
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self.h = h |
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random.seed(1) |
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x = numpy.arange(self.w*self.h) % self.w |
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y = numpy.floor(numpy.arange(self.w*self.h) / self.w) |
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h2 = h / 2.0 |
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w2 = w / 2.0 |
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self.r = [ None ] * oversample |
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for o in range(oversample): |
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stoch_x = numpy.random.rand(self.w * self.h) |
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stoch_y = numpy.random.rand(self.w * self.h) |
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nx = (x + stoch_x - 0.5 - w2) / h2 |
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ny = (y + stoch_y - 0.5 - h2) / h2 |
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self.r[o] = cam.genray(nx, ny) |
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self.rnds = [random.random() for i in range(10)] |
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def frame(self, i): |
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rnds = self.rnds |
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roll = math.sin(i * .01 * rnds[0] + rnds[1]) |
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pitch = math.sin(i * .01 * rnds[2] + rnds[3]) |
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yaw = math.pi * math.sin(i * .01 * rnds[4] + rnds[5]) |
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x = math.sin(i * 0.01 * rnds[6]) |
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y = math.sin(i * 0.01 * rnds[7]) |
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x,y,z = -0.5,0.5,1 |
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roll,pitch,yaw = (0,0,0) |
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z = 4 + 3 * math.sin(i * 0.1 * rnds[8]) |
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print z |
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rz = transformations.euler_matrix(roll, pitch, yaw) |
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p = Plane(Vec3(x, y, z), under(Vec3(0,0,-1), rz), under(Vec3(1, 0, 0), rz)) |
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acc = 0 |
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for r in self.r: |
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(pred, h, norm) = p.hit(r) |
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l = numpy.where(pred, texture(p.localxy(r.project(h))), 0.0) |
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acc += l |
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acc *= (1.0 / len(self.r)) |
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# print "took", time.time() - st |
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img = cv.CreateMat(self.h, self.w, cv.CV_8UC1) |
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cv.SetData(img, (clamp(0, acc, 1) * 255).astype(numpy.uint8).tostring(), self.w) |
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return img |
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######################################################################### |
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num_x_ints = 8 |
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num_y_ints = 6 |
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num_pts = num_x_ints * num_y_ints |
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def get_corners(mono, refine = False): |
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(ok, corners) = cv.FindChessboardCorners(mono, (num_x_ints, num_y_ints), cv.CV_CALIB_CB_ADAPTIVE_THRESH | cv.CV_CALIB_CB_NORMALIZE_IMAGE) |
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if refine and ok: |
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corners = cv.FindCornerSubPix(mono, corners, (5,5), (-1,-1), ( cv.CV_TERMCRIT_EPS+cv.CV_TERMCRIT_ITER, 30, 0.1 )) |
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return (ok, corners) |
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def mk_object_points(nimages, squaresize = 1): |
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opts = cv.CreateMat(nimages * num_pts, 3, cv.CV_32FC1) |
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for i in range(nimages): |
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for j in range(num_pts): |
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opts[i * num_pts + j, 0] = (j / num_x_ints) * squaresize |
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opts[i * num_pts + j, 1] = (j % num_x_ints) * squaresize |
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opts[i * num_pts + j, 2] = 0 |
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return opts |
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def mk_image_points(goodcorners): |
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ipts = cv.CreateMat(len(goodcorners) * num_pts, 2, cv.CV_32FC1) |
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for (i, co) in enumerate(goodcorners): |
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for j in range(num_pts): |
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ipts[i * num_pts + j, 0] = co[j][0] |
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ipts[i * num_pts + j, 1] = co[j][1] |
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return ipts |
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def mk_point_counts(nimages): |
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npts = cv.CreateMat(nimages, 1, cv.CV_32SC1) |
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for i in range(nimages): |
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npts[i, 0] = num_pts |
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return npts |
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def cvmat_iterator(cvmat): |
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for i in range(cvmat.rows): |
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for j in range(cvmat.cols): |
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yield cvmat[i,j] |
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cam = Camera(3.0) |
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rend = Renderer(640, 480, 2) |
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cv.NamedWindow("snap") |
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#images = [rend.frame(i) for i in range(0, 2000, 400)] |
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images = [rend.frame(i) for i in [1200]] |
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if 0: |
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for i,img in enumerate(images): |
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cv.SaveImage("final/%06d.png" % i, img) |
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size = cv.GetSize(images[0]) |
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corners = [get_corners(i) for i in images] |
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goodcorners = [co for (im, (ok, co)) in zip(images, corners) if ok] |
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def checkerboard_error(xformed): |
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def pt2line(a, b, c): |
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x0,y0 = a |
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x1,y1 = b |
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x2,y2 = c |
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return abs((x2 - x1) * (y1 - y0) - (x1 - x0) * (y2 - y1)) / math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2) |
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errorsum = 0. |
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for im in xformed: |
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for row in range(6): |
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l0 = im[8 * row] |
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l1 = im[8 * row + 7] |
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for col in range(1, 7): |
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e = pt2line(im[8 * row + col], l0, l1) |
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#print "row", row, "e", e |
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errorsum += e |
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return errorsum |
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if True: |
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from scipy.optimize import fmin |
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def xf(pt, poly): |
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x, y = pt |
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r = math.sqrt((x - 320) ** 2 + (y - 240) ** 2) |
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fr = poly(r) / r |
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return (320 + (x - 320) * fr, 240 + (y - 240) * fr) |
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def silly(p, goodcorners): |
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# print "eval", p |
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d = 1.0 # - sum(p) |
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poly = numpy.poly1d(list(p) + [d, 0.]) |
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xformed = [[xf(pt, poly) for pt in co] for co in goodcorners] |
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return checkerboard_error(xformed) |
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x0 = [ 0. ] |
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#print silly(x0, goodcorners) |
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print "initial error", silly(x0, goodcorners) |
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xopt = fmin(silly, x0, args=(goodcorners,)) |
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print "xopt", xopt |
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print "final error", silly(xopt, goodcorners) |
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d = 1.0 # - sum(xopt) |
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poly = numpy.poly1d(list(xopt) + [d, 0.]) |
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print "final polynomial" |
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print poly |
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for co in goodcorners: |
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scrib = cv.CreateMat(480, 640, cv.CV_8UC3) |
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cv.SetZero(scrib) |
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cv.DrawChessboardCorners(scrib, (num_x_ints, num_y_ints), [xf(pt, poly) for pt in co], True) |
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cv.ShowImage("snap", scrib) |
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cv.WaitKey() |
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sys.exit(0) |
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for (i, (img, (ok, co))) in enumerate(zip(images, corners)): |
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scrib = cv.CreateMat(img.rows, img.cols, cv.CV_8UC3) |
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cv.CvtColor(img, scrib, cv.CV_GRAY2BGR) |
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if ok: |
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cv.DrawChessboardCorners(scrib, (num_x_ints, num_y_ints), co, True) |
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cv.ShowImage("snap", scrib) |
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cv.WaitKey() |
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print len(goodcorners) |
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ipts = mk_image_points(goodcorners) |
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opts = mk_object_points(len(goodcorners), .1) |
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npts = mk_point_counts(len(goodcorners)) |
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intrinsics = cv.CreateMat(3, 3, cv.CV_64FC1) |
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distortion = cv.CreateMat(4, 1, cv.CV_64FC1) |
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cv.SetZero(intrinsics) |
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cv.SetZero(distortion) |
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# focal lengths have 1/1 ratio |
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intrinsics[0,0] = 1.0 |
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intrinsics[1,1] = 1.0 |
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cv.CalibrateCamera2(opts, ipts, npts, |
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cv.GetSize(images[0]), |
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intrinsics, |
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distortion, |
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cv.CreateMat(len(goodcorners), 3, cv.CV_32FC1), |
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cv.CreateMat(len(goodcorners), 3, cv.CV_32FC1), |
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flags = 0) # cv.CV_CALIB_ZERO_TANGENT_DIST) |
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print "D =", list(cvmat_iterator(distortion)) |
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print "K =", list(cvmat_iterator(intrinsics)) |
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mapx = cv.CreateImage((640, 480), cv.IPL_DEPTH_32F, 1) |
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mapy = cv.CreateImage((640, 480), cv.IPL_DEPTH_32F, 1) |
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cv.InitUndistortMap(intrinsics, distortion, mapx, mapy) |
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for img in images: |
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r = cv.CloneMat(img) |
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cv.Remap(img, r, mapx, mapy) |
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cv.ShowImage("snap", r) |
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cv.WaitKey()
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