Open Source Computer Vision Library
https://opencv.org/
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397 lines
11 KiB
397 lines
11 KiB
#define WIN32_LEAN_AND_MEAN |
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#include <windows.h> |
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#include <d3d10.h> |
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#include <string> |
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#include <iostream> |
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#include <queue> |
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#include "opencv2/core.hpp" |
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#include "opencv2/core/directx.hpp" |
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#include "opencv2/core/ocl.hpp" |
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#include "opencv2/imgproc.hpp" |
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#include "opencv2/videoio.hpp" |
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#include "winapp.hpp" |
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#pragma comment (lib, "d3d10.lib") |
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class D3D10WinApp : public WinApp |
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{ |
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public: |
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D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) : |
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WinApp(width, height, window_name) |
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{ |
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m_shutdown = false; |
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m_mode = 0; |
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m_modeStr[0] = cv::String("No processing"); |
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m_modeStr[1] = cv::String("Processing on CPU"); |
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m_modeStr[2] = cv::String("Processing on GPU"); |
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m_disableProcessing = false; |
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m_cap = cap; |
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} |
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~D3D10WinApp() {} |
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int onClose(void) |
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{ |
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m_shutdown = true; |
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cleanup(); |
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::DestroyWindow(m_hWnd); |
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return 0; |
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} |
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virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) |
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{ |
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switch (message) |
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{ |
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case WM_CHAR: |
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if (wParam >= '0' && wParam <= '2') |
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{ |
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m_mode = (char)wParam - '0'; |
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return 0; |
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} |
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else if (wParam == VK_SPACE) |
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{ |
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m_disableProcessing = !m_disableProcessing; |
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return 0; |
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} |
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else if (wParam == VK_ESCAPE) |
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{ |
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return onClose(); |
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} |
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break; |
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case WM_CLOSE: |
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return onClose(); |
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case WM_DESTROY: |
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::PostQuitMessage(0); |
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return 0; |
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} |
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return ::DefWindowProc(hWnd, message, wParam, lParam); |
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} |
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static float getFps() |
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{ |
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static std::queue<int64> time_queue; |
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int64 now = cv::getTickCount(); |
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int64 then = 0; |
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time_queue.push(now); |
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if (time_queue.size() >= 2) |
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then = time_queue.front(); |
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if (time_queue.size() >= 25) |
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time_queue.pop(); |
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return time_queue.size() * (float)cv::getTickFrequency() / (now - then); |
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} |
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int init(void) |
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{ |
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HRESULT r; |
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DXGI_SWAP_CHAIN_DESC scd; |
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ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); |
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scd.BufferCount = 1; // one back buffer |
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scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color |
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scd.BufferDesc.Width = m_width; // set the back buffer width |
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scd.BufferDesc.Height = m_height; // set the back buffer height |
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scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used |
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scd.OutputWindow = m_hWnd; // the window to be used |
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scd.SampleDesc.Count = 1; // how many multisamples |
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scd.Windowed = TRUE; // windowed/full-screen mode |
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scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
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scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching |
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r = ::D3D10CreateDeviceAndSwapChain( |
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NULL, |
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D3D10_DRIVER_TYPE_HARDWARE, |
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NULL, |
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0, |
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D3D10_SDK_VERSION, |
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&scd, |
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&m_pD3D10SwapChain, |
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&m_pD3D10Dev); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL); |
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D3D10_VIEWPORT viewport; |
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ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT)); |
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viewport.Width = m_width; |
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viewport.Height = m_height; |
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viewport.MinDepth = 0.0f; |
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viewport.MaxDepth = 0.0f; |
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m_pD3D10Dev->RSSetViewports(1, &viewport); |
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D3D10_TEXTURE2D_DESC desc = { 0 }; |
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desc.Width = m_width; |
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desc.Height = m_height; |
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desc.MipLevels = 1; |
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desc.ArraySize = 1; |
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
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desc.SampleDesc.Count = 1; |
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; |
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desc.Usage = D3D10_USAGE_DYNAMIC; |
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; |
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r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface); |
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if (FAILED(r)) |
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{ |
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std::cerr << "Can't create texture with input image" << std::endl; |
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return -1; |
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} |
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if (cv::ocl::haveOpenCL()) |
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{ |
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m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev); |
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} |
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m_oclDevName = cv::ocl::useOpenCL() ? |
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cv::ocl::Context::getDefault().device(0).name() : |
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"No OpenCL device"; |
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return 0; |
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} // init() |
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int get_surface(ID3D10Texture2D** ppSurface) |
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{ |
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HRESULT r; |
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if (!m_cap.read(m_frame_bgr)) |
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return -1; |
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cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2BGRA); |
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
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D3D10_MAPPED_TEXTURE2D mappedTex; |
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
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if (FAILED(r)) |
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{ |
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return r; |
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} |
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
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// copy video frame data to surface |
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m_frame_rgba.copyTo(m); |
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m_pSurface->Unmap(subResource); |
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*ppSurface = m_pSurface; |
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return 0; |
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} |
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void print_info(ID3D10Texture2D* pSurface, int mode, float fps, cv::String oclDevName) |
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{ |
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HRESULT r; |
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
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D3D10_MAPPED_TEXTURE2D mappedTex; |
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r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
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if (FAILED(r)) |
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{ |
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return; |
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} |
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
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cv::String strMode = cv::format("%s", m_modeStr[mode].c_str()); |
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cv::String strFPS = cv::format("%2.1f", fps); |
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cv::String strDevName = cv::format("%s", oclDevName.c_str()); |
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cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(m, strFPS, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0)); |
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cv::putText(m, strDevName, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0)); |
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m_pSurface->Unmap(subResource); |
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return; |
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} |
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int render() |
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{ |
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try |
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{ |
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if (m_shutdown) |
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return 0; |
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HRESULT r; |
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ID3D10Texture2D* pSurface; |
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r = get_surface(&pSurface); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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switch (m_mode) |
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{ |
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case 0: |
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// no processing |
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break; |
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case 1: |
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{ |
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// process video frame on CPU |
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UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
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D3D10_MAPPED_TEXTURE2D mappedTex; |
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r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
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if (FAILED(r)) |
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{ |
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return r; |
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} |
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cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
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if (!m_disableProcessing) |
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{ |
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// blur D3D10 surface with OpenCV on CPU |
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cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7)); |
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} |
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m_pSurface->Unmap(subResource); |
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break; |
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} |
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case 2: |
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{ |
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// process video frame on GPU |
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cv::UMat u; |
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cv::directx::convertFromD3D10Texture2D(pSurface, u); |
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if (!m_disableProcessing) |
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{ |
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// blur D3D9 surface with OpenCV on GPU with OpenCL |
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cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7)); |
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} |
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cv::directx::convertToD3D10Texture2D(u, pSurface); |
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break; |
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} |
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} // switch |
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print_info(pSurface, m_mode, getFps(), m_oclDevName); |
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// traditional DX render pipeline: |
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// BitBlt surface to backBuffer and flip backBuffer to frontBuffer |
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m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface); |
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// present the back buffer contents to the display |
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// switch the back buffer and the front buffer |
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r = m_pD3D10SwapChain->Present(0, 0); |
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if (FAILED(r)) |
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{ |
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return -1; |
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} |
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} |
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catch (cv::Exception& e) |
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{ |
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std::cerr << "Exception: " << e.what() << std::endl; |
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return 10; |
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} |
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return 0; |
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} |
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int cleanup(void) |
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{ |
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SAFE_RELEASE(m_pSurface); |
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SAFE_RELEASE(m_pBackBuffer); |
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SAFE_RELEASE(m_pD3D10SwapChain); |
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SAFE_RELEASE(m_pRenderTarget); |
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SAFE_RELEASE(m_pD3D10Dev); |
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return 0; |
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} |
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private: |
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bool m_shutdown; |
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int m_mode; |
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cv::String m_modeStr[3]; |
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int m_disableProcessing; |
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ID3D10Device* m_pD3D10Dev; |
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IDXGISwapChain* m_pD3D10SwapChain; |
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ID3D10Texture2D* m_pBackBuffer; |
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ID3D10Texture2D* m_pSurface; |
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ID3D10RenderTargetView* m_pRenderTarget; |
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cv::VideoCapture m_cap; |
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cv::Mat m_frame_bgr; |
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cv::Mat m_frame_rgba; |
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cv::ocl::Context m_oclCtx; |
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cv::String m_oclPlatformName; |
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cv::String m_oclDevName; |
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}; |
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using namespace cv; |
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int main(int argc, char** argv) |
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{ |
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cv::VideoCapture cap; |
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if (argc > 1) |
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{ |
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cap.open(argv[1]); |
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} |
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else |
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cap.open(0); |
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int width = (int)cap.get(CAP_PROP_FRAME_WIDTH); |
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int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT); |
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std::string wndname = "D3D10 Window"; |
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D3D10WinApp app(width, height, wndname, cap); |
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try |
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{ |
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app.Create(); |
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return app.run(); |
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} |
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catch (cv::Exception& e) |
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{ |
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std::cerr << "Exception: " << e.what() << std::endl; |
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return 10; |
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} |
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catch (...) |
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{ |
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std::cerr << "FATAL ERROR: Unknown exception" << std::endl; |
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return 11; |
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} |
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}
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