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Open Source Computer Vision Library
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71 lines
2.3 KiB
71 lines
2.3 KiB
#include "perf_precomp.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace perf; |
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using std::tr1::make_tuple; |
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using std::tr1::get; |
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CV_ENUM(MotionType, MOTION_TRANSLATION, MOTION_EUCLIDEAN, MOTION_AFFINE, MOTION_HOMOGRAPHY) |
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typedef std::tr1::tuple<MotionType> MotionType_t; |
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typedef perf::TestBaseWithParam<MotionType_t> TransformationType; |
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PERF_TEST_P(TransformationType, findTransformECC, /*testing::ValuesIn(MotionType::all())*/ |
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testing::Values((int) MOTION_TRANSLATION, (int) MOTION_EUCLIDEAN, |
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(int) MOTION_AFFINE, (int) MOTION_HOMOGRAPHY) |
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) |
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{ |
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Mat img = imread(getDataPath("cv/shared/fruits_ecc.png"),0); |
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Mat templateImage; |
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int transform_type = get<0>(GetParam()); |
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Mat warpMat; |
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Mat warpGround; |
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double angle; |
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switch (transform_type) { |
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case MOTION_TRANSLATION: |
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warpGround = (Mat_<float>(2,3) << 1.f, 0.f, 7.234f, |
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0.f, 1.f, 11.839f); |
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warpAffine(img, templateImage, warpGround, |
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP); |
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break; |
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case MOTION_EUCLIDEAN: |
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angle = CV_PI/30; |
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warpGround = (Mat_<float>(2,3) << (float)cos(angle), (float)-sin(angle), 12.123f, |
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(float)sin(angle), (float)cos(angle), 14.789f); |
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warpAffine(img, templateImage, warpGround, |
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP); |
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break; |
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case MOTION_AFFINE: |
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warpGround = (Mat_<float>(2,3) << 0.98f, 0.03f, 15.523f, |
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-0.02f, 0.95f, 10.456f); |
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warpAffine(img, templateImage, warpGround, |
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP); |
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break; |
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case MOTION_HOMOGRAPHY: |
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warpGround = (Mat_<float>(3,3) << 0.98f, 0.03f, 15.523f, |
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-0.02f, 0.95f, 10.456f, |
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0.0002f, 0.0003f, 1.f); |
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warpPerspective(img, templateImage, warpGround, |
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP); |
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break; |
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} |
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TEST_CYCLE() |
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{ |
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if (transform_type<3) |
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warpMat = Mat::eye(2,3, CV_32F); |
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else |
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warpMat = Mat::eye(3,3, CV_32F); |
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findTransformECC(templateImage, img, warpMat, transform_type, |
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TermCriteria(TermCriteria::COUNT+TermCriteria::EPS, 5, -1)); |
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} |
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SANITY_CHECK(warpMat, 3e-3); |
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}
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