Open Source Computer Vision Library https://opencv.org/
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/*
* By downloading, copying, installing or using the software you agree to this license.
* If you do not agree to this license, do not download, install,
* copy or use the software.
*
*
* License Agreement
* For Open Source Computer Vision Library
* (3-clause BSD License)
*
* Copyright (C) 2012-2015, NVIDIA Corporation, all rights reserved.
* Third party copyrights are property of their respective owners.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the names of the copyright holders nor the names of the contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* This software is provided by the copyright holders and contributors "as is" and
* any express or implied warranties, including, but not limited to, the implied
* warranties of merchantability and fitness for a particular purpose are disclaimed.
* In no event shall copyright holders or contributors be liable for any direct,
* indirect, incidental, special, exemplary, or consequential damages
* (including, but not limited to, procurement of substitute goods or services;
* loss of use, data, or profits; or business interruption) however caused
* and on any theory of liability, whether in contract, strict liability,
* or tort (including negligence or otherwise) arising in any way out of
* the use of this software, even if advised of the possibility of such damage.
*/
#include "common.hpp"
#include "vtransform.hpp"
namespace CAROTENE_NS {
#ifdef CAROTENE_NEON
namespace {
using namespace internal;
template <typename T> struct TypeTraits;
template <> struct TypeTraits< u8> { typedef u16 wide; typedef u8 unsign; typedef uint8x16_t vec128; };
template <> struct TypeTraits< s8> { typedef s16 wide; typedef u8 unsign; typedef int8x16_t vec128; };
template <> struct TypeTraits<u16> { typedef u32 wide; typedef u8 narrow; typedef u16 unsign; typedef uint16x8_t vec128; };
template <> struct TypeTraits<s16> { typedef s32 wide; typedef s8 narrow; typedef u16 unsign; typedef int16x8_t vec128; };
template <> struct TypeTraits<u32> { typedef u64 wide; typedef u16 narrow; typedef u32 unsign; typedef uint32x4_t vec128; };
template <> struct TypeTraits<s32> { typedef s64 wide; typedef s16 narrow; typedef u32 unsign; typedef int32x4_t vec128; };
template <> struct TypeTraits<f32> { typedef f64 wide; typedef float32x4_t vec128; };
template <typename T> struct wAdd
{
typedef T type;
f32 alpha, beta, gamma;
typedef typename TypeTraits<T>::wide wtype;
wAdd<wtype> wideAdd;
wAdd(f32 _alpha, f32 _beta, f32 _gamma):
alpha(_alpha), beta(_beta), gamma(_gamma),
wideAdd(_alpha, _beta, _gamma) {}
void operator() (const typename VecTraits<T>::vec128 & v_src0,
const typename VecTraits<T>::vec128 & v_src1,
typename VecTraits<T>::vec128 & v_dst) const
{
typename VecTraits<wtype>::vec128 vrl, vrh;
wideAdd(vmovl( vget_low(v_src0)), vmovl( vget_low(v_src1)), vrl);
wideAdd(vmovl(vget_high(v_src0)), vmovl(vget_high(v_src1)), vrh);
v_dst = vcombine(vqmovn(vrl), vqmovn(vrh));
}
void operator() (const typename VecTraits<T>::vec64 & v_src0,
const typename VecTraits<T>::vec64 & v_src1,
typename VecTraits<T>::vec64 & v_dst) const
{
typename VecTraits<wtype>::vec128 vr;
wideAdd(vmovl(v_src0), vmovl(v_src1), vr);
v_dst = vqmovn(vr);
}
void operator() (const T * src0, const T * src1, T * dst) const
{
dst[0] = saturate_cast<T>(alpha*src0[0] + beta*src1[0] + gamma);
}
};
template <> struct wAdd<s32>
{
typedef s32 type;
f32 alpha, beta, gamma;
float32x4_t valpha, vbeta, vgamma;
wAdd(f32 _alpha, f32 _beta, f32 _gamma):
alpha(_alpha), beta(_beta), gamma(_gamma)
{
valpha = vdupq_n_f32(_alpha);
vbeta = vdupq_n_f32(_beta);
vgamma = vdupq_n_f32(_gamma + 0.5);
}
void operator() (const typename VecTraits<s32>::vec128 & v_src0,
const typename VecTraits<s32>::vec128 & v_src1,
typename VecTraits<s32>::vec128 & v_dst) const
{
float32x4_t vs1 = vcvtq_f32_s32(v_src0);
float32x4_t vs2 = vcvtq_f32_s32(v_src1);
vs1 = vmlaq_f32(vgamma, vs1, valpha);
vs1 = vmlaq_f32(vs1, vs2, vbeta);
v_dst = vcvtq_s32_f32(vs1);
}
void operator() (const typename VecTraits<s32>::vec64 & v_src0,
const typename VecTraits<s32>::vec64 & v_src1,
typename VecTraits<s32>::vec64 & v_dst) const
{
float32x2_t vs1 = vcvt_f32_s32(v_src0);
float32x2_t vs2 = vcvt_f32_s32(v_src1);
vs1 = vmla_f32(vget_low(vgamma), vs1, vget_low(valpha));
vs1 = vmla_f32(vs1, vs2, vget_low(vbeta));
v_dst = vcvt_s32_f32(vs1);
}
void operator() (const s32 * src0, const s32 * src1, s32 * dst) const
{
dst[0] = saturate_cast<s32>(alpha*src0[0] + beta*src1[0] + gamma);
}
};
template <> struct wAdd<u32>
{
typedef u32 type;
f32 alpha, beta, gamma;
float32x4_t valpha, vbeta, vgamma;
wAdd(f32 _alpha, f32 _beta, f32 _gamma):
alpha(_alpha), beta(_beta), gamma(_gamma)
{
valpha = vdupq_n_f32(_alpha);
vbeta = vdupq_n_f32(_beta);
vgamma = vdupq_n_f32(_gamma + 0.5);
}
void operator() (const typename VecTraits<u32>::vec128 & v_src0,
const typename VecTraits<u32>::vec128 & v_src1,
typename VecTraits<u32>::vec128 & v_dst) const
{
float32x4_t vs1 = vcvtq_f32_u32(v_src0);
float32x4_t vs2 = vcvtq_f32_u32(v_src1);
vs1 = vmlaq_f32(vgamma, vs1, valpha);
vs1 = vmlaq_f32(vs1, vs2, vbeta);
v_dst = vcvtq_u32_f32(vs1);
}
void operator() (const typename VecTraits<u32>::vec64 & v_src0,
const typename VecTraits<u32>::vec64 & v_src1,
typename VecTraits<u32>::vec64 & v_dst) const
{
float32x2_t vs1 = vcvt_f32_u32(v_src0);
float32x2_t vs2 = vcvt_f32_u32(v_src1);
vs1 = vmla_f32(vget_low(vgamma), vs1, vget_low(valpha));
vs1 = vmla_f32(vs1, vs2, vget_low(vbeta));
v_dst = vcvt_u32_f32(vs1);
}
void operator() (const u32 * src0, const u32 * src1, u32 * dst) const
{
dst[0] = saturate_cast<u32>(alpha*src0[0] + beta*src1[0] + gamma);
}
};
template <> struct wAdd<f32>
{
typedef f32 type;
f32 alpha, beta, gamma;
float32x4_t valpha, vbeta, vgamma;
wAdd(f32 _alpha, f32 _beta, f32 _gamma):
alpha(_alpha), beta(_beta), gamma(_gamma)
{
valpha = vdupq_n_f32(_alpha);
vbeta = vdupq_n_f32(_beta);
vgamma = vdupq_n_f32(_gamma + 0.5);
}
void operator() (const typename VecTraits<f32>::vec128 & v_src0,
const typename VecTraits<f32>::vec128 & v_src1,
typename VecTraits<f32>::vec128 & v_dst) const
{
float32x4_t vs1 = vmlaq_f32(vgamma, v_src0, valpha);
v_dst = vmlaq_f32(vs1, v_src1, vbeta);
}
void operator() (const typename VecTraits<f32>::vec64 & v_src0,
const typename VecTraits<f32>::vec64 & v_src1,
typename VecTraits<f32>::vec64 & v_dst) const
{
float32x2_t vs1 = vmla_f32(vget_low(vgamma), v_src0, vget_low(valpha));
v_dst = vmla_f32(vs1, v_src1, vget_low(vbeta));
}
void operator() (const f32 * src0, const f32 * src1, f32 * dst) const
{
dst[0] = alpha*src0[0] + beta*src1[0] + gamma;
}
};
} // namespace
#define IMPL_ADDWEIGHTED(type) \
void addWeighted(const Size2D &size, \
const type * src0Base, ptrdiff_t src0Stride, \
const type * src1Base, ptrdiff_t src1Stride, \
type * dstBase, ptrdiff_t dstStride, \
f32 alpha, f32 beta, f32 gamma) \
{ \
internal::assertSupportedConfiguration(); \
wAdd<type> wgtAdd(alpha, \
beta, \
gamma); \
internal::vtransform(size, \
src0Base, src0Stride, \
src1Base, src1Stride, \
dstBase, dstStride, \
wgtAdd); \
}
#else
#define IMPL_ADDWEIGHTED(type) \
void addWeighted(const Size2D &, \
const type *, ptrdiff_t, \
const type *, ptrdiff_t, \
type *, ptrdiff_t, \
f32, f32, f32) \
{ \
internal::assertSupportedConfiguration(); \
}
#endif
IMPL_ADDWEIGHTED(u8)
IMPL_ADDWEIGHTED(s8)
IMPL_ADDWEIGHTED(u16)
IMPL_ADDWEIGHTED(s16)
IMPL_ADDWEIGHTED(u32)
IMPL_ADDWEIGHTED(s32)
IMPL_ADDWEIGHTED(f32)
} // namespace CAROTENE_NS