Open Source Computer Vision Library https://opencv.org/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

184 lines
4.6 KiB

/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// Intel License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000, Intel Corporation, all rights reserved.
// Third party copyrights are property of their respective icvers.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of Intel Corporation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "opencv2/core/base.hpp"
#ifndef __OPENCV_DENOISING_ARRAYS_HPP__
#define __OPENCV_DENOISING_ARRAYS_HPP__
namespace cv
{
template <class T>
struct Array2d
{
T* a;
int n1,n2;
bool needToDeallocArray;
Array2d(const Array2d& array2d):
a(array2d.a), n1(array2d.n1), n2(array2d.n2), needToDeallocArray(false)
{
if (array2d.needToDeallocArray)
{
CV_Error(Error::BadDataPtr, "Copy constructor for self allocating arrays not supported");
}
}
Array2d(T* _a, int _n1, int _n2):
a(_a), n1(_n1), n2(_n2), needToDeallocArray(false)
{
}
Array2d(int _n1, int _n2):
n1(_n1), n2(_n2), needToDeallocArray(true)
{
a = new T[n1*n2];
}
~Array2d()
{
if (needToDeallocArray)
delete[] a;
}
T* operator [] (int i)
{
return a + i*n2;
}
inline T* row_ptr(int i)
{
return (*this)[i];
}
};
template <class T>
struct Array3d
{
T* a;
int n1,n2,n3;
bool needToDeallocArray;
Array3d(T* _a, int _n1, int _n2, int _n3):
a(_a), n1(_n1), n2(_n2), n3(_n3), needToDeallocArray(false)
{
}
Array3d(int _n1, int _n2, int _n3):
n1(_n1), n2(_n2), n3(_n3), needToDeallocArray(true)
{
a = new T[n1*n2*n3];
}
~Array3d()
{
if (needToDeallocArray)
delete[] a;
}
Array2d<T> operator [] (int i)
{
Array2d<T> array2d(a + i*n2*n3, n2, n3);
return array2d;
}
inline T* row_ptr(int i1, int i2)
{
return a + i1*n2*n3 + i2*n3;
}
};
template <class T>
struct Array4d
{
T* a;
int n1,n2,n3,n4;
bool needToDeallocArray;
int steps[4];
void init_steps()
{
steps[0] = n2*n3*n4;
steps[1] = n3*n4;
steps[2] = n4;
steps[3] = 1;
}
Array4d(T* _a, int _n1, int _n2, int _n3, int _n4) :
a(_a), n1(_n1), n2(_n2), n3(_n3), n4(_n4), needToDeallocArray(false)
{
init_steps();
}
Array4d(int _n1, int _n2, int _n3, int _n4) :
n1(_n1), n2(_n2), n3(_n3), n4(_n4), needToDeallocArray(true)
{
a = new T[n1*n2*n3*n4];
init_steps();
}
~Array4d()
{
if (needToDeallocArray)
delete[] a;
}
Array3d<T> operator [] (int i)
{
Array3d<T> array3d(a + i*n2*n3*n4, n2, n3, n4);
return array3d;
}
inline T* row_ptr(int i1, int i2, int i3)
{
return a + i1*n2*n3*n4 + i2*n3*n4 + i3*n4;
}
inline int step_size(int dimension)
{
return steps[dimension];
}
};
}
#endif