mirror of https://github.com/opencv/opencv.git
Open Source Computer Vision Library
https://opencv.org/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
4.4 KiB
135 lines
4.4 KiB
/////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
|
// Digital Ltd. LLC |
|
// |
|
// All rights reserved. |
|
// |
|
// Redistribution and use in source and binary forms, with or without |
|
// modification, are permitted provided that the following conditions are |
|
// met: |
|
// * Redistributions of source code must retain the above copyright |
|
// notice, this list of conditions and the following disclaimer. |
|
// * Redistributions in binary form must reproduce the above |
|
// copyright notice, this list of conditions and the following disclaimer |
|
// in the documentation and/or other materials provided with the |
|
// distribution. |
|
// * Neither the name of Industrial Light & Magic nor the names of |
|
// its contributors may be used to endorse or promote products derived |
|
// from this software without specific prior written permission. |
|
// |
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
// |
|
/////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CIE (x,y) chromaticities, and conversions between |
|
// RGB tiples and CIE XYZ tristimulus values. |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
#include <ImfChromaticities.h> |
|
|
|
namespace Imf { |
|
|
|
|
|
Chromaticities::Chromaticities (const Imath::V2f &red, |
|
const Imath::V2f &green, |
|
const Imath::V2f &blue, |
|
const Imath::V2f &white) |
|
: |
|
red (red), |
|
green (green), |
|
blue (blue), |
|
white (white) |
|
{ |
|
// empty |
|
} |
|
|
|
|
|
Imath::M44f |
|
RGBtoXYZ (const Chromaticities chroma, float Y) |
|
{ |
|
// |
|
// For an explanation of how the color conversion matrix is derived, |
|
// see Roy Hall, "Illumination and Color in Computer Generated Imagery", |
|
// Springer-Verlag, 1989, chapter 3, "Perceptual Response"; and |
|
// Charles A. Poynton, "A Technical Introduction to Digital Video", |
|
// John Wiley & Sons, 1996, chapter 7, "Color science for video". |
|
// |
|
|
|
// |
|
// X and Z values of RGB value (1, 1, 1), or "white" |
|
// |
|
|
|
float X = chroma.white.x * Y / chroma.white.y; |
|
float Z = (1 - chroma.white.x - chroma.white.y) * Y / chroma.white.y; |
|
|
|
// |
|
// Scale factors for matrix rows |
|
// |
|
|
|
float d = chroma.red.x * (chroma.blue.y - chroma.green.y) + |
|
chroma.blue.x * (chroma.green.y - chroma.red.y) + |
|
chroma.green.x * (chroma.red.y - chroma.blue.y); |
|
|
|
float Sr = (X * (chroma.blue.y - chroma.green.y) - |
|
chroma.green.x * (Y * (chroma.blue.y - 1) + |
|
chroma.blue.y * (X + Z)) + |
|
chroma.blue.x * (Y * (chroma.green.y - 1) + |
|
chroma.green.y * (X + Z))) / d; |
|
|
|
float Sg = (X * (chroma.red.y - chroma.blue.y) + |
|
chroma.red.x * (Y * (chroma.blue.y - 1) + |
|
chroma.blue.y * (X + Z)) - |
|
chroma.blue.x * (Y * (chroma.red.y - 1) + |
|
chroma.red.y * (X + Z))) / d; |
|
|
|
float Sb = (X * (chroma.green.y - chroma.red.y) - |
|
chroma.red.x * (Y * (chroma.green.y - 1) + |
|
chroma.green.y * (X + Z)) + |
|
chroma.green.x * (Y * (chroma.red.y - 1) + |
|
chroma.red.y * (X + Z))) / d; |
|
|
|
// |
|
// Assemble the matrix |
|
// |
|
|
|
Imath::M44f M; |
|
|
|
M[0][0] = Sr * chroma.red.x; |
|
M[0][1] = Sr * chroma.red.y; |
|
M[0][2] = Sr * (1 - chroma.red.x - chroma.red.y); |
|
|
|
M[1][0] = Sg * chroma.green.x; |
|
M[1][1] = Sg * chroma.green.y; |
|
M[1][2] = Sg * (1 - chroma.green.x - chroma.green.y); |
|
|
|
M[2][0] = Sb * chroma.blue.x; |
|
M[2][1] = Sb * chroma.blue.y; |
|
M[2][2] = Sb * (1 - chroma.blue.x - chroma.blue.y); |
|
|
|
return M; |
|
} |
|
|
|
|
|
Imath::M44f |
|
XYZtoRGB (const Chromaticities chroma, float Y) |
|
{ |
|
return RGBtoXYZ (chroma, Y).inverse(); |
|
} |
|
|
|
|
|
} // namespace Imf
|
|
|