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Open Source Computer Vision Library
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54 lines
1.5 KiB
54 lines
1.5 KiB
#include "test_precomp.hpp" |
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using namespace cv; |
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using namespace std; |
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static void tutorial2() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Coordinate Frame"); |
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/// Add coordinate axes |
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); |
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/// Add line to represent (1,1,1) axis |
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viz::WLine axis(Point3f(-1.0, -1.0, -1.0), Point3d(1.0, 1.0, 1.0)); |
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axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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myWindow.showWidget("Line Widget", axis); |
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/// Construct a cube widget |
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viz::WCube cube_widget(Point3d(0.5, 0.5, 0.0), Point3d(0.0, 0.0, -0.5), true, viz::Color::blue()); |
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cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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/// Display widget (update if already displayed) |
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myWindow.showWidget("Cube Widget", cube_widget); |
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/// Rodrigues vector |
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Vec3d rot_vec = Vec3d::all(0); |
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double translation_phase = 0.0, translation = 0.0; |
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while(!myWindow.wasStopped()) |
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{ |
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/* Rotation using rodrigues */ |
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/// Rotate around (1,1,1) |
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rot_vec[0] += CV_PI * 0.01; |
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rot_vec[1] += CV_PI * 0.01; |
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rot_vec[2] += CV_PI * 0.01; |
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/// Shift on (1,1,1) |
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translation_phase += CV_PI * 0.01; |
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translation = sin(translation_phase); |
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/// Construct pose |
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Affine3d pose(rot_vec, Vec3d(translation, translation, translation)); |
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myWindow.setWidgetPose("Cube Widget", pose); |
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myWindow.spinOnce(1, true); |
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} |
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} |
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TEST(Viz, DISABLED_tutorial2_pose_of_widget) |
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{ |
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tutorial2(); |
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}
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