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279 lines
11 KiB
279 lines
11 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// warranties of merchantability and fitness for a particular purpose are disclaimed. |
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// In no event shall the Intel Corporation or contributors be liable for any direct, |
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// indirect, incidental, special, exemplary, or consequential damages |
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// (including, but not limited to, procurement of substitute goods or services; |
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// loss of use, data, or profits; or business interruption) however caused |
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// and on any theory of liability, whether in contract, strict liability, |
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// or tort (including negligence or otherwise) arising in any way out of |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#include "precomp.hpp" |
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#if !defined HAVE_CUDA || defined(CUDA_DISABLER) |
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cv::gpu::MOG_GPU::MOG_GPU(int) { throw_nogpu(); } |
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void cv::gpu::MOG_GPU::initialize(cv::Size, int) { throw_nogpu(); } |
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void cv::gpu::MOG_GPU::operator()(const cv::gpu::GpuMat&, cv::gpu::GpuMat&, float, Stream&) { throw_nogpu(); } |
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void cv::gpu::MOG_GPU::getBackgroundImage(GpuMat&, Stream&) const { throw_nogpu(); } |
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void cv::gpu::MOG_GPU::release() {} |
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cv::gpu::MOG2_GPU::MOG2_GPU(int) { throw_nogpu(); } |
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void cv::gpu::MOG2_GPU::initialize(cv::Size, int) { throw_nogpu(); } |
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void cv::gpu::MOG2_GPU::operator()(const GpuMat&, GpuMat&, float, Stream&) { throw_nogpu(); } |
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void cv::gpu::MOG2_GPU::getBackgroundImage(GpuMat&, Stream&) const { throw_nogpu(); } |
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void cv::gpu::MOG2_GPU::release() {} |
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#else |
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namespace cv { namespace gpu { namespace device |
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{ |
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namespace mog |
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{ |
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void mog_gpu(PtrStepSzb frame, int cn, PtrStepSzb fgmask, PtrStepSzf weight, PtrStepSzf sortKey, PtrStepSzb mean, PtrStepSzb var, |
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int nmixtures, float varThreshold, float learningRate, float backgroundRatio, float noiseSigma, |
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cudaStream_t stream); |
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void getBackgroundImage_gpu(int cn, PtrStepSzf weight, PtrStepSzb mean, PtrStepSzb dst, int nmixtures, float backgroundRatio, cudaStream_t stream); |
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void loadConstants(int nmixtures, float Tb, float TB, float Tg, float varInit, float varMin, float varMax, float tau, unsigned char shadowVal); |
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void mog2_gpu(PtrStepSzb frame, int cn, PtrStepSzb fgmask, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzf variance, PtrStepSzb mean, float alphaT, float prune, bool detectShadows, cudaStream_t stream); |
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void getBackgroundImage2_gpu(int cn, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzb mean, PtrStepSzb dst, cudaStream_t stream); |
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} |
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}}} |
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namespace mog |
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{ |
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const int defaultNMixtures = 5; |
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const int defaultHistory = 200; |
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const float defaultBackgroundRatio = 0.7f; |
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const float defaultVarThreshold = 2.5f * 2.5f; |
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const float defaultNoiseSigma = 30.0f * 0.5f; |
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const float defaultInitialWeight = 0.05f; |
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} |
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cv::gpu::MOG_GPU::MOG_GPU(int nmixtures) : |
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frameSize_(0, 0), frameType_(0), nframes_(0) |
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{ |
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nmixtures_ = std::min(nmixtures > 0 ? nmixtures : mog::defaultNMixtures, 8); |
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history = mog::defaultHistory; |
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varThreshold = mog::defaultVarThreshold; |
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backgroundRatio = mog::defaultBackgroundRatio; |
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noiseSigma = mog::defaultNoiseSigma; |
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} |
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void cv::gpu::MOG_GPU::initialize(cv::Size frameSize, int frameType) |
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{ |
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CV_Assert(frameType == CV_8UC1 || frameType == CV_8UC3 || frameType == CV_8UC4); |
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frameSize_ = frameSize; |
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frameType_ = frameType; |
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int ch = CV_MAT_CN(frameType); |
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int work_ch = ch; |
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// for each gaussian mixture of each pixel bg model we store |
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// the mixture sort key (w/sum_of_variances), the mixture weight (w), |
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// the mean (nchannels values) and |
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// the diagonal covariance matrix (another nchannels values) |
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weight_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1); |
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sortKey_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1); |
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mean_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC(work_ch)); |
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var_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC(work_ch)); |
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weight_.setTo(cv::Scalar::all(0)); |
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sortKey_.setTo(cv::Scalar::all(0)); |
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mean_.setTo(cv::Scalar::all(0)); |
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var_.setTo(cv::Scalar::all(0)); |
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nframes_ = 0; |
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} |
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void cv::gpu::MOG_GPU::operator()(const cv::gpu::GpuMat& frame, cv::gpu::GpuMat& fgmask, float learningRate, Stream& stream) |
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{ |
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using namespace cv::gpu::device::mog; |
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CV_Assert(frame.depth() == CV_8U); |
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int ch = frame.channels(); |
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int work_ch = ch; |
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if (nframes_ == 0 || learningRate >= 1.0 || frame.size() != frameSize_ || work_ch != mean_.channels()) |
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initialize(frame.size(), frame.type()); |
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fgmask.create(frameSize_, CV_8UC1); |
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++nframes_; |
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learningRate = learningRate >= 0.0f && nframes_ > 1 ? learningRate : 1.0f / std::min(nframes_, history); |
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CV_Assert(learningRate >= 0.0f); |
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mog_gpu(frame, ch, fgmask, weight_, sortKey_, mean_, var_, nmixtures_, |
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varThreshold, learningRate, backgroundRatio, noiseSigma, |
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StreamAccessor::getStream(stream)); |
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} |
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void cv::gpu::MOG_GPU::getBackgroundImage(GpuMat& backgroundImage, Stream& stream) const |
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{ |
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using namespace cv::gpu::device::mog; |
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backgroundImage.create(frameSize_, frameType_); |
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getBackgroundImage_gpu(backgroundImage.channels(), weight_, mean_, backgroundImage, nmixtures_, backgroundRatio, StreamAccessor::getStream(stream)); |
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} |
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void cv::gpu::MOG_GPU::release() |
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{ |
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frameSize_ = Size(0, 0); |
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frameType_ = 0; |
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nframes_ = 0; |
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weight_.release(); |
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sortKey_.release(); |
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mean_.release(); |
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var_.release(); |
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} |
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///////////////////////////////////////////////////////////////// |
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// MOG2 |
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namespace mog2 |
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{ |
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// default parameters of gaussian background detection algorithm |
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const int defaultHistory = 500; // Learning rate; alpha = 1/defaultHistory2 |
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const float defaultVarThreshold = 4.0f * 4.0f; |
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const int defaultNMixtures = 5; // maximal number of Gaussians in mixture |
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const float defaultBackgroundRatio = 0.9f; // threshold sum of weights for background test |
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const float defaultVarThresholdGen = 3.0f * 3.0f; |
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const float defaultVarInit = 15.0f; // initial variance for new components |
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const float defaultVarMax = 5.0f * defaultVarInit; |
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const float defaultVarMin = 4.0f; |
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// additional parameters |
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const float defaultfCT = 0.05f; // complexity reduction prior constant 0 - no reduction of number of components |
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const unsigned char defaultnShadowDetection = 127; // value to use in the segmentation mask for shadows, set 0 not to do shadow detection |
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const float defaultfTau = 0.5f; // Tau - shadow threshold, see the paper for explanation |
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} |
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cv::gpu::MOG2_GPU::MOG2_GPU(int nmixtures) : |
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frameSize_(0, 0), frameType_(0), nframes_(0) |
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{ |
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nmixtures_ = nmixtures > 0 ? nmixtures : mog2::defaultNMixtures; |
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history = mog2::defaultHistory; |
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varThreshold = mog2::defaultVarThreshold; |
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bShadowDetection = true; |
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backgroundRatio = mog2::defaultBackgroundRatio; |
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fVarInit = mog2::defaultVarInit; |
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fVarMax = mog2::defaultVarMax; |
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fVarMin = mog2::defaultVarMin; |
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varThresholdGen = mog2::defaultVarThresholdGen; |
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fCT = mog2::defaultfCT; |
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nShadowDetection = mog2::defaultnShadowDetection; |
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fTau = mog2::defaultfTau; |
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} |
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void cv::gpu::MOG2_GPU::initialize(cv::Size frameSize, int frameType) |
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{ |
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using namespace cv::gpu::device::mog; |
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CV_Assert(frameType == CV_8UC1 || frameType == CV_8UC3 || frameType == CV_8UC4); |
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frameSize_ = frameSize; |
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frameType_ = frameType; |
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nframes_ = 0; |
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int ch = CV_MAT_CN(frameType); |
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int work_ch = ch; |
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// for each gaussian mixture of each pixel bg model we store ... |
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// the mixture weight (w), |
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// the mean (nchannels values) and |
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// the covariance |
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weight_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1); |
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variance_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1); |
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mean_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC(work_ch)); |
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//make the array for keeping track of the used modes per pixel - all zeros at start |
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bgmodelUsedModes_.create(frameSize_, CV_8UC1); |
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bgmodelUsedModes_.setTo(cv::Scalar::all(0)); |
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loadConstants(nmixtures_, varThreshold, backgroundRatio, varThresholdGen, fVarInit, fVarMin, fVarMax, fTau, nShadowDetection); |
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} |
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void cv::gpu::MOG2_GPU::operator()(const GpuMat& frame, GpuMat& fgmask, float learningRate, Stream& stream) |
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{ |
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using namespace cv::gpu::device::mog; |
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int ch = frame.channels(); |
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int work_ch = ch; |
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if (nframes_ == 0 || learningRate >= 1.0f || frame.size() != frameSize_ || work_ch != mean_.channels()) |
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initialize(frame.size(), frame.type()); |
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fgmask.create(frameSize_, CV_8UC1); |
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fgmask.setTo(cv::Scalar::all(0)); |
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++nframes_; |
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learningRate = learningRate >= 0.0f && nframes_ > 1 ? learningRate : 1.0f / std::min(2 * nframes_, history); |
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CV_Assert(learningRate >= 0.0f); |
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mog2_gpu(frame, frame.channels(), fgmask, bgmodelUsedModes_, weight_, variance_, mean_, learningRate, -learningRate * fCT, bShadowDetection, StreamAccessor::getStream(stream)); |
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} |
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void cv::gpu::MOG2_GPU::getBackgroundImage(GpuMat& backgroundImage, Stream& stream) const |
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{ |
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using namespace cv::gpu::device::mog; |
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backgroundImage.create(frameSize_, frameType_); |
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getBackgroundImage2_gpu(backgroundImage.channels(), bgmodelUsedModes_, weight_, mean_, backgroundImage, StreamAccessor::getStream(stream)); |
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} |
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void cv::gpu::MOG2_GPU::release() |
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{ |
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frameSize_ = Size(0, 0); |
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frameType_ = 0; |
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nframes_ = 0; |
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weight_.release(); |
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variance_.release(); |
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mean_.release(); |
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bgmodelUsedModes_.release(); |
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} |
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#endif
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