Open Source Computer Vision Library https://opencv.org/
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// 16-bit Haar Wavelet encoding and decoding
//
// The source code in this file is derived from the encoding
// and decoding routines written by Christian Rouet for his
// PIZ image file format.
//
//-----------------------------------------------------------------------------
#include <ImfWav.h>
namespace Imf {
namespace {
//
// Wavelet basis functions without modulo arithmetic; they produce
// the best compression ratios when the wavelet-transformed data are
// Huffman-encoded, but the wavelet transform works only for 14-bit
// data (untransformed data values must be less than (1 << 14)).
//
inline void
wenc14 (unsigned short a, unsigned short b,
unsigned short &l, unsigned short &h)
{
short as = a;
short bs = b;
short ms = (as + bs) >> 1;
short ds = as - bs;
l = ms;
h = ds;
}
inline void
wdec14 (unsigned short l, unsigned short h,
unsigned short &a, unsigned short &b)
{
short ls = l;
short hs = h;
int hi = hs;
int ai = ls + (hi & 1) + (hi >> 1);
short as = ai;
short bs = ai - hi;
a = as;
b = bs;
}
//
// Wavelet basis functions with modulo arithmetic; they work with full
// 16-bit data, but Huffman-encoding the wavelet-transformed data doesn't
// compress the data quite as well.
//
const int NBITS = 16;
const int A_OFFSET = 1 << (NBITS - 1);
const int M_OFFSET = 1 << (NBITS - 1);
const int MOD_MASK = (1 << NBITS) - 1;
inline void
wenc16 (unsigned short a, unsigned short b,
unsigned short &l, unsigned short &h)
{
int ao = (a + A_OFFSET) & MOD_MASK;
int m = ((ao + b) >> 1);
int d = ao - b;
if (d < 0)
m = (m + M_OFFSET) & MOD_MASK;
d &= MOD_MASK;
l = m;
h = d;
}
inline void
wdec16 (unsigned short l, unsigned short h,
unsigned short &a, unsigned short &b)
{
int m = l;
int d = h;
int bb = (m - (d >> 1)) & MOD_MASK;
int aa = (d + bb - A_OFFSET) & MOD_MASK;
b = bb;
a = aa;
}
} // namespace
//
// 2D Wavelet encoding:
//
void
wav2Encode
(unsigned short* in, // io: values are transformed in place
int nx, // i : x size
int ox, // i : x offset
int ny, // i : y size
int oy, // i : y offset
unsigned short mx) // i : maximum in[x][y] value
{
bool w14 = (mx < (1 << 14));
int n = (nx > ny)? ny: nx;
int p = 1; // == 1 << level
int p2 = 2; // == 1 << (level+1)
//
// Hierachical loop on smaller dimension n
//
while (p2 <= n)
{
unsigned short *py = in;
unsigned short *ey = in + oy * (ny - p2);
int oy1 = oy * p;
int oy2 = oy * p2;
int ox1 = ox * p;
int ox2 = ox * p2;
unsigned short i00,i01,i10,i11;
//
// Y loop
//
for (; py <= ey; py += oy2)
{
unsigned short *px = py;
unsigned short *ex = py + ox * (nx - p2);
//
// X loop
//
for (; px <= ex; px += ox2)
{
unsigned short *p01 = px + ox1;
unsigned short *p10 = px + oy1;
unsigned short *p11 = p10 + ox1;
//
// 2D wavelet encoding
//
if (w14)
{
wenc14 (*px, *p01, i00, i01);
wenc14 (*p10, *p11, i10, i11);
wenc14 (i00, i10, *px, *p10);
wenc14 (i01, i11, *p01, *p11);
}
else
{
wenc16 (*px, *p01, i00, i01);
wenc16 (*p10, *p11, i10, i11);
wenc16 (i00, i10, *px, *p10);
wenc16 (i01, i11, *p01, *p11);
}
}
//
// Encode (1D) odd column (still in Y loop)
//
if (nx & p)
{
unsigned short *p10 = px + oy1;
if (w14)
wenc14 (*px, *p10, i00, *p10);
else
wenc16 (*px, *p10, i00, *p10);
*px= i00;
}
}
//
// Encode (1D) odd line (must loop in X)
//
if (ny & p)
{
unsigned short *px = py;
unsigned short *ex = py + ox * (nx - p2);
for (; px <= ex; px += ox2)
{
unsigned short *p01 = px + ox1;
if (w14)
wenc14 (*px, *p01, i00, *p01);
else
wenc16 (*px, *p01, i00, *p01);
*px= i00;
}
}
//
// Next level
//
p = p2;
p2 <<= 1;
}
}
//
// 2D Wavelet decoding:
//
void
wav2Decode
(unsigned short* in, // io: values are transformed in place
int nx, // i : x size
int ox, // i : x offset
int ny, // i : y size
int oy, // i : y offset
unsigned short mx) // i : maximum in[x][y] value
{
bool w14 = (mx < (1 << 14));
int n = (nx > ny)? ny: nx;
int p = 1;
int p2;
//
// Search max level
//
while (p <= n)
p <<= 1;
p >>= 1;
p2 = p;
p >>= 1;
//
// Hierarchical loop on smaller dimension n
//
while (p >= 1)
{
unsigned short *py = in;
unsigned short *ey = in + oy * (ny - p2);
int oy1 = oy * p;
int oy2 = oy * p2;
int ox1 = ox * p;
int ox2 = ox * p2;
unsigned short i00,i01,i10,i11;
//
// Y loop
//
for (; py <= ey; py += oy2)
{
unsigned short *px = py;
unsigned short *ex = py + ox * (nx - p2);
//
// X loop
//
for (; px <= ex; px += ox2)
{
unsigned short *p01 = px + ox1;
unsigned short *p10 = px + oy1;
unsigned short *p11 = p10 + ox1;
//
// 2D wavelet decoding
//
if (w14)
{
wdec14 (*px, *p10, i00, i10);
wdec14 (*p01, *p11, i01, i11);
wdec14 (i00, i01, *px, *p01);
wdec14 (i10, i11, *p10, *p11);
}
else
{
wdec16 (*px, *p10, i00, i10);
wdec16 (*p01, *p11, i01, i11);
wdec16 (i00, i01, *px, *p01);
wdec16 (i10, i11, *p10, *p11);
}
}
//
// Decode (1D) odd column (still in Y loop)
//
if (nx & p)
{
unsigned short *p10 = px + oy1;
if (w14)
wdec14 (*px, *p10, i00, *p10);
else
wdec16 (*px, *p10, i00, *p10);
*px= i00;
}
}
//
// Decode (1D) odd line (must loop in X)
//
if (ny & p)
{
unsigned short *px = py;
unsigned short *ex = py + ox * (nx - p2);
for (; px <= ex; px += ox2)
{
unsigned short *p01 = px + ox1;
if (w14)
wdec14 (*px, *p01, i00, *p01);
else
wdec16 (*px, *p01, i00, *p01);
*px= i00;
}
}
//
// Next level
//
p2 = p;
p >>= 1;
}
}
} // namespace Imf