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Open Source Computer Vision Library
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351 lines
13 KiB
351 lines
13 KiB
#include "pch.h" |
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#include "Direct3DInterop.h" |
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#include "Direct3DContentProvider.h" |
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#include <windows.storage.streams.h> |
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#include <wrl.h> |
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#include <robuffer.h> |
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#include <opencv2\core.hpp> |
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#include <opencv2\imgproc.hpp> |
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#include <opencv2\features2d.hpp> |
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#include <algorithm> |
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using namespace Windows::Storage::Streams; |
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using namespace Microsoft::WRL; |
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using namespace Windows::Foundation; |
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using namespace Windows::UI::Core; |
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using namespace Microsoft::WRL; |
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using namespace Windows::Phone::Graphics::Interop; |
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using namespace Windows::Phone::Input::Interop; |
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using namespace Windows::Foundation; |
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using namespace Windows::Foundation::Collections; |
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using namespace Windows::Phone::Media::Capture; |
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#if !defined(_M_ARM) |
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#pragma message("warning: Direct3DInterop.cpp: Windows Phone camera code does not run in the emulator.") |
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#pragma message("warning: Direct3DInterop.cpp: Please compile as an ARM build and run on a device.") |
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#endif |
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namespace PhoneXamlDirect3DApp1Comp |
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{ |
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// Called each time a preview frame is available |
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void CameraCapturePreviewSink::OnFrameAvailable( |
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DXGI_FORMAT format, |
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UINT width, |
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UINT height, |
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BYTE* pixels |
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) |
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{ |
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m_Direct3dInterop->UpdateFrame(pixels, width, height); |
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} |
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// Called each time a captured frame is available |
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void CameraCaptureSampleSink::OnSampleAvailable( |
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ULONGLONG hnsPresentationTime, |
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ULONGLONG hnsSampleDuration, |
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DWORD cbSample, |
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BYTE* pSample) |
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{ |
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} |
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Direct3DInterop::Direct3DInterop() |
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: m_algorithm(OCVFilterType::ePreview) |
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, m_contentDirty(false) |
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, m_backFrame(nullptr) |
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, m_frontFrame(nullptr) |
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{ |
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} |
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bool Direct3DInterop::SwapFrames() |
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{ |
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std::lock_guard<std::mutex> lock(m_mutex); |
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if(m_backFrame != nullptr) |
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{ |
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std::swap(m_backFrame, m_frontFrame); |
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return true; |
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} |
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return false; |
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} |
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void Direct3DInterop::UpdateFrame(byte* buffer,int width,int height) |
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{ |
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std::lock_guard<std::mutex> lock(m_mutex); |
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if(m_backFrame == nullptr) |
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{ |
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m_backFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4)); |
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m_frontFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4)); |
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} |
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memcpy(m_backFrame.get()->data, buffer, 4 * height*width); |
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m_contentDirty = true; |
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RequestAdditionalFrame(); |
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} |
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void Direct3DInterop::ProcessFrame() |
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{ |
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if (SwapFrames()) |
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{ |
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if (m_renderer) |
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{ |
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cv::Mat* mat = m_frontFrame.get(); |
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switch (m_algorithm) |
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{ |
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case OCVFilterType::ePreview: |
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{ |
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break; |
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} |
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case OCVFilterType::eGray: |
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{ |
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ApplyGrayFilter(mat); |
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break; |
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} |
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case OCVFilterType::eCanny: |
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{ |
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ApplyCannyFilter(mat); |
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break; |
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} |
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case OCVFilterType::eBlur: |
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{ |
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ApplyBlurFilter(mat); |
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break; |
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} |
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case OCVFilterType::eFindFeatures: |
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{ |
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ApplyFindFeaturesFilter(mat); |
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break; |
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} |
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case OCVFilterType::eSepia: |
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{ |
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ApplySepiaFilter(mat); |
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break; |
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} |
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} |
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m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows); |
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} |
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} |
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} |
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void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat) |
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{ |
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cv::Mat intermediateMat; |
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cv::cvtColor(*mat, intermediateMat, COLOR_RGBA2GRAY); |
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cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA); |
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} |
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void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat) |
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{ |
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cv::Mat intermediateMat; |
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cv::Canny(*mat, intermediateMat, 80, 90); |
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cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA); |
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} |
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void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat) |
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{ |
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cv::Mat intermediateMat; |
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// cv::Blur(image, intermediateMat, 80, 90); |
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cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA); |
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} |
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void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat) |
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{ |
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cv::Mat intermediateMat; |
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cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50); |
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std::vector<cv::KeyPoint> features; |
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cv::cvtColor(*mat, intermediateMat, COLOR_RGBA2GRAY); |
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detector->detect(intermediateMat, features); |
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for( unsigned int i = 0; i < std::min(features.size(), (size_t)50); i++ ) |
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{ |
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const cv::KeyPoint& kp = features[i]; |
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cv::circle(*mat, cv::Point((int)kp.pt.x, (int)kp.pt.y), 10, cv::Scalar(255,0,0,255)); |
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} |
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} |
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void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat) |
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{ |
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const float SepiaKernelData[16] = |
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{ |
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/* B */0.131f, 0.534f, 0.272f, 0.f, |
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/* G */0.168f, 0.686f, 0.349f, 0.f, |
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/* R */0.189f, 0.769f, 0.393f, 0.f, |
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/* A */0.000f, 0.000f, 0.000f, 1.f |
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}; |
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const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData); |
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cv::transform(*mat, *mat, SepiaKernel); |
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} |
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IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider() |
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{ |
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ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this); |
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return reinterpret_cast<IDrawingSurfaceContentProvider^>(provider.Detach()); |
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} |
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// IDrawingSurfaceManipulationHandler |
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void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost) |
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{ |
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manipulationHost->PointerPressed += |
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed); |
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manipulationHost->PointerMoved += |
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved); |
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manipulationHost->PointerReleased += |
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased); |
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} |
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void Direct3DInterop::RenderResolution::set(Windows::Foundation::Size renderResolution) |
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{ |
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if (renderResolution.Width != m_renderResolution.Width || |
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renderResolution.Height != m_renderResolution.Height) |
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{ |
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m_renderResolution = renderResolution; |
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if (m_renderer) |
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{ |
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height); |
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RecreateSynchronizedTexture(); |
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} |
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} |
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} |
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// Event Handlers |
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void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args) |
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{ |
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// Insert your code here. |
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} |
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void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args) |
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{ |
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// Insert your code here. |
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} |
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void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args) |
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{ |
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// Insert your code here. |
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} |
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void Direct3DInterop::StartCamera() |
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{ |
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// Set the capture dimensions |
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Size captureDimensions; |
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captureDimensions.Width = 640; |
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captureDimensions.Height = 480; |
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// Open the AudioVideoCaptureDevice for video only |
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IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions); |
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openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>( |
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[this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status) |
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{ |
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if (status == Windows::Foundation::AsyncStatus::Completed) |
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{ |
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auto captureDevice = operation->GetResults(); |
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// Save the reference to the opened video capture device |
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pAudioVideoCaptureDevice = captureDevice; |
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// Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device |
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ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL; |
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HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative); |
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// Save the pointer to the native interface |
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pCameraCaptureDeviceNative = iCameraCaptureDeviceNative; |
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// Initialize the preview dimensions (see the accompanying article at ) |
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// The aspect ratio of the capture and preview resolution must be equal, |
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// 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview. |
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Size previewDimensions; |
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previewDimensions.Width = 640; |
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previewDimensions.Height = 480; |
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IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions); |
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setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler( |
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[this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status) |
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{ |
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HResult hr = action->ErrorCode; |
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if (status == Windows::Foundation::AsyncStatus::Completed) |
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{ |
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// Create the sink |
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MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink); |
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pCameraCapturePreviewSink->SetDelegate(this); |
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pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink); |
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// Set the preview format |
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pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM); |
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} |
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} |
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); |
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// Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection. |
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IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL; |
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hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative); |
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// Save the pointer to the IAudioVideoCaptureDeviceNative native interface |
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pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative; |
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// Set sample encoding format to ARGB. See the documentation for further values. |
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pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb; |
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// Initialize and set the CameraCaptureSampleSink class as sink for captures samples |
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MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink); |
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pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink); |
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// Start recording (only way to receive samples using the ICameraCaptureSampleSink interface |
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pAudioVideoCaptureDevice->StartRecordingToSinkAsync(); |
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} |
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} |
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); |
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} |
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// Interface With Direct3DContentProvider |
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HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host) |
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{ |
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m_renderer = ref new QuadRenderer(); |
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m_renderer->Initialize(); |
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m_renderer->UpdateForWindowSizeChange(WindowBounds.Width, WindowBounds.Height); |
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height); |
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StartCamera(); |
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return S_OK; |
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} |
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void Direct3DInterop::Disconnect() |
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{ |
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m_renderer = nullptr; |
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} |
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HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty) |
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{ |
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*contentDirty = m_contentDirty; |
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if(m_contentDirty) |
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{ |
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ProcessFrame(); |
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} |
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m_contentDirty = false; |
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return S_OK; |
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} |
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HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle) |
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{ |
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m_renderer->Update(); |
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m_renderer->Render(); |
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return S_OK; |
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} |
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ID3D11Texture2D* Direct3DInterop::GetTexture() |
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{ |
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return m_renderer->GetTexture(); |
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} |
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}
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