Open Source Computer Vision Library https://opencv.org/
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Thomas Peters e8ac3ea9ea fix implicit fallthrough warning. 6 years ago
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absdiff.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
accumulate.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
add.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
add_weighted.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
bitwise.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
blur.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
canny.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
channel_extract.cpp Do not enable asm with clang 7 years ago
channels_combine.cpp Do not enable asm with clang 7 years ago
cmp.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
colorconvert.cpp Do not enable asm with clang 7 years ago
common.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
common.hpp Fix android libc++ build 8 years ago
convert.cpp Do not enable asm with clang 7 years ago
convert_depth.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
convert_scale.cpp Do not enable asm with clang 7 years ago
convolution.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
count_nonzero.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
div.cpp brush up divSaturate of carotene 8 years ago
dot_product.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
fast.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
fill_minmaxloc.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
flip.cpp build: detect Android via '__ANDROID__' macro 8 years ago
gaussian_blur.cpp Do not enable asm with clang 7 years ago
in_range.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
integral.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
intrinsics.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
laplacian.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
magnitude.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
meanstddev.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
median_filter.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
min_max.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
minmaxloc.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
morph.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
mul.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
norm.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
opticalflow.cpp android: make optional "cpufeatures", build fixes for NDK r15 8 years ago
phase.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
pyramid.cpp Do not enable asm with clang 7 years ago
reduce.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
remap.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
remap.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
resize.cpp fix implicit fallthrough warning. 6 years ago
saturate_cast.hpp carotene: removed unnecessary 'register' specifier 7 years ago
scharr.cpp Do not enable asm with clang 7 years ago
separable_filter.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
separable_filter.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
sobel.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
sub.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
sum.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
template_matching.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
threshold.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
vtransform.hpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
warp_affine.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago
warp_perspective.cpp Add Carotene - NVIDIA Hardware-Abstraction-Layer for ARM platforms 9 years ago